3rd Jobs: Difference between revisions

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{{Languages|3rd Jobs}}{{Development}}
{{Languages|Third Jobs}}{{Development}}


== 3rd Job ==
== Third Job ==
Players would be able to continue the job progression of their characters by doing the 3rd job quest. Each class is unique as it changes the personality of the characters.
Players are able to continue the job progression of their characters by doing the third job quest. Each class is unique, changing the personality of the characters.
*Various voice lines would be change depending on their personality. (Ready, emotion, awakening and quick voices) Some [Mod] skills voices would also have a slight change.
*Various voice lines change depending on their new personality. (Ready, emotion, awakening and quick voices).
*Awakening would also change the portrait cut-in.
**Certain [[Transcendence]] skills and {{SkillType|M}} skills also have their voices modified (for example, [[Soul Entrapment]] changes from a normal shout to saying the skill's Korean name).
*Players would be able to gain access of a new Hyper Active.
*The Awakening cut-in changes to match the new portrait.
*Various skills will also be avaliable for new classes. (Currently only 1 new hyper active and 2 passives are added)
*Various new skills become available to the character. Currently, this includes 1 new {{SkillType|HA}} and 2 new {{SkillType|P}} skills.
*New {{SkillType|M}} skills are also implemented. {{SkillType|M}} skills gives you the choice to change the skill into alternate version of the skill. While some only changes the way it can be used, there are some that completely change the skills. {{SkillType|M}} are purchaseable from [[Camilla]].
*The [[Force Skills|Force]] system is unlocked, giving players access to special {{SkillType|FA}} or {{SkillType|P}} skills that can be used by any third job and are obtained either as a dungeon drop or as a boss drop. Force skills are divided by passive/active and rarity.
**This new system is very similar to the old [[Skill Notes]] system.
**Additionally, the system also grants access to the {{SkillType|M}} items. These allow you to change the skill they represent into an alternate version of that skill. While some of them only change the way a skill can be used in different situations (such as [[Eschaton (Force)|'''[Mod] Eschaton''']]), there are others that change a skill entirely (such as [[Crescent Kick (Force)|'''[Mod] Crescent Kick''']]).
*New [Force] skills are also added. This new skills can be used by any 3rd job and are obtain by getting from either dungeon drops or various boss drops. [Force] skills are divided by passive/active and rarity.
***This new system is very similar to the old [[Skill Notes]] system, although you can unequip the {{SkillType|M}} items at will.
*[[Lu/Ciel]] classes would advance both characters.
**The basic Force Skill items, as well as any individual third job class's initial skill {{SkillType|M}} items (3 per class), can be purchased from [[Camilla]] at any time.  
*For [[Lu/Ciel]] players, the third job advancement will advance both characters at once.


== Class Change Quest ==
== Class Change Quest ==
Like [[Transcendence]], 3rd job quests are universal.
Like [[Transcendence]], third job quests are universal.
{{JobChange|3rd Job|Respective job class item.}}
{{JobChange|3rd Job|Respective job class item.}}
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