Abyss Sniper: Difference between revisions

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{{Languages|Abyss Sniper}}
{{Languages|Abyss Sniper}}
<div style="float: right;">{{#ev:youtube|Ge-lAGMPMRk|400}}</div>
{{#ev:youtube|Ge-lAGMPMRk|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
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| [[File:DemTrans1.png|54px]]
| [[File:DemTrans1.png]]
| {{SkillType|SA|T}} Snipe the closest enemy within the fan shape radius.<br>The bullet applies Petrification.
| {{SkillType|SA|T}} Snipe the closest enemy within the fan shape radius.<br>The bullet applies {{se|087|Conviction|Petrification|ed}}.
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
{{Traits|LuCiel|Abyss Sniper|Empowered, Light|130|mp=100|mp2=75}}
|-
! Empowered Abyss Sniper !! colspan=2 | Light Abyss Sniper
|-
! Attribute Effect !! Attribute Effect !! MP Usage
|-
| {{SkillText|Empowered|130}} || {{SkillText|Light|75}} || 75 MP
|}
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== Total Damage ==
==Extra Information==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
=== Total Damage ===
{{Damage|true|LuCiel
|dmg=2396
|pvp_dmg=958
|empowered=1.3
}}
 
=== Miscellaneous ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-LuCiel"
|-
|-
! rowspan=2 | Mode !! colspan=2 | Base
! Affected By Action Speed
|-
|-
! Normal !! Empowered
| {{Check|Y}}
|-
| {{PvE}}
| {{formatnum:2396}}% || {{formatnum:{{#expr: 2396*1.3}}}}%
|-
| {{PvP}}
| {{formatnum:958}}% || {{formatnum:{{#expr: 958*1.3}}}}%
|}
|}
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<br>


== Related Skills ==
== Related Skills ==
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|DemPassive6.png; Communication - Absorption;
| width="40" | [[File:DemPassive6.png]]
}}
| align="center" width="150" | [[Communication - Absorption]]
|}
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== Tips and Details ==
== Tips and Details ==
*The sniping shot will be fired in fixed angles, unlike the smooth fan-range targetting of skills like [[Siege Shelling]], making it possible for '''Ciel''' to fire "towards" the nearest enemy only to have the shot miss by flying above or below the target.
*The sniping shot will be fired in fixed angles, unlike the smooth fan-range targeting of skills like [[Siege Shelling]], making it possible for '''Ciel''' to fire "towards" the nearest enemy only to have the shot miss by flying above or below the target.
**It is also strictly towards frontal targets. The shot cannot be aimed towards different Z-axis angles.
**It is also strictly towards frontal targets. The shot cannot be aimed towards different Z-axis angles.
*The debuff is not the same as the actual [[Status Effects|Petrifying]] from [[Attributing Equipment|Weapon Attributes]]. What it does in reality is freezing the target and making it unable to move. This also consumes their ticks.
*The debuff is not the same as the actual [[Status Effects|Petrifying]] from [[Attributing Equipment|Weapon Attributes]]. What it does in reality is freezing the target and making it unable to move. This also consumes their freeze ticks.
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|UK=Abyss Shot
|UK=Abyss Shot
|BR=Disparo Abissal|BRName=Abyssal Shot
|BR=Disparo Abissal|BRName=Abyssal Shot
|JP=アビススナイピング |JPName=Abyss Sniping
}}
}}
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<br>
{{SkillNav - Demonio}}
{{SkillNav - Demonio}}
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