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Aceldama: Difference between revisions

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__NOTOC__{{Languages|Aceldama}}
__NOTOC__{{Languages|Aceldama}}
{{tabs
{{#ev:youtube|CXWH37UZAuc|400|right}}
|name=KR
|divclass=forceland
|tab1=NA
|contents1=<span style="display:none">{{</span>
{{#ev:youtube|cy92n4tAzkg|300|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
| [[Image:Aceldama.png]]
| {{SkillType|SA|B}} Fire multiple missiles into the air that rain down towards the ground.
|-
|
| {{SkillText|True|1.2}}
|}
<span style="display:none">}}</span>
|tab2=KR
|contents2=<span style="display:none">{{</span>
{{#ev:youtube|-|300|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[File:Aceldama.png]]
| [[File:Aceldama.png]]
| {{SkillType|SA|B}} 전방에 포탄을 많이 쏘아올려 포탄의 비를 뿌린다.
| {{SkillType|SA|B}} Fire multiple missiles into the air that rain down ahead.
|-
|-
|
|
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| {{SkillText|True|1.2}}
| {{SkillText|True|1.2}}
|}
|}
<span style="display:none">}}</span>
}}
<br>  
<br>  


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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan="2" | Level Required !! colspan="2" | Damage !! rowspan="2" | Explosion Radius !! colspan="2" | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
! rowspan="2" | Level Required !! colspan="2" | Damage !! rowspan="2" | Number of<br>Missiles !! rowspan="2" | Ammo Usage !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:{{ColorSel|CharLight|Chung}}"
! Bullet Attack<br>(Physical) !! Blast<br>(Magical) !! Bullet Attack !! Blast
|-
| align="left" | 20 || 824% || 1379% || rowspan="2" | 200 Units || rowspan="2" | 12 || rowspan="2" | 12 || rowspan="2" | 300 MP || rowspan=2 | 18 Seconds
|-
| align="left" | [Enhanced] || 989% || 1655%
|}
 
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan="2" | Level Required !! colspan="2" | Damage
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Bullet Attack<br>(Physical) !! Blast<br>(Magical)
! Bullet Attack<br>(Physical) !! Blast<br>(Magical)
|-
|-
| align="left" | 20 || 206% || 346%
| align="left" | 20 || 824% || -% || rowspan="2" | 19 || rowspan="2" | 4 || rowspan="2" | 300 MP || rowspan=2 | 20 Seconds
|-
| align="left" | [Enhanced] || 248% || 415%
|}
<br>
 
== Skill Information (08/01/2019 KR Patch) ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan="2" | Level Required !! colspan="2" | Damage !! colspan="2" | Max Hits !! rowspan="2" | Ammo Usage !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:{{ColorSel|CharLight|Chung}}"
! Bullet Attack<br>(Physical) !! Blast<br>(Magical) !! Bullet Attack !! Blast
|-
| align="left" | 20 || 824% || -% || rowspan="2" | 19 || rowspan="2" | 19 || rowspan="2" | 4 || rowspan="2" | 300 MP || rowspan=2 | 20 Seconds
|-
|-
| align="left" | [Enhanced] || 989% || 1732%
| align="left" | [Enhanced] || 989% || 1732%
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! colspan=4 | Reversed Aceldama !! Empowered Aceldama
! colspan=3 | Reversed Aceldama !! Empowered Aceldama
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! colspan=2 | Details !! rowspan=2 | Attribute Effect
! Attribute Effect !! MP Usage !! Cooldown !! Attribute Effect
|- style="background:{{ColorSel|CharLight|Chung}}"
! MP Cost !! Cooldown
|-
| 20 || rowspan=2 | {{SkillText|Reversed|80|150}} || rowspan=2 | 240 MP || 28.5 Seconds || rowspan=2 | {{SkillText|Empowered|130}}
|-
|-
| [Enhanced] || 27 Seconds
| {{SkillText|Reversed|80|150}} || 240 MP || 30 Seconds || {{SkillText|Empowered|130}}
|}
|}
<br>
<br>
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|-  
|-  
! {{PvE}}  
! {{PvE}}  
| {{formatnum:{{#expr: 989 + 1655}}}}%  || {{formatnum:{{#expr: 989*12 + 1655*12}}}}% || {{formatnum:{{#expr: (989 + 1655)*1.3}}}}% || {{formatnum:{{#expr: (989*12 + 1655*12)*1.3}}}}%
| {{formatnum:{{#expr: 989 + 1732}}}}%  || {{formatnum:{{#expr: (989 + 1732)*19}}}}% || {{formatnum:{{#expr: (989 + 1732)*1.3}}}}% || {{formatnum:{{#expr: (989 + 1732)*19*1.3}}}}%
|-  
|-  
! {{PvP}}  
! {{PvP}}  
| {{formatnum:{{#expr: 248 + 415}}}}% || {{formatnum:{{#expr: 248*12 + 415*12}}}}% || {{formatnum:{{#expr: (248 + 415)*1.3}}}}% || {{formatnum:{{#expr: (248*12 + 415*12)*1.3}}}}%
| {{formatnum:{{#expr: 301 + 528}}}}% || {{formatnum:{{#expr: (301 + 528)*19}}}}% || {{formatnum:{{#expr: (301 + 528)*1.3}}}}% || {{formatnum:{{#expr: (301 + 528)*19*1.3}}}}%
|}
|}
<br>
<br>
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{| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;"
{| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;"
|-
|-
| valign="top" |
===[[Comet Crusader]]===
{| style="border-collapse: collapse;" border="1" cellpadding="1"
|-
| width="40" | [[Image:SI STRONGWILL.png]] 
| align="center"  width="150" | [[Strong Will]]
|}
| valign="top" |
| valign="top" |
===[[Fatal Phantom]]===
===[[Fatal Phantom]]===
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| width="40" | [[File:SI_INSHOW.png]]  
| width="40" | [[File:SI_INSHOW.png]]  
| align="center" width="150" | [[Intense Showtime]]
| align="center" width="150" | [[Intense Showtime]]
|-
| width="40" | [[File:Gas_Piston_System.png]]
| align="center" width="150" | [[Gas Piston System]] {{Locked Skill|Expert}}
|}
| valign="top" |
===[[Centurion]]===
{| style="border-collapse: collapse;" border="1" cellpadding="1"
|-
| width="40" | [[Image:ConvertedWarhead.png]]
| align="center" width="150" | [[Modified Warhead]]
|-
| width="40" | [[Image:Reload.png]]
| align="center" width="150" | [[Reload Mastery]]
|}
|}
|}
|}
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== Tips and Details ==
== Tips and Details ==
*The rockets fall at different times, not all at once.
**It is possible for foes to be juggled between one to five rockets.
*If there are platforms in the bombing zone, the rockets may strike them.
*If there are platforms in the bombing zone, the rockets may strike them.
*The rockets will follow paths.
*'''Aceldama''' will not trigger [[Phantom Shooter]]'s [Hunter's Mark] effect.
<br>
<br>


== Trivia ==
== Trivia ==
*"Aceldama" is [[Wikipedia:en:Aramaic_language|Aramaic]] for "field of blood."
*"Aceldama" is [[Wikipedia:en:Aramaic_language|Aramaic]] for "field of blood."
=== NA ===
<br>
*Despite the skill clearly depicting Chung firing the missiles out of his Destroyer, the skill does not consume any cannonballs.
 
**Additionally the skill is affected by [[Strong Will]] despite the passive stating that it only affects certain skills which use cannonballs.
== Old Version ==
<div style="float: right;">{{#ev:youtube|cy92n4tAzkg|300}}</div>
*In the past, '''Aceldama''' was a Special Active skill which caused 12 missiles to rain around Chung.
<br>
<br>


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