Aceldama: Difference between revisions

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<div style="float: right;">{{#ev:youtube|7Wzu2dP7IEA|300}}</div>
__NOTOC__{{Languages|Aceldama}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{{#ev:youtube|CXWH37UZAuc|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:Aceldama.png]]<br>
| [[File:Aceldama.png]]
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Chung fires numerous missiles into the air, then rains them down on the map.
| {{SkillType|SA|B}} Fires multiple missiles into the air that rain down ahead.
|-
|
| {{SkillText|Cannonball|4}}
|-
|
| {{SkillText|True|1.2}}
|}
|}
<br>
== Requirements ==


<br>  
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! Class !! Level Required
|-
| [[Chung]] || 20
|}
<br>
 
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! rowspan="2" | Mode !! colspan="2" | Damage Per Missile !! rowspan="2" | Missile Count !! rowspan="2" | Cannonball Consumption !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|-
! Bullet Attack<br>(Physical) !! Explosion<br>(Magical)
|-
| colspan="7" | '''Normal'''
|-
| {{PvE}} || 824% || 1444% || rowspan="2" | 19 || rowspan="2" | 4 || rowspan="2" | 300 MP || rowspan=2 | 20 Seconds
|-
| {{PvP}} || 251% || 440%
|-
| colspan="7" | '''[Enhanced]'''
|-
| {{PvE}} || 989% || 1732% || rowspan="2" | 19 || rowspan="2" | 4 || rowspan="2" | 300 MP || rowspan=2 | 20 Seconds
|-
| {{PvP}} || 301% || 528%
|}
<br>
 
== [[Skill Traits]] ==
{{Traits|Chung|Aceldama|Reversed, Empowered|mp=300|cd=20|mp1=80||130}}
<br>
 
== Total Damage ==
{{Damage|true|Chung
| dmg = 989, 1732
| pvp_dmg = 301, 528
| count=19
| count_name=Missile
| empowered = 1.3
| passive1=Modified Warhead
| suffix1=([[Centurion]])
}}
<br>


== Prerequisites  ==
== Related Skills ==
{| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;"
|-
| valign="top" |
===[[Fatal Phantom]]===
{{SkillTable
|Gas_Piston_System.png; Gas Piston System Locked-Expert;
}}
| valign="top" |
===[[Centurion]]===
{{SkillTable
|i=1|
ConvertedWarhead.png; Modified Warhead;
Reload.png; Reload Mastery;
}}
|}
<br>


{{PreStart}}
== Tips and Details ==
{{PreRow|Class=Chung|Master=5|SP=30|Skill=N/A|Req=N/A}}
*The missiles will travel along slopes and curved paths, and will only detonate on contact with an enemy or on platforms at the same height or below the point the skill was cast from. They will simply pass through platforms above this height.
{{PreEnd}}
<br>


== Trivia ==
*"Aceldama" is [[Wikipedia:en:Aramaic_language|Aramaic]] for "field of blood."
*Despite being a Destroyer-based, cannonball-using skill, the skill will not trigger [[Fatal Phantom]]'s [[Phantom Shooter|Hunter's Mark]] effect, nor can [[Mobile Shelling|Enhanced Cannonballs]] be consumed by the skill as [[Centurion]].
<br>
<br>


== Skill Information  ==
== Old Version ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|-
! width="300px" | Video
! Description
|-
|{{#ev:youtube|xubHz1CJuiU|300}}
|Between its initial release and the 08/01/2019 KR Patch, '''Aceldama''' was a Special Active skill which caused 12 missiles to rain around Chung.
|}
<br>


{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
|-
! KR !! NA !! PvE !! PvP
|-
| 12/23/2010 || 07/27/2012 || colspan=2 align="left" |
*'''Aceldama''' added.
|-
| 12/29/2016 || 01/11/2017 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 04/27/2017 || 05/10/2017 || align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*None
|-
|-
| rowspan="2" style="border-style: solid; border-width: 1px;" | '''Skill Lv'''
| 09/28/2017 || - || colspan=2 align="left" |  
| rowspan="2" style="border-style: solid; border-width: 1px;" | <span style="font-weight: bold;">MP Usage</span><br>
*{{buff|Invincibility will remain until the casting is finished. (KR)}}
| rowspan="2" style="border-style: solid; border-width: 1px;" | '''Cool Down'''
| rowspan="2" style="border-style: solid; border-width: 1px;" | '''Number of Missiles'''
| colspan="2" style="border-style: solid; border-width: 1px;" | '''Damage'''
| rowspan="2" style="border-style: solid; border-width: 1px;" | '''Explosion<br>Radius'''
|-
|-
| style="border-style: solid; border-width: 1px;" | '''Missile<br>(physical)'''
| 11/02/2017 || 11/15/2017 || colspan=2 align="left" |  
| style="border-style: solid; border-width: 1px;" | '''Explosion<br>(magical)'''
*{{buff|'''Blast''' damage increased.}}
|-
|-
| style="border-style: solid; border-width: 1px;" | 1
| 02/22/2018 || rowspan=3 | 04/18/2018 || colspan=2 align="left" |  
| style="border-style: solid; border-width: 1px;" rowspan="5" | 300 MP
*{{buff|'''Damage''' increased.}}
| style="border-style: solid; border-width: 1px;" rowspan="5" |  
*{{nerf|Launch damage removed. (KR)}}
<br>30 seconds<br> <br>
| style="border-style: solid; border-width: 1px;" | 8
| style="border-style: solid; border-width: 1px;" rowspan="1" | 354%
| style="border-style: solid; border-width: 1px;" rowspan="1" | 492%
| style="border-style: solid; border-width: 1px;" rowspan="5" | 200
|-
|-
| style="border-style: solid; border-width: 1px;" | 2  
| rowspan=2 | 04/05/2018 || colspan=2 align="left" |  
| style="border-style: solid; border-width: 1px;" | 9
*{{buff|Invincibility will remain until the casting is finished (NA).}}
| rowspan="1" | 434%
*{{nerf|Launch damage removed (NA)}}
| rowspan="1" | 603%
|-
|-
| style="border-style: solid; border-width: 1px;" | 3
| align="left" |  
| style="border-style: solid; border-width: 1px;" | 10
*{{buff|'''Damage''' increased.}}
| rowspan="1" | 514%
| align="left" |  
| rowspan="1" | 714%
*{{nerf|'''Damage''' decreased.}}
|-
|-
| style="border-style: solid; border-width: 1px;" | 4
| 06/28/2018 || 07/11/2018 || colspan=2 align="left" |  
| style="border-style: solid; border-width: 1px;" | 11
*{{nerf|'''Damage''' decreased.}}
| rowspan="1" | 594%
| rowspan="1" | 825%
|-
|-
| style="border-style: solid; border-width: 1px;" | 5 (M)
| 07/26/2018 || 08/08/2018 || colspan=2 align="left" |  
| style="border-style: solid; border-width: 1px;" | 12
*{{nerf|'''Damage''' decreased.}}
| rowspan="1" | 674%
|-
| rowspan="1" | 936%
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |
*Skill features changed.
|}
|}
<br>


== Additional Notes  ==
== Alternative Names ==
* When activating Aceldama, enemies that are close to you will take 1-3 hits (the closer the more hits) of 66% magical damage in a small radius around you (about 100-200 range).
{{AlternateLanguages
* The missiles fall at different times, not all at once. It is possible that non-SA enemies will be juggled between 1-5 missiles.
|Color={{ColorSel|CharLight|Chung}}
* If there are platforms on the map, the missiles may land on the platform instead of the floor.
|KR= 아겔다마  |KRName=Aceldama
* Aceldama has one of the longest delays of any skill in the game; therefore, when using this skill, one has to pay particular attention not to delay one's teammates into any dangerous situations as they will be trapped for virtually the entire duration of the skill.
|FR=Temps orageux |FRName=Stormy Weather
{{ChSkills}}  
|UK=Bomb Barrage
 
|JP=アケルダマ|JPName=Aceldama
[[Category:Chung_Skills]]
|CN=高爆轰炸 |CNName=High Explosive Bombing
|DE=Bombenwetter |DEName=Bomb Weather
|ES=Cielo bombástico |ESName=?
|IT=Tempesta di Bombe |ITName=Bomb Storm
|PL=Bombowa Pogoda |PLName=Bomb Weather
}}
<br>
{{SkillNav - Chung}}
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