Aceldama: Difference between revisions

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Minor wording changes for consistency
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Chung}}"
! Class !! Level Required
! Class           !! Level Required
|-
|-
| [[Chung]] || 20
| [[Chung]] || 20
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! rowspan="2" | Mode !! colspan="2" | Damage Per Missile !! rowspan="2" | Number of Missiles !! rowspan="2" | Cannonball Consumption !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
! rowspan="2" | Mode !! colspan="2" | Damage Per Missile !! rowspan="2" | Missile Count !! rowspan="2" | Cannonball Usage !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Bullet Attack<br>(Physical) !! Blast<br>(Magical)
! Bullet Attack (Physical) !! Explosion (Magical)
|-  
|-
! colspan=7 | Normal
| colspan="7" | '''Normal'''
|-
| {{PvE}} || 824% || 1444% || rowspan="2" | 19 || rowspan="2" | 4 || rowspan="2" | 300 MP || rowspan=2 | 20 Seconds
|-
|-
| '''{{PvE}}''' || 824% || 1444% || rowspan="2" | 19 || rowspan="2" | 4 || rowspan="2" | 300 MP || rowspan=2 | 20 Seconds
| {{PvP}} || 251% || 440%
|-
|-
| '''{{PvP}}''' || 251% || 440%
| colspan="7" | '''[Enhanced]'''
|-
! colspan=7 | [Enhanced]
|-
|-
| '''{{PvE}}''' || 989% || 1732% || rowspan="2" | 19 || rowspan="2" | 4 || rowspan="2" | 300 MP || rowspan=2 | 20 Seconds
| {{PvE}} || 989% || 1732% || rowspan="2" | 19 || rowspan="2" | 4 || rowspan="2" | 300 MP || rowspan=2 | 20 Seconds
|-
|-
| '''{{PvP}}''' || 301% || 528%
| {{PvP}} || 301% || 528%
|}
|}
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<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Chung|Aceldama|Reversed, Empowered|mp=300|cd=20|mp1=80||130}}
|- style="background:{{ColorSel|CharLight|Chung}}"
! colspan=3 | Reversed Aceldama !! Empowered Aceldama
|- style="background:{{ColorSel|CharLight|Chung}}"
! Attribute Effect !! MP Usage !! Cooldown !! Attribute Effect
|-
| {{SkillText|Reversed|80|150}} || 240 MP || 30 Seconds || {{SkillText|Empowered|130}}
|}
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<br>


== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Damage|true|Chung
|- style="background:{{ColorSel|CharLight|Chung}}"
| dmg = 989, 1732
! rowspan=3 | Mode !! colspan=5 | Regular
| pvp_dmg = 301, 528
|- style="background:{{ColorSel|CharLight|Chung}}"
| count=19
! colspan=2 | Normal !! colspan=2 | Empowered
| count_name=Missile
|- style="background:{{ColorSel|CharLight|Chung}}"
| empowered = 1.3
! Per Missile !! Max !! Per Missile !! Max
| passive1=Modified Warhead
|-
| suffix1=([[Centurion]])
! {{PvE}}
}}
| {{formatnum:{{#expr: 989 + 1732}}}}%  || {{formatnum:{{#expr: (989 + 1732)*19}}}}% || {{formatnum:{{#expr: (989 + 1732)*1.3}}}}% || {{formatnum:{{#expr: (989 + 1732)*19*1.3}}}}%
|-
! {{PvP}}
| {{formatnum:{{#expr: 301 + 528}}}}%  || {{formatnum:{{#expr: (301 + 528)*19}}}}% || {{formatnum:{{#expr: (301 + 528)*1.3}}}}% || {{formatnum:{{#expr: (301 + 528)*19*1.3}}}}%
|}
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<br>


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| valign="top" |
| valign="top" |
===[[Fatal Phantom]]===
===[[Fatal Phantom]]===
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|Gas_Piston_System.png; Gas Piston System Locked-Expert;
| width="40" | [[File:SI_INSHOW.png]]
}}
| align="center" width="150" | [[Intense Showtime]]
|-
| width="40" | [[File:Gas_Piston_System.png]]
| align="center" width="150" | [[Gas Piston System]] {{Locked Skill|Expert}}
|}
| valign="top" |
| valign="top" |
===[[Centurion]]===
===[[Centurion]]===
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|i=1|
| width="40" | [[Image:ConvertedWarhead.png]]
ConvertedWarhead.png; Modified Warhead;
| align="center" width="150" | [[Modified Warhead]]
Reload.png; Reload Mastery;
|-
}}
| width="40" | [[Image:Reload.png]]
| align="center" width="150" | [[Reload Mastery]]
|}
|}
|}
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<br>


== Tips and Details ==
== Tips and Details ==
*The rockets will follow curved paths.
*The missiles will travel along slopes and curved paths, and will only detonate on contact with an enemy or on platforms at the same height or below the point the skill was cast from. They will simply pass through platforms above this height.
*The rockets spawn relative to the ground they will land on. Missiles will also go through platforms above their designated landing point and will only detonate when hitting its designated floor or a target.
*'''Aceldama''' will not trigger [[Phantom Shooter]]'s [Hunter's Mark] effect.
<br>
<br>


== Trivia ==
== Trivia ==
*"Aceldama" is [[Wikipedia:en:Aramaic_language|Aramaic]] for "field of blood."
*"Aceldama" is [[Wikipedia:en:Aramaic_language|Aramaic]] for "field of blood."
*Despite being a Destroyer-based, cannonball-using skill, the skill will not trigger [[Fatal Phantom]]'s [[Phantom Shooter|Hunter's Mark]] effect, nor can [[Mobile Shelling|Enhanced Cannonballs]] be consumed by the skill as [[Centurion]].
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<br>


== Old Version ==
== Old Version ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|-
|-
! width="300px" | Video
! width="300px" | Video
! Description  
! Description  
|-
|-
|{{#ev:youtube|cy92n4tAzkg|300}}
|{{#ev:youtube|xubHz1CJuiU|300}}
|Between its initial release and the 08/01/2019 KR Patch, '''Aceldama''' was a Special Active skill which caused 12 missiles to rain around Chung.
|Between its initial release and the 08/01/2019 KR Patch, '''Aceldama''' caused 12 missiles to rain down around you.
|}
|}
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<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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|-
|-
| 12/29/2016 || 01/11/2017 || colspan=2 align="left" |  
| 12/29/2016 || 01/11/2017 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 04/27/2017 || 05/10/2017 || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*None
*None
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|-
|-
| 11/02/2017 || 11/15/2017 || colspan=2 align="left" |  
| 11/02/2017 || 11/15/2017 || colspan=2 align="left" |  
*{{buff|Explosion damage increased.}}
*{{buff|'''Blast''' damage increased.}}
|-
|-
| 02/22/2018 || rowspan=3 | 04/18/2018 || colspan=2 align="left" |  
| 02/22/2018 || rowspan=3 | 04/18/2018 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
*{{nerf|Launch damage removed. (KR)}}
*{{nerf|Launch damage removed. (KR)}}
|-
|-
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|-
|-
| align="left" |  
| align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 06/28/2018 || 07/11/2018 || colspan=2 align="left" |  
| 06/28/2018 || 07/11/2018 || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 07/26/2018 || 08/08/2018 || colspan=2 align="left" |  
| 07/26/2018 || 08/08/2018 || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |
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|PL=Bombowa Pogoda |PLName=Bomb Weather
|PL=Bombowa Pogoda |PLName=Bomb Weather
}}
}}
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{{ChSkills}}
{{SkillNav - Chung}}
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