Aceldama: Difference between revisions

48 bytes removed ,  17 February 2013
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{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Cooldown'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Cooldown'''
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{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Missile<br>(physical)'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Missile<br>(Physical)'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Explosion<br>(magical)'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Explosion<br>(Magical)'''
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== Tips and Details ==
== Tips and Details ==
* When activating [[Aceldama]], enemies that are close to you will take 1-3 hits (the closer the more hits) of 66% magical damage in a small radius around you (about 100-200 range).
* This skill doesn't require any ammo to activate.
* The missiles fall at different times, not all at once.
* The missiles fall at different times, not all at once.
** It is possible that non-SA enemies will be juggled between 1-5 missiles.
** It is possible that non-SA enemies will be juggled between 1-5 missiles.
* If there are platforms in the targeted area, the missiles may land on the platform instead of the floor.
* If there are platforms in the targeted area, the missiles may land on the platform instead of the floor.
* Total outputted damage at level 5 is 15,816% (18,979% in Awakening), at level 6 the damage becomes 19,838% (23,805% in Awakening).
* Total outputted damage at level 5 is 15,816% (18,979% in Awakening), at level 6 the damage becomes 19,838% (23,805% in Awakening).
* This skill inflicts non-skill damage: When launching missiles in the air damage.


== Trivia ==
== Trivia ==
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