Aceldama: Difference between revisions

324 bytes added ,  20 November 2013
NA Evolution 2
mNo edit summary
(NA Evolution 2)
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| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:Aceldama.png]]<br>  
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:Aceldama.png]]<br>  
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Chung fires numerous missiles into the air that rain down on the enemies.
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Chung fires numerous rockets into the air that rain on the field around him.
|}
|}
<br>


<br>
== Requirements  ==
== Requirements  ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:#99CCFF;"
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Class'''
! Class    !! Master !! Required Level !! SP Per Level !! Alternative
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Master'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''SP Requirement'''
|-
|-
| [[Chung]]
| [[Chung]] || Lv. 20 || 20            || 2                || [[Gigantic Impact]]
| <center>Lv5</center>
| <center>30 SP</center>
|}
|}
<br>


<br>
== Skill Information ==
== Skill Information ==
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse; text-align: center"
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Skill<br>Level'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Required<br>Level'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=2 {{!}} '''Damage'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Explosion<br>Radius'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Rockets'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''MP Usage'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Cooldown'''
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Shell<br>(Physical)'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Explosion<br>(Magic)'''
{{!}}-
{{!}} align=left {{!}} 1
{{!}} 20
{{!}} 233%
{{!}} 538%
{{!}} rowspan=20 {{!}} 200 units
{{!}} rowspan=20 {{!}} 12?
{{!}} rowspan=20 {{!}} 300 MP
{{!}} rowspan=20 {{!}} 18 seconds
{{!}}-
{{!}} align=left {{!}}  2
{{!}} 20
{{!}} 238%
{{!}} 550%
{{!}}-
{{!}} align=left {{!}}  3
{{!}} 20
{{!}} 243%
{{!}} 562%
{{!}}-
{{!}} align=left {{!}} 4
{{!}} 21
{{!}} 249%
{{!}} 574%
{{!}}-
{{!}} align=left {{!}}  5
{{!}} 23
{{!}} 254%
{{!}} 586%
{{!}}-
{{!}} align=left {{!}}  6
{{!}} 25
{{!}} 259%
{{!}} 599%
{{!}}-
{{!}} align=left {{!}}  7
{{!}} 27
{{!}} 264%
{{!}} 611%
{{!}}-
{{!}} align=left {{!}} 8
{{!}} 29
{{!}} 270%
{{!}} 623%
{{!}}-
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Skill<br>Level'''
{{!}} align=left {{!}} 9
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=2 {{!}} '''Damage'''
{{!}} 31
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Explosion<br>Radius'''
{{!}} 275%
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Number of<br>Missiles'''
{{!}} 635%
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''MP Usage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Cooldown'''
{{!}}-
{{!}}-
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Missile<br>(Physical)'''
{{!}} align=left {{!}} 10
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Explosion<br>(Magical)'''
{{!}} 33
{{!}} 280%
{{!}} 647%
{{!}}-
{{!}}-
{{!}} 1
{{!}} align=left {{!}} 11
{{!}} align=center {{!}} 321%
{{!}} 35
{{!}} align=center {{!}} 372%
{{!}} 285%
{{!}} align=center rowspan=6 {{!}} 200 Units
{{!}} 659%
{{!}} align=center {{!}} 8
{{!}} align=center rowspan=6 {{!}} 300 MP
{{!}} align=center rowspan=6 {{!}} 30 Seconds
{{!}}-
{{!}}-
{{!}} 2
{{!}} align=left {{!}} 12
{{!}} align=center {{!}} 386%
{{!}} 37
{{!}} align=center {{!}} 447%
{{!}} 291%
{{!}} align=center {{!}} 9
{{!}} 671%
{{!}}-
{{!}}-
{{!}} 3
{{!}} align=left {{!}} 13
{{!}} align=center {{!}} 450%
{{!}} 39
{{!}} align=center {{!}} 521%
{{!}} 296%
{{!}} align=center {{!}} 10
{{!}} 683%
{{!}}-
{{!}}-
{{!}} 4
{{!}} align=left {{!}} 14
{{!}} align=center {{!}} 514%
{{!}} 41
{{!}} align=center {{!}} 596%
{{!}} 301%
{{!}} align=center {{!}} 11
{{!}} 695%
{{!}}-
{{!}}-
{{!}} 5 (M)
{{!}} align=left {{!}} 15
{{!}} align=center {{!}} 610%
{{!}} 43
{{!}} align=center {{!}} 708%
{{!}} 306%
{{!}} align=center {{!}} 12
{{!}} 707%
{{!}}-
{{!}}-
{{!}} 6
{{!}} align=left {{!}}  16
{{!}} align=center {{!}} 707%
{{!}} 45
{{!}} align=center {{!}} 819%
{{!}} 312%
{{!}} align=center {{!}} 13
{{!}} 720%
{{!}}-
{{!}} align=left {{!}}  17
{{!}} 47
{{!}} 317%
{{!}} 732%
{{!}}-
{{!}} align=left {{!}}  18
{{!}} 49
{{!}} 322%
{{!}} 744%
{{!}}-
{{!}} align=left {{!}}  19
{{!}} 51
{{!}} 327%
{{!}} 756%
{{!}}-
{{!}} align=left {{!}} 20 (M)
{{!}} 53
{{!}} 333%
{{!}} 768%
{{!}}}
{{!}}}
<br>


== Tips and Details ==
*The rockets fall at different times, not all at once.
**It is possible for foes to be juggled between one to five rockets.
*If there are platforms in the bombing zone, the rockets may strike them.
*As Chung launches the rockets, foes standing near him will take damage not listed by the skill.
<br>
<br>
== Tips and Details ==
* This skill doesn't require any ammo to activate.
* The missiles fall at different times, not all at once.
** It is possible that non-SA enemies will be juggled between 1-5 missiles.
* If there are platforms in the targeted area, the missiles may land on the platform instead of the floor.
* Total outputted damage at level 5 is 15,816% (18,979% in Awakening), at level 6 the damage becomes 19,838% (23,805% in Awakening).
* This skill inflicts non-skill damage: When launching missiles in the air damage.


== Trivia ==
== Trivia ==
* Aceldama is aramaic, it translates to "Field of Blood".
*"Aceldama" is [http://en.wikipedia.org/wiki/Aramaic_language Aramaic] for "field of blood."


{{ChSkills}}  
{{ChSkills}}  


[[Category:Chung_Skills]]
[[Category:Chung_Skills]]
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