Add's Energy Fusion Theory: Difference between revisions

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| LvNeed=90-99
| LvNeed=90-99
| LvFit=70000
| LvFit=70000
| XEntryReq=<span style="display:none">{{</span>
| XEntryReq=<dfn>{{</dfn>
* 1 Player only.
* 1 Player only.
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| Detail=<span style="display:none">{{</span>
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Players must tackled this dungeon solo with additional limitations.
Players must tackled this dungeon solo with additional limitations.
* Mounts cannot be used.
* Mounts cannot be used.
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Every time you finish the dungeon and don't get a '''Apocalypse Type - Void Weapon Cube''', the chance of dropping '''Apocalypse Type - Void Weapon Cube''' will increase. This chance can be seen at the bar on dungeon's information on '''Dungeons''' tab
Every time you finish the dungeon and don't get a '''Apocalypse Type - Void Weapon Cube''', the chance of dropping '''Apocalypse Type - Void Weapon Cube''' will increase. This chance can be seen at the bar on dungeon's information on '''Dungeons''' tab
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| MiniBoss=<span style="display:none">{{</span>
| MiniBoss=<dfn>{{</dfn>
|[[File:Ef_berauk.png|60px]]
|[[File:Ef_berauk.png|60px]]
|'''Energy Frame: Type - Berauk''' - A Berauk made of void energy created by Add. He cannot move, however will attack constantly.
|'''Energy Frame: Type - Berauk''' - A Berauk made of void energy created by Add. He cannot move, however will attack constantly.
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*'''Hammer Swing:''' Usually chained from '''Leap Hammer'''. He simply swings his hammer to sideways and knocks you far far away.
*'''Hammer Swing:''' Usually chained from '''Leap Hammer'''. He simply swings his hammer to sideways and knocks you far far away.
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| Obstacle=<span style="display:none">{{</span>
| Obstacle=<dfn>{{</dfn>
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|'''Energy Fusion System''' - The longer enemies are active the more powerful they become. With each activation, an enemy will become 50% stronger. They can get buffed up to 10 times.
|'''Energy Fusion System''' - The longer enemies are active the more powerful they become. With each activation, an enemy will become 50% stronger. They can get buffed up to 10 times.
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| Boss=<span style="display:none">{{</span>
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|[[File:TypeVoid.png|60px]]
|[[File:TypeVoid.png|60px]]
|'''Apocalypse Type - Void''' - A failed attempt at making an ultimate weapon. Type-Void has gone rogue.
|'''Apocalypse Type - Void''' - A failed attempt at making an ultimate weapon. Type-Void has gone rogue.
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*'''Power Up:''' - Gradually become stronger as the battle progresses.
*'''Power Up:''' - Gradually become stronger as the battle progresses.
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| YSet=<span style="display:none">{{</span>
| YSet=<dfn>{{</dfn>
{{:Apocalypse Type-Void}}
{{:Apocalypse Type-Void}}
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*'''Noah''': ''Is this Debrian technology? It's much more impressive than what we found in the book. Ugh, Clamor! Stay still!''
*'''Noah''': ''Is this Debrian technology? It's much more impressive than what we found in the book. Ugh, Clamor! Stay still!''
}}
}}
| Trivia=<span style="display:none">{{</span>
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*It is revealed in the game files that this dungeon was originally intended to have another miniboss, '''Energy Frame: Type - Kayak'''.
*It is revealed in the game files that this dungeon was originally intended to have another miniboss, '''Energy Frame: Type - Kayak'''.
*When it was first released, it was originally located in Altera.
*When it was first released, it was originally located in Altera.
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**This was later changed, giving all enemies a color scheme similar to Apocalypse Type-Void. Additionally, Energy Frame: Type - Alterasia, Edan, Valak, and Q-PROTO_00's weapons were swapped with Apocalypse Type - Void Weapons.
**This was later changed, giving all enemies a color scheme similar to Apocalypse Type-Void. Additionally, Energy Frame: Type - Alterasia, Edan, Valak, and Q-PROTO_00's weapons were swapped with Apocalypse Type - Void Weapons.
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|Updates=<span style="display:none">{{</span>
|Updates=<dfn>{{</dfn>
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center;"
|- style="background:{{ColorSel|Village|SP}};" class="textfloat"
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