Add: Difference between revisions

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|weapon= Nasod Dynamos
|weapon= Nasod Dynamos
|age=16
|age=16
|tree
|tree=[[Add|Tracer]] > [[Psychic Tracer]]> [[Lunatic Psyker]]<br>[[Add|Tracer]] > [[Arc Tracer]] > [[Mastermind]]<br>[[Add|Tracer]] > [[Time Tracer]] > [[Diabolic Esper]]
|VA= [[File:Korean_Flag.png|20px]] 정재헌 Jeong Jae-heon <br/>[[File:Japanese_Flag.png|20px]] 木村 良平 Kimura Ryōhei <br/> [[File: Flag-de.png|20px]] Tim Kreuer <br/> [[File:Spanish_Flag.png]] Juan Antonio Soler <br> [[File:Bresil_Flag.png|20px]] Vagner Fagundes <br/> [[File:Flag of Indonesia.png|border|20px]] Dimas Setiaji <br/> [[Image:Flag-it.png]] Renato Novara
|Art=Concept: 즉흥환상<br>Portrait: 즉흥환상<br>Skill Cutin: 즉흥환상
|RD=[[File:Korean_Flag.png|20px]] 19 December 2013<br>[[File:Flag-us.png|20px]] June 25, 2014<br>[[File:Chinese_Flag.png|20px]] 25 June 2014 <br>[[File:Flag-tw.png|20px]] 03 July 2014<br>[[File:Japanese_Flag.png|20px]] 23 July 2014<br>[[File:Europeanunion.png|20px]] 30 July 2014<br>[[File:Bresil_Flag.png|20px]] 03 December 2014 <br/> [[File:Flag of Indonesia.png|border|20px]] 03 December 2014
|Birth=January 2nd
|Blood=AB
|Height=168 cm (5 ft 6 in)
|Weight=52 kg (114 lb)
|stat=
{{CharStats
| Title=Add
| Color={{ColorSel|CharStats|Add}}
| HP=1
| MATK=4
| MDEF=4
| PDEF=1
| PATK=1
| Speed=2
| Range=3
| Difficulty=2
}}
}}
<center>{{quotation|Heheh.... the laws of this world... I shall decide them!}}</center>
<br>
 
= Add =
=== Specialty ===
Staying true to his concept of being a mechanic, Add fully utilizes his mechanized weapon; the ''''Nasod Dynamo'''', to aid him in battle. The Dynamos are not only able deal physical damage to targets, but are also able to fire rays of electricity as a way of dealing magical damage. As a ranged alternative, his dynamos can also be configured to form a powerful electricity cannon by the same way. Add is able to manipulate the electricity the cannon fires by either using his hands or kicking to fire powerful electrical blasts. This allows his attack style to freely transition between long range and melee attacks. Another aspect of Add is that some of his skills have the concept of 'Magnetism', allowing numerous homing attacks which compensates for his low HP and physical defense values.
<br>
 
===Special Ability===
Main Article: [[Dynamo Point System]]<br>
Instead of a normal awakening mode, Add gets access to Dynamo Configuration Mode. His DP system allows him to go in and out of awakening whenever he sees fit. Maintaining a balance of Dynamo Mutation Points and the DP gauge is what makes Add different from others.
<br>
 
=== Background ===
'''Add''' is a descendant of a family that researched Nasods. His entire family was exterminated after being caught researching the forbidden secrets of the Nasods. He was sold into slavery and while escaping, Add fell into an Ancient Library and became trapped alone, causing him to become mentally unstable. Fortunately, there was a steady supply of food to sustain himself as well as a large number of books about the Nasods. Add spent his time reading them and waited for the day he could escape. With his vast knowledge, Add eventually invented the ''Nasod Dynamo'' using the parts from broken down Nasods found inside the library. Using the weapon's power, he escaped from the collapsing library. However, the isolation of being trapped alone for so long left Add insane along with an obsession to find rare Nasod codes. While traveling to look for more Nasod schematics, Add finds that the race no longer exists in the world. The library where Add had lived in distorted time inside, and sent him to a timeline far into the future. Thus, Add originally sought to find a way to get back into the past. That was until he found traces of '[[Eve|that person]]' from the Nasod Core.
 
Add chases after Wally after finding traces of Nasods in Wally's Castle. He then makes a deal with him by trading blueprints of the [[2-X|''Nasod Inspector'']] for the whereabouts of the [[4-6|Nasod Core]]. After the events on [[Elder]], Add manages to catch up to Wally during Cargo Airship and saves him after he was thrown off the ship by Raven. Add partners up with Wally in order to search for the Altera Core, but Add betrays Wally when he finds Eve in the Altera Core. Add spares Wally's life but destroys Wally's escape vehicle before he leaves to track Eve.
 
For helping '''Vanessa''' of [[Velder]], Add was lent a building which he made into his personal Nasod research laboratory. Add was first confronted by Eve in his Nasod research laboratory after the events of [[5-6|Southern Gate]] but easily defeats her. However, Add was unable to take Eve due to the El Search Party's protection. At the [[7-4|Ancient Waterway]], Add ends up saving Eve from Victor, resulting in his acceptance into the El Search Party. After joining, Add observes Eve as a member of the party.
<br>
 
== First Job Advancement ==
[[File:Addjobguide.png|thumb|'''Add's''' three job paths.|350px]]
'''Add''' is required to be Lv15 to begin his first class advancement.
===Tracer===
#Defeat '''Boss: William''' in [[2-4]] twice on any difficulty.
#Defeat '''Nasod Banthus''' in [[2-3]] on hard or higher.
#Talk to the alchemist [[NPCs#Elder|Echo]] in Elder.
#Collect '''Cleaning Tools''' from '''Little Soldier''' in [[2-5]].
 
After completing the Tracer quest chain, Add can decide between advancing as a [[Psychic Tracer]], an [[Arc Tracer]], or a [[Time Tracer]].
 
Click job names below to see what must be done after advancing to Tracer.<br>
[[Psychic_Tracer#First_Class_Advancement|'''''Psychic Tracer''''']]
[[Arc_Tracer#First_Class_Advancement|'''''Arc Tracer''''']]
[[Arc_Tracer#First_Class_Advancement|'''''Arc Tracer''''']]
[[Time_Tracer#First_Class_Advancement|'''''Time Tracer''''']]
[[Time_Tracer#First_Class_Advancement|'''''Time Tracer''''']]
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