Add/ru: Difference between revisions
→Комбо
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{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" | {| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" | ||
|- | |- | ||
! width=" | ! width="20%" | Combo | ||
! width=" | ! width="40%" | Description | ||
! width=" | ! width="23%" | Damage | ||
! width="17%" | Dungeon Modifier | |||
|- | |- | ||
| {{CZ}} {{CZ}} {{CZ}} {{CZ}} | | {{CZ}} {{CZ}} {{CZ}} {{CZ}} | ||
| | | Hits twice with electrical shocks, pushes targets forward with a frequency hit and blasts them upwards. | ||
*After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode. | |||
| | | | ||
{{CZ}} | {{CZ}} Physical Damage 100%<br> | ||
{{CZ}} | {{CZ}} Physical Damage 135%<br> | ||
{{CZ}} | {{CZ}} Physical Damage 50% x2<br> | ||
{{CZ}} | {{CZ}} Physical Damage 135% | ||
| | |||
{{CZ}} 1.25<br> | |||
{{CZ}} 1.25<br> | |||
{{CZ}} 1.25 x2<br> | |||
{{CZ}} 1.25 | |||
|- | |- | ||
| {{CZ}} {{CZ}} {{CZ}} {{CX}} | | {{CZ}} {{CZ}} {{CZ}} {{CX}} | ||
| | | Hits twice with electrical shocks, pushes targets forward with a frequency hit and turns them around with a twirl without knocking down. | ||
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode. | |||
| | | | ||
{{CZ}} | {{CZ}} Physical Damage 100%<br> | ||
{{CZ}} | {{CZ}} Physical Damage 135%<br> | ||
{{CZ}} | {{CZ}} Physical Damage 50% x2<br> | ||
{{CX}} | {{CX}} Physical Damage 150% | ||
| | |||
{{CZ}} 1.25<br> | |||
{{CZ}} 1.25<br> | |||
{{CZ}} 1.25 x2<br> | |||
{{CX}} 1.25 | |||
|- | |- | ||
| {{CZ}} {{CZ}} {{CX}} {{CX}} | | {{CZ}} {{CZ}} {{CX}} {{CX}} | ||
| | | Hits twice with electrical shocks, lifts targets and fires a electrical blast that knocks them away. | ||
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode. | |||
| | | | ||
{{CZ}} | {{CZ}} Physical Damage 100%<br> | ||
{{CZ}} | {{CZ}} Physical Damage 135%<br> | ||
{{CX}} | {{CX}} Magical Damage 135% x2<br> | ||
{{CX}} | {{CX}} Magical Damage 135% (3 MP) | ||
| | |||
{{CZ}} 1.25<br> | |||
{{CZ}} 1.25<br> | |||
{{CX}} 1 x2<br> | |||
{{CX}} 1 | |||
|- | |- | ||
| {{CX}} {{CX}} {{CX}} | | {{CX}} {{CX}} {{CX}} | ||
| | | The Dynamos form a energy cannon allowing Add to kick 3 electrical blasts and knock away targets. | ||
*12/26/2013 KR | *The second X will follow the path | ||
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode. | |||
*12/26/2013 KR: Command speed becomes slightly faster. | |||
| | | | ||
{{CX}} | {{CX}} Magical Damage 175% (2 MP)<br> | ||
{{CX}} | {{CX}} Magical Damage 175% (2 MP)<br> | ||
{{CX}} | {{CX}} Magical Damage 225% (3 MP) | ||
| | |||
{{CX}} 1<br> | |||
{{CX}} 1<br> | |||
{{CX}} 1 | |||
|- | |- | ||
| {{CX}} {{CX}} {{CZ}} {{CZ}} ~ {{CZ}} | | {{CX}} {{CX}} {{CZ}} {{CZ}} ~ {{CZ}} | ||
| | | Kicks 2 electrical blasts, dashes in with a frequency hit and gives targets a continuous electric shock by holding down Z. | ||
*After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode. | |||
| | | | ||
{{CX}} | {{CX}} Magical Damage 175% (2 MP)<br> | ||
{{CX}} | {{CX}} Magical Damage 175% (2 MP)<br> | ||
{{CZ}} | {{CZ}} Physical Damage 50% x2<br> | ||
{{CZ}} | {{CZ}} Magical Damage 135% x2~9 (Each hit use 1 MP)<br> | ||
{{CZ}} | {{CZ}} Magical Damage 50% | ||
| | |||
{{CX}} 1<br> | |||
{{CX}} 1<br> | |||
{{CZ}} 1.25 x2<br> | |||
{{CZ}} 1 x2~9<br> | |||
{{CZ}} 1 | |||
|- | |- | ||
| {{CU}} {{CZ}} | | {{CU}} {{CZ}} | ||
Line 119: | Line 150: | ||
| | | | ||
{{CU}} <br> | {{CU}} <br> | ||
{{CZ}} | {{CZ}} Physical Damage 100% | ||
| | |||
{{CU}} <br> | |||
{{CZ}} 1.25 | |||
|- | |- | ||
| {{CU}} {{CX}} | | {{CU}} {{CX}} | ||
| Jumps and twirls dynamos around him knocking down targets. | | Jumps and twirls dynamos around him, knocking down targets. | ||
| | |||
{{CU}} <br> | |||
{{CX}} Magical Damage 70% x3 | |||
| | | | ||
{{CU}} <br> | {{CU}} <br> | ||
{{CX}} | {{CX}} 1 x3 | ||
|- | |- | ||
| {{CDR}} {{CZ}} {{CZ}} {{CZ}} | | {{CDR}} {{CZ}} {{CZ}} {{CZ}} | ||
| | | Pushes targets forward with a frequency hit and lifts targets, then blast them away. | ||
*After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode. | |||
| | | | ||
{{CDR}} <br> | {{CDR}} <br> | ||
{{CZ}} | {{CZ}} Physical Damage 50% x4<br> | ||
{{CZ}} | {{CZ}} Magical Damage 200%<br> | ||
{{CZ}} | {{CZ}} Physical Damage 400% | ||
| | |||
{{CDR}} <br> | |||
{{CZ}} 1.25 x4<br> | |||
{{CZ}} 1<br> | |||
{{CZ}} 1.25 | |||
|- | |- | ||
| {{CDR}} {{CX}} {{CX}} {{CX}} | | {{CDR}} {{CX}} {{CX}} {{CX}} | ||
| | | Dashes forward with a frequency hit while teleporting behind targets, then pulls back slightly and blast them away. | ||
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode. | |||
| | |||
{{CDR}} <br> | |||
{{CX}} Magical Damage 150%<br> | |||
{{CX}} Physical Damage 200%<br> | |||
{{CX}} Physical Damage 400% | |||
| | | | ||
{{CDR}} <br> | {{CDR}} <br> | ||
{{CX}} | {{CX}} 1<br> | ||
{{CX}} | {{CX}} 1.25<br> | ||
{{CX}} | {{CX}} 1.25 | ||
|- | |- | ||
| {{CDR}} {{CU}} {{CZ}} {{CZ}} {{CZ}} | | {{CDR}} {{CU}} {{CZ}} {{CZ}} {{CZ}} | ||
| Triple particle | | Triple particle blasts in the air without knocking down. | ||
| | |||
{{CDR}}{{CU}} <br> | |||
{{CZ}} Magical Damage 120% <br> | |||
{{CZ}} Magical Damage 120% <br> | |||
{{CZ}} Magical Damage 120% | |||
| | | | ||
{{CDR}}{{CU}} <br> | {{CDR}}{{CU}} <br> | ||
{{CZ}} | {{CZ}} 1<br> | ||
{{CZ}} | {{CZ}} 1<br> | ||
{{CZ}} | {{CZ}} 1 | ||
|- | |- | ||
| {{CDR}} {{CU}} {{CX}} [HOLD{{CX}}] | | {{CDR}} {{CU}} {{CX}} [HOLD{{CX}}] | ||
| Single | | Single frequency hit that lets Add spin around in the air, kick a blast shot and bounce himself backward. Holding down X charges for a bigger shot. | ||
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode. | |||
| | |||
{{CDR}}{{CU}}<br> | |||
{{CX}} Magical Damage 70% x3<br> | |||
{{CX}} Magical Damage 175.6%~350% (3 MP) | |||
| | | | ||
{{CDR}}{{CU}}<br> | {{CDR}}{{CU}}<br> | ||
{{CX}} | {{CX}} 1<br> | ||
{{CX}} | {{CX}} 1 | ||
|} | |} | ||
<br> | <br> |