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Aero Tornado/ko: Difference between revisions

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== 그밖의 정보 ==
== 그밖의 정보 ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#90EE90"
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! rowspan=2 | PvP Damage Modifier !! colspan=2 | MP per hit !! rowspan=2 | Invincibility Interval
! rowspan=2 | PvP Damage Modifier !! colspan=2 | MP per hit !! rowspan=2 | Invincibility Interval
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! PvP !! PvE
! PvP !! PvE
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|-
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** The orb generates 3 MP per hit.
** The orb generates 3 MP per hit.
* Best used against [[Stoic]]/frozen enemies. Alternatively, the use of platforms can compensate for the lift.
* Best used against [[Stoic]]/frozen enemies. Alternatively, the use of platforms can compensate for the lift.
* There is an odd glitch that causes certain bosses (such as [[Underground Waterway|Nasod Banthus]], [[Wally's Castle|Wally No. 8]], [[Richie Mines|Wally No. 8 MK II]], [[4-2|Corrupt Nasod Miner]], [[5-1|Uno Hound]]) to fly abnormally high and out of the skill's reach when Aero Tornado is executed on them. It is not the skill itself that causes the glitch, but the physical properties of the enemies.  
* There is an odd glitch that causes certain bosses (such as [[Underground Waterway|Nasod Banthus]], [[Wally's Castle|Wally No. 8]], [[Richie Mines|Wally No. 8 MK II]], [[Return Plains|Corrupt Nasod Miner]], [[Shrine of Dedication Entrance|Uno Hound]]) to fly abnormally high and out of the skill's reach when Aero Tornado is executed on them. It is not the skill itself that causes the glitch, but the physical properties of the enemies.  
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