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Ain: Difference between revisions

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File:Chapter4Intervention2.png|Fourth teaser poster.<br>Click [[Media:Chapter4Intervention.png|'''here''']] to view the full version.
File:Chapter4Intervention2.png|Fourth teaser poster.<br>Click [[Media:Chapter4Intervention.png|'''here''']] to view the full version.
File:AinAnime.png|'''Ain''' in [[Elsword: El Lady|anime]] episode 1 preview.
File:AinAnime.png|'''Ain''' in [[Elsword: El Lady|anime]] episode 1 preview.
File:AinGerman.png|The symbol under the Korean in the teaser poster can be referenced to German.
File:AinMagicScript.PNG|The symbol under the Korean in the teaser poster can be referenced to German.
File:AinVillage.png|'''Ain (speck of light)''' hides in the villages before per-release event.
File:AinVillage.png|'''Ain (speck of light)''' hides in the villages before per-release event.
File:AinElysion.gif|'''Ain (speck of light)''' in [[Elysion]] clearing video.
File:AinElysion.gif|'''Ain (speck of light)''' in [[Elysion]] clearing video.
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== Tips and Details ==
== Tips and Details ==
*Despite being projectiles, '''{{CDRU}}{{CX}}{{CX}}{{CX}}''' and its class specific variations cannot be absorbed/reflected since they deal Physical damage.
*Despite being projectiles, '''{{CDRU}}{{CX}}{{CX}}{{CX}}''' and its class specific variations cannot be absorbed/reflected since they deal Physical damage.
*Ain by default has a higher and more suspending jump compared to other characters.
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