Ain: Difference between revisions
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File:Chapter4Intervention2.png|Fourth teaser poster.<br>Click [[Media:Chapter4Intervention.png|'''here''']] to view the full version. | File:Chapter4Intervention2.png|Fourth teaser poster.<br>Click [[Media:Chapter4Intervention.png|'''here''']] to view the full version. | ||
File:AinAnime.png|'''Ain''' in [[Elsword: El Lady|anime]] episode 1 preview. | File:AinAnime.png|'''Ain''' in [[Elsword: El Lady|anime]] episode 1 preview. | ||
File: | File:AinMagicScript.PNG|The symbol under the Korean in the teaser poster can be referenced to German. | ||
File:AinVillage.png|'''Ain (speck of light)''' hides in the villages before per-release event. | File:AinVillage.png|'''Ain (speck of light)''' hides in the villages before per-release event. | ||
File:AinElysion.gif|'''Ain (speck of light)''' in [[Elysion]] clearing video. | File:AinElysion.gif|'''Ain (speck of light)''' in [[Elysion]] clearing video. | ||
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== Tips and Details == | == Tips and Details == | ||
*Despite being projectiles, '''{{CDRU}}{{CX}}{{CX}}{{CX}}''' and its class specific variations cannot be absorbed/reflected since they deal Physical damage. | *Despite being projectiles, '''{{CDRU}}{{CX}}{{CX}}{{CX}}''' and its class specific variations cannot be absorbed/reflected since they deal Physical damage. | ||
*Ain by default has a higher and more suspending jump compared to other characters. | |||
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