Air Mecha: Gale Force: Difference between revisions

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| colspan="7" | '''Normal'''
| colspan="7" | '''Normal'''
|-
|-
| {{PvE}} || 81% || rowspan=2 | 40 || 100% of the caster || rowspan=2 | 60 Seconds || rowspan=2 | 200 MP || rowspan=2 | 18 Seconds
| {{PvE}} || 81% || rowspan=2 | 40 || 100% of caster's || rowspan=2 | 60 Seconds || rowspan=2 | 200 MP || rowspan=2 | 18 Seconds
|-
|-
| {{PvP}} || 22% || 20% of the caster
| {{PvP}} || 22% || 20% of caster's
|-
|-
| colspan="7" | '''[Enhanced]'''
| colspan="7" | '''[Enhanced]'''
|-
|-
| {{PvE}} || 97% || rowspan=2 | 40 || 100% of the caster || rowspan=2 | 60 Seconds || rowspan=2 | 200 MP || rowspan=2 | 18 Seconds
| {{PvE}} || 97% || rowspan=2 | 40 || 100% of caster's || rowspan=2 | 60 Seconds || rowspan=2 | 200 MP || rowspan=2 | 18 Seconds
|-
|-
| {{PvP}} || 26% || 20% of the caster
| {{PvP}} || 26% || 20% of caster's
|}
|}
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== Extra Information ==
== Extra Information ==
=== Total Damage ===
=== Total Damage ===
{{Damage
{{Damage|true|Rose
|dmg=97
|dmg=97
|pvp_dmg=26
|pvp_dmg=26
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|heavy=true
|heavy=true
|passive1=ECP System
|passive1=ECP System
|append=1, Over Strike
|passive2=Mechanic Mastery
|passive2=Mechanic Mastery
}}
}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
<br>
|-
! rowspan=3 | Mode !! colspan=2 rowspan=2 | Normal !! colspan=2 rowspan=2 | [[ECP System|Over Strike]] !! colspan=4 | [[Mechanic Mastery]]
|-
! colspan=2 | Normal !! colspan=2 | [[ECP System|Over Strike]]
|-
|-
! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy
|-
| {{PvE}}
| {{#var: total_damage}}
| {{#var: total_damage_heavy}}
| {{#var: total_damage_passive1}}
| {{#var: total_damage_heavy_passive1}}
| {{#var: total_damage_passive2}}
| {{#var: total_damage_heavy_passive2}}
| {{#var: total_damage_passive1_passive2}}
| {{#var: total_damage_heavy_passive1_passive2}}
|-
| {{PvP}}
| {{#var: total_damage_pvp}}
| {{#var: total_damage_heavy_pvp}}
| {{#var: total_damage_passive1_pvp}}
| {{#var: total_damage_heavy_passive1_pvp}}
| {{#var: total_damage_passive2_pvp}}
| {{#var: total_damage_heavy_passive2_pvp}}
| {{#var: total_damage_passive1_passive2_pvp}}
| {{#var: total_damage_heavy_passive1_passive2_pvp}}
|}


 
=== Total Damage: Gale Force Support Mode ===
=== Support Mode Total Damage ===
{{Damage
{{Damage
|dmg=116
|dmg=116
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== Tips and Details ==
== Tips and Details ==
*While not listed on the skill anywhere, the '''Gale Force''' mecha does have its own HP bar, and it is not invincible. While it does not have a collision box or take any hitstun, nor will it directly be targetted by any enemy attacks, sufficient wide AoE damage is capable of destroying it.
*While not listed on the skill tooltip, the '''Gale Force''' mecha does have its own HP bar, and it is not invincible. While it does not have a collision box or take any hitstun, nor will it directly be targeted by any enemy attacks, sufficiently wide AoE damage is capable of destroying it.
**The summon will be invincible for a brief period of time when firing '''Guided Missile''' during initial cast.
**The summon will be invincible for a brief period of time when firing '''Guided Missile''' during the initial cast.
*If this skill is reused while the first mecha is still active, the first mecha is destroyed.
*If this skill is reused while the first Gale Force is still active, the first Gale Force will be destroyed.
*Skill Damage Increase buffs will apply to both the summoning attack and the '''Support Mode''' attacks. However, they will apply to '''Support Mode''' attacks only if they were already up before summoning.
*Skill Damage Increase buffs will apply to both the summoning attack and the '''Support Mode''' attacks. However, they will apply to '''Support Mode''' attacks only if they were already up before summoning.
*Both the casting attack and Gale Force's own '''Guided Missile''' do not pierce and have a relatively short range, but deal damage to every enemy inside their explosion radius.
*Both the casting attack and Gale Force's own '''Guided Missile''' do not pierce and have a relatively short range, but deal damage to every enemy inside their explosion radius.
**The '''Machine Gun''' pierces through all enemies however.
**The '''Machine Gun''' pierces through all enemies.
*'''Gale Force''' will cast '''Guided Missile''' and '''Machine Gun''' in order roughly every 2 seconds if uninterrupted and with a consistent target.
*'''Gale Force''' will alternate casting '''Guided Missile''' and '''Machine Gun''' roughly every 2 seconds if uninterrupted and with a consistent target.
*When detonated with [[Robot Detonation]], the mecha will fly to the designated area and explode, before then immediately reappearing and flying back to you. It will not attack while flying to the target, resuming its attack cycle only after exploding.
*When detonated with [[Robot Detonation]], Gale Force will fly to the designated area and explode, before immediately reappearing and flying back to you. It will not attack while flying to the target, resuming its attack cycle only after exploding.
*'''Gale Force''' counts as a summoned unit for [[Mecha Generator]].
*'''Gale Force''' counts as a summoned unit for [[Mecha Generator]].
*The missiles have notable hitstun-locking properties, allowing you to skip certain bosses' mechanics.
*The missiles have notable hitstun-locking properties, allowing you to skip certain bosses' mechanics.
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==Trivia==
*The skill is based on DFO's Female Mechanic skill [https://wiki.dfo.world/view/Air_Bomb_Mech:_Gale_Force Air Bomb Mech: Gale Force].


==Updates==
==Updates==
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{{SkillNav - Metal Heart}}
{{SkillNav - Metal Heart}}
[[Category:Strength Skills]]
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