Air Slash: Difference between revisions

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<div style="float: right;">{{#ev:youtube|gWHW2Fl5gVI|300}}</div>
__NOTOC__{{Languages|Air Slash}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
<div style="float: right;">{{#ev:youtube|TWYgMTK_flI|400}}</div>
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| rowspan="1" style="border-style: solid; border-width: 0px;" |[[Image:ElSkill10.png]]
| [[File:ElSkill10.png]]<br />
| colspan="2" style="border-style: solid; border-width: 0px;" |'''[Special Active]''' Elsword deals a strong blow towards the enemy and does an upper slash, thereby lifting the enemy off the ground.
| {{SkillType|SA|T}} Elsword does a two slash combo that will launch the enemy up into the air leaving them vulnerable for additional attacks.
|-
|
| {{SkillText|Destruction}}
|}
|}
<br>


== Requirements ==


== Prerequisites  ==
{{PreStart}}
{{PreRow|Class=Sword Knight|Master=5|SP=40|Skill=N/A|Req=N/A}}
{{PreEnd}}


{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword"
|-
! Class            !! Master !! Level Required !! SP Cost per Level 
|-
| [[Sword Knight]] || Lv. 20 || 15            || 3               
|}
<br>
<br>


== Skill Information  ==
== Skill Information  ==
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
! Skill Level !! Level Required !! Damage (Physical) !! Max Hits !! MP Usage !! Cooldown
|-
|-
| style="border-style: solid; border-width: 1px;" | '''Skill Lv'''
| align="left" | 1 || rowspan=2 | 15 || 439% || rowspan=21 | 2 || rowspan=21 | 100 MP || rowspan=21 | 8 Seconds
| style="border-style: solid; border-width: 1px;" | <span style="font-weight: bold;">MP Usage</span><br>
| style="border-style: solid; border-width: 1px;" | '''Max hit'''
| style="border-style: solid; border-width: 1px;" | '''Cool Down'''
| style="border-style: solid; border-width: 1px;" | '''Damage'''
|-
|-
| style="border-style: solid; border-width: 1px;" | 1
| align="left" | 2 || 453%
| style="border-style: solid; border-width: 1px;" rowspan="5" | 100 MP
|-
| style="border-style: solid; border-width: 1px;" rowspan="5" |  
| align="left" | 3 || 16 || 468%
<br>2 hits<br> <br>
|-
| style="border-style: solid; border-width: 1px;" rowspan="5" |  
| align="left" | 4 || 19 || 482%
<br>7 seconds<br> <br>  
|-
| align="left" | 5 || 22 || 496%
|-
| align="left" | 6 || 25 || 510%
|-
| align="left" | 7 || 28 || 525%
|-  
| align="left" | 8 || 31 || 539%
|-  
| align="left" | 9 || 34 || 553%
|-
| align="left" | 10 || 37 || 567%
|-  
| align="left" | 11 || 40 || 582%
|-  
| align="left" | 12 || 43 || 596%
|-
| align="left" | 13 || 46 || 610%
|-
| align="left" | 14 || 49 || 624%
|-  
| align="left" | 15 || 52 || 639%
|-  
| align="left" | 16 || 55 || 653%
|-
| align="left" | 17 || 58 || 667%
|-
| align="left" | 18 || 61 || 682%
|-  
| align="left" | 19 || 64 || 696%
|-  
| align="left" | 20 || 67 || 710%
|-
| align="left" | 21 || -* || 724%
|}
<br>


| style="border-style: solid; border-width: 1px;" rowspan="1" | 244% physical damage per hit
== Other Information ==
|-
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword"
| style="border-style: solid; border-width: 1px;" | 2
| rowspan="1" | 292% physical damage per hit
|-
|-
| style="border-style: solid; border-width: 1px;" | 3
! colspan=2 | Skill Delay !! colspan=2 | Invincibility
| rowspan="1" | 341% physical damage per hit
|-
|-
| style="border-style: solid; border-width: 1px;" | 4
! Start || End || Start || End
| rowspan="1" | 390% physical damage per hit
|-
|-
| style="border-style: solid; border-width: 1px;" | 5 (M)
| 0.08 seconds || 0.6 seconds || 0 seconds || 0.4 seconds
| rowspan="1" | 463% physical damage per hit
|}
|}
<br>


==Skill Note==
==[[Skill Notes|Skill Note]]==
* Decreases the knockdown counter more then before and has a 10% critical hit rate
<center>{{quotation|Keep attacking your opponent if you've already hit them.  If they fall, help them up... and beat them some more!  Show no mercy!  It's a brawl! - Camilla}}</center>
'''Name:''' Endless Beat Down(NA) / Endless attacks, the Theory and Reality(KR)
 
'''Description:''' Decreases the Knockdown Counter and has a 10% additional chance of a ''Critical Hit''.


==Tips and Details==
==Tips and Details==
* Can be used for additional chaining/comboing.
* Can be used for additional chaining/comboing.
<br>
== Gallery ==
<gallery>
File:AirSlashOld.png|Old Icon of '''Air Slash'''.
</gallery>
<br>
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword updates-table"
|-
! colspan=2 | Date !! rowspan=2 | Changes
|-
! KR !! NA
|-
| 02/28/2008 || 05/04/2011 || colspan=2 align="left" |
*'''Air Slash''' added.
|-
| 06/26/2014 || 05/20/2015 || align="left" |
*Skill removed from [[Sword Knight]]'s skill tree and is replaced with [[Mortal Blow]].
|}
<br>
== Alternative Names ==
{{AlternateLanguages
|Color={{ColorSel|CharLight|Elsword}}
|KR=에어 슬래시     |KRName=Air Slash
|CN=升龙斩 |CNName=Rising Dragon Slash
}}
<br>


{{SKSkills}}
[[Category: Tenacity Skills]][[Category: Special Active Skills]][[Category:Deleted Skills]]
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