Aisha: Difference between revisions

9 bytes removed ,  20 February 2020
m
Text replacement - "\*\*\{\{(nerf|buff)" to "*{{$1"
m (Text replacement - "{{buff|" to "*{{buff|")
m (Text replacement - "\*\*\{\{(nerf|buff)" to "*{{$1")
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| 01/17/2013 || - || align="left" |  
| 01/17/2013 || - || align="left" |  
**{{buff|{{CX}}{{CX}}{{CX}}{{CX}} changed to {{CX}}{{CX}}{{CX}}{{CHoldX}}. Fireball becomes larger when charged.}}
*{{buff|{{CX}}{{CX}}{{CX}}{{CX}} changed to {{CX}}{{CX}}{{CX}}{{CHoldX}}. Fireball becomes larger when charged.}}
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| 11/07/2013 || - || align="left" |  
| 11/07/2013 || - || align="left" |  
**{{buff|Added Super Armor while charging the final fireball in {{CX}}{{CX}}{{CX}}{{CHoldX}}.}}
*{{buff|Added Super Armor while charging the final fireball in {{CX}}{{CX}}{{CX}}{{CHoldX}}.}}
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| 04/20/2015 || - || align="left" |  
| 04/20/2015 || - || align="left" |  
Line 176: Line 176:
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| 08/06/2015 || - || align="left" |  
| 08/06/2015 || - || align="left" |  
**{{buff|Added [[High Magician]]'s {{CDRU}}{{CX}}{{CX}} to Magician.}}
*{{buff|Added [[High Magician]]'s {{CDRU}}{{CX}}{{CX}} to Magician.}}
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| 07/27/2017 || - || align="left" |  
| 07/27/2017 || - || align="left" |  
**{{buff|Recovery attack no longer knocks down.}}
*{{buff|Recovery attack no longer knocks down.}}
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| 09/28/2017 || - || align="left" |  
| 09/28/2017 || - || align="left" |  
**{{buff|{{CDRU}}{{CZ}} changed from launch to hitstun.}}
*{{buff|{{CDRU}}{{CZ}} changed from launch to hitstun.}}
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| 07/18/2019 || 08/14/2019 || align="left" |  
| 07/18/2019 || 08/14/2019 || align="left" |  
**{{buff|Adjusted command responsiveness to allow for less restrictive movement.}}
*{{buff|Adjusted command responsiveness to allow for less restrictive movement.}}
**Also applies to all job paths.
**Also applies to all job paths.
**{{buff|{{CX}}{{CX}}{{CRX}}'s final {{CRX}} input no longer lifts enemies and can be cancelled with movement. Final hit pushes enemies back instead of knocking down.}}
*{{buff|{{CX}}{{CX}}{{CRX}}'s final {{CRX}} input no longer lifts enemies and can be cancelled with movement. Final hit pushes enemies back instead of knocking down.}}
**{{buff|Added Super Armor to {{CDR}}{{CZ}}{{CX}}'s {{CX}} input.}}
*{{buff|Added Super Armor to {{CDR}}{{CZ}}{{CX}}'s {{CX}} input.}}
**{{buff|{{CDR}}{{CZ}}{{CX}}'s {{CX}} teleports closer to enemy, hitbox improved.}}
*{{buff|{{CDR}}{{CZ}}{{CX}}'s {{CX}} teleports closer to enemy, hitbox improved.}}
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