Altar of Invocation: Difference between revisions

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*<font color=red>Grab:</font> Berthe does a grab with his arm to the center of the map. Right after he'll return the hand to his original position, pushing back everyone hit.
*<font color=red>Grab:</font> Berthe does a grab with his arm to the center of the map. Right after he'll return the hand to his original position, pushing back everyone hit.
*<font color=red>Swipe:</font> A yellow mark will be shown on the map, and a second later Berthe will swipe that platform horizontally with his arm, pushing everyone hit.
*<font color=red>Swipe:</font> A yellow mark will be shown on the map, and a second later Berthe will swipe that platform horizontally with his arm, pushing everyone hit.
*<font color=red>Wing Ray:</font> Berthe charges up one of its two wings and then releases a ray that lasts for some second on the same side of the map. Right after, he'll to this move again with his other wing.
*<font color=red>Wing Ray:</font> Berthe charges up one of its two wings and then releases a ray that lasts for some second on the same side of the map. Right after, he'll do this move again with his other wing.
*<font color=red>Demonic Frequence:</font> Berthe's body will start to send out a yellow frequency on his right side and a blue one on his left. Each frequency inflicts a ''different debuff'' that lasts for 3 seconds and stacks up to 10 times. When the tenth stack is reached, the player dies.
*<font color=red>Demonic Frequence:</font> Berthe's body will start to send out a yellow frequency on his right side and a blue one on his left. Each frequency inflicts a ''different debuff'' that lasts for 3 seconds and stacks up to 10 times. When the tenth stack is reached, the player dies.
**You can avoid getting the debuff to 10 stacks by changing map side right before it gets to 10 stacks.
**You can avoid getting the debuff to 10 stacks by changing map side right before it gets to 10 stacks.
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