Altar of Invocation: Difference between revisions

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*<font color=red>Wing Ray:</font> Berthe charges up one of its two wings and then releases a ray that lasts for some second on the same side of the map. Right after, he'll do this move again with his other wing.
*<font color=red>Wing Ray:</font> Berthe charges up one of its two wings and then releases a ray that lasts for some second on the same side of the map. Right after, he'll do this move again with his other wing.
*<font color=red>Demonic Frequence:</font> Berthe's body will start to send out a yellow frequency on his right side and a blue one on his left. Each frequency inflicts a ''different debuff'' that lasts for 3 seconds and stacks up to 10 times. When the tenth stack is reached, the player dies.
*<font color=red>Demonic Frequence:</font> Berthe's body will start to send out a yellow frequency on his right side and a blue one on his left. Each frequency inflicts a ''different debuff'' that lasts for 3 seconds and stacks up to 10 times. When the tenth stack is reached, the player dies.
**You can avoid getting the debuff to 10 stacks by changing map side right before it gets to 10 stacks.
**You can avoid getting the debuff to 10 stacks by continously changing map side.
*<font color=red>Soul Orbs:</font> Berthe will raise is left hand in the air and will spawn yellow orbs across the map, while also teleporting some players to another map, the Soul Realm. Every orb automatically explodes after some time, dealing huge damage. When all orbs are destroyed, Berthe gets exhausted for some seconds.
*<font color=red>Soul Orbs:</font> Berthe will raise is left hand in the air and will spawn yellow orbs across the map, while also teleporting some players to another map, the Soul Realm. Every orb automatically explodes after some time, dealing huge damage. When all orbs are destroyed, Berthe gets exhausted for some seconds.
**Orbs don't deal damage if you destroy them.
**Orbs don't deal damage if you destroy them.
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