Altar of Invocation: Difference between revisions

Small detail about the annoying possibility that both orb attacks are used consecutively
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(Small detail about the annoying possibility that both orb attacks are used consecutively)
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*'''Heal:''' The boss raises its hands and a yellow aura appears below them. It will heal itself by 15x HP if no one has absorbed the '''Dark Orb''' the last time it spawned.
*'''Heal:''' The boss raises its hands and a yellow aura appears below them. It will heal itself by 15x HP if no one has absorbed the '''Dark Orb''' the last time it spawned.
*'''<font color=red>Flame:</font>''' The boss will go into the background and use '''Orb Call''', while charging up a flame attack that will kill anyone who makes contact with it. Players who are trapped inside the '''Dark Cage''' will create a barrier which prevents people inside it from dying. Players with the '''Light Aura''' buff will kill anyone inside these barriers should they enter them, and will not receive protection from the flame attack. Players will be freed from the '''Dark Cage''' automatically after this attack.
*'''<font color=red>Flame:</font>''' The boss will go into the background and use '''Orb Call''', while charging up a flame attack that will kill anyone who makes contact with it. Players who are trapped inside the '''Dark Cage''' will create a barrier which prevents people inside it from dying. Players with the '''Light Aura''' buff will kill anyone inside these barriers should they enter them, and will not receive protection from the flame attack. Players will be freed from the '''Dark Cage''' automatically after this attack.
** This move has about 1.5 minutes of cooldown, and has a chance to be executed immediately after '''Heal'''. Make sure to keep track of the time as you will NOT be able to avoid the attack if you picked up the light orb from the previous attack.


*'''When below 150x HP:'''
*'''When below 150x HP:'''
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