Angra Mainyu: Difference between revisions

1,529 bytes removed ,  16 July 2018
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! rowspan=2 | Level Required !! colspan=2 | Damage (Physical) !! colspan=2 | Max Hits Per Cross !! rowspan=2 | Number of<br>Crosses !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown !! rowspan=2 | Item Usage
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Shackles of Abyss !! Great Destruction !! Shackles of Abyss !! Great Destruction
|-
| align="left" | 99 || 3119% || 4895% || 1 || 10 || 8 || 300 MP || 180 seconds || [[Image:ElWater.png|link=El's Essence]] x1
|}
=== {{PvP}} ===
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! rowspan=2 | Level Required !! colspan=2 | Damage (Physical)
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Shackles of Abyss !! Great Destruction
|-
| align="left" | 99 || 748% || 1174%
|}
<br>
== Skill Information (KR) ==
=== {{PvE}} ===
=== {{PvE}} ===
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
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== Tips and Details ==
== Tips and Details ==
*'''Angra Mainyu''' can deal a total of 52,069% (12,488% in PvP) Physical Damage '''per cross'''.
*The '''Great Destruction''' part of '''Angra Mainyu''' can deal a total of {{formatnum:{{#expr: 4520*10}}}}% ({{formatnum:{{#expr: 542*10}}}}% in PvP) Physical Damage.
**Theoretically, '''Angra Mainyu''' can deal a total of 416,552% Physical Damage (99,904% in PvP) if all hits connect.
*The '''Shackles of Abyss''' can potentially do {{formatnum:{{#expr: 2835*8}}}}% ({{formatnum:{{#expr: 340*10}}}}% in PvP) Physical Damage if all crosses were to connect.
*This skill launches non-Super Armor enemies extremely high. However, the hitboxes are large enough to deal most hits.
*This skill launches non-Super Armor enemies extremely high. However, the hitboxes are large enough to deal most hits.
*Due to each cross and eruption possessing a separate hitbox, this skill has a very high damage potential but is virtually impossible to get full hits on.
**The amount of hits depends on the size of the target and positioning.
**The ideal positioning is '''between the crosses'''. An average-sized target will take 2 crosses, while large targets such as Ancient Bone Dragon and Skin Splitter can take up to 3-5 crosses. Giant Training Monkey can take up to 3 crosses.
***Due to the hits of '''Great Destruction''' launching targets straight up, proper positioning is key to optimizing damage, even in PvP.
*The eruptions are not actually tied to the crosses. If used off a ledge, the crosses will keep falling until they hit a platform. However, the eruptions will still travel directly forward from wherever '''Lu''' and '''Ciel''' are.
*The eruptions are not actually tied to the crosses. If used off a ledge, the crosses will keep falling until they hit a platform. However, the eruptions will still travel directly forward from wherever '''Lu''' and '''Ciel''' are.
*While not mentioned in the tooltip, this skill can apply [[Status Effects/Creeping Terror|[Creeping Terror]]] stacks and hits from '''Great Destruction''' can trigger '''Burst of Terror'''.
*While not mentioned in the tooltip, this skill can apply [[Status Effects/Creeping Terror|[Creeping Terror]]] stacks and hits from '''Great Destruction''' can trigger '''Burst of Terror'''.
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*12/28/2017 KR
*12/28/2017 KR
**Tooltip error fixed.
**Tooltip error fixed.
*06/28/2018 KR
*06/28/2018 (KR) / 07/11/2018 (NA)
**Great Destruction hitboxes unified.
**Great Destruction hitboxes unified.
**Damage decreased.
**Damage decreased.
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