Ara/de: Difference between revisions

381 bytes added ,  21 February 2014
Line 75: Line 75:
| Basic X combo involving = Spin -> Spin -> Spin(Stoic) -> Spin ~ Spin (Max x3).  
| Basic X combo involving = Spin -> Spin -> Spin(Stoic) -> Spin ~ Spin (Max x3).  
|
|
{{CX}} <br>
{{CX}} <br> Phys. Schaden 150%
{{CX}} <br>
{{CX}} <br> Phys. Schaden 220%
{{CX}} <br>
{{CX}} <br> Phys. Schaden 120% (x2)
{{CX}} <br>
{{CX}} <br> Phys. Schaden 120% + 50% (x2)
{{CX}} <br>
{{CX}} <br> Phys. Schaden 120% + 150%
|-
|-
| '''{{CX}}{{CX}}{{CD}}{{CX}}{{CX}}'''  
| '''{{CX}}{{CX}}{{CD}}{{CX}}{{CX}}'''  
| X combo involving = Spin -> Spin -> Stab(Pull) -> Ground Slam(KU)  
| X combo involving = Spin -> Spin -> Stab(Pull) -> Ground Slam(KU)  
|
|
{{CX}} <br>
{{CX}} <br> Phys. Schaden 150%
{{CX}} <br>
{{CX}} <br> Phys. Schaden 220%
{{CD}}{{CX}} <br>
{{CD}}{{CX}} <br> Phys. Schaden 100% + 20%
{{CX}} <br>
{{CX}} <br> Phys. Schaden 220%
|-
|-
| '''{{CU}}{{CY}}'''  
| '''{{CU}}{{CY}}'''  
| Single jump Upper-swing that does not knocks targets up.
| Single jump Upper-swing that does not knocks targets up.
|
|
{{CU}}{{CY}} <br>
{{CU}}{{CY}} <br> Phys. Schaden 100%
|-
|-
| '''{{CU}}{{CX}}'''  
| '''{{CU}}{{CX}}'''  
| Single jump Uppercut that knocks targets up.
| Single jump Uppercut that knocks targets up.
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|
{{CU}}{{CX}} <br>
{{CU}}{{CX}} <br> Phys. Schaden 220%
|-
|-
| '''{{CDR}}{{CY}}{{CX}}(HOLD)'''  
| '''{{CDR}}{{CY}}{{CX}}(HOLD)'''  
| After/While running, Stab(x2) -> (HOLD) Stab(x3)(KD).
| After/While running, Stab(x2) -> (HOLD) Stab(x3)(KD).
|
|
{{CDR}}{{CY}} <br>
{{CDR}}{{CY}} <br> Phys. Schaden 70% (x2)
{{CX}} <br>
{{CX}} <br> Phys. Schaden 76% ~ 250%
|-
|-
| '''{{CDR}}{{CX}}'''  
| '''{{CDR}}{{CX}}'''  
| After/While running, Ground Slam(KU).
| After/While running, Ground Slam(KU).
|
|
{{CDR}}{{CX}} <br>
{{CDR}}{{CX}} <br> Phys. Schaden 220%
|-
|-
| '''{{CDR}}{{CU}}{{CY}}{{CY}}{{CY}}'''  
| '''{{CDR}}{{CU}}{{CY}}{{CY}}{{CY}}'''  
| After/While air jump, Swing -> Swing ->Swing(KD).
| After/While air jump, Swing -> Swing ->Swing(KD).
|
|
{{CDR}}{{CU}}{{CY}} <br>
{{CDR}}{{CU}}{{CY}} <br> Phys. Schaden 100%
{{CY}} <br>
{{CY}} <br> Phys. Schaden 150%
{{CY}} <br>
{{CY}} <br> Phys. Schaden 150%
|-
|-
| '''{{CDR}}{{CU}}{{CX}}'''  
| '''{{CDR}}{{CU}}{{CX}}'''  
| After/While air jump, stab the target's legs and pull herself behind targets.
| After/While air jump, stab the target's legs and pull herself behind targets.
|
|
{{CDR}}{{CU}}{{CX}} <br>
{{CDR}}{{CU}}{{CX}} <br> Phys. Schaden 150%
|-  
|-  
| '''Movement'''
| '''Movement'''
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