Arc Tracer/de: Difference between revisions
→Additional Combos
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== | == Kombos == | ||
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" | {| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" | ||
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! width="20%" | | ! width="20%" |Bild | ||
! width="40%" | | ! width="40%" |Beschreibung<br>HINWEIS: '' '''Nasodrüstungs-Kombos sind nur anwendbar, wenn Add im [[Add's Features/de|DP System]] ist. Nasodrüstungs-Kombos werden nach normalen Kombos aktiviert. Kombos, die betroffen sind, können [[Nasod Armor Mode - Battle Gear#Tips and Details|hier]] eingesehen werden.''' | ||
! width="23%" |Damage<br>NOTE: | ! width="23%" |Damage<br>NOTE: Der Schaden wird OHNE dem [[Nasod Armor Mode - Battle Gear|Level 1 Nasod Armor Mode - Battle Gear]] und OHNE Machtbooster berechnet. | ||
! width="17%" |Dungeon | ! width="17%" |Dungeon Modifikator | ||
|- | |- | ||
| [[Image:ATCombo1.png]] | | [[Image:ATCombo1.png]] | ||
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''' | '''Elekro-Beben (Nasodrüstung-Kombo)''' | ||
Add will blink towards the target and slam it down, stunning it, followed by a 2 punches reinforced with the Nasod armor, and finishes by smashing the ground, releasing a travelling spike of electricity that damages the target and knocking it far away. | Add will blink towards the target and slam it down, stunning it, followed by a 2 punches reinforced with the Nasod armor, and finishes by smashing the ground, releasing a travelling spike of electricity that damages the target and knocking it far away. | ||
| | | | ||
( | (Nach Base Kombo)<br> | ||
( | (Zuschlagen) 100% Phy. Schaden<br> | ||
{{ | {{CY}} ? Phy. Schaden<br> | ||
{{ | {{CY}} ? Phy. Schaden<br> | ||
{{ | {{CY}} ? x2 + ? Phy. Schaden | ||
| | | | ||
( | (Zuschlagen) 1.25<br> | ||
{{ | {{CY}} ?<br> | ||
{{ | {{CY}} ?<br> | ||
{{ | {{CY}} ?<br> | ||
|- | |- | ||
| [[Image:ATCombo2.png]] | | [[Image:ATCombo2.png]] | ||
| | | | ||
''' | '''Elektro-Explosion (Nasodrüstungs-Kombo)''' | ||
Add will blink towards the target and slam it down, stunning it, followed by a kick reinforced with the Nasod Armor and tosses a tiny drone that will attach to the target. The droned target will pull nearby targets around it and Add will kick a pulse shot to detonate the drone, blowing away all the targets. If the drone does not attach itself to a target, it still stop after flying a short distance and activate the pulling. | Add will blink towards the target and slam it down, stunning it, followed by a kick reinforced with the Nasod Armor and tosses a tiny drone that will attach to the target. The droned target will pull nearby targets around it and Add will kick a pulse shot to detonate the drone, blowing away all the targets. If the drone does not attach itself to a target, it still stop after flying a short distance and activate the pulling. | ||
| | | | ||
( | (Nach Base Kombo)<br> | ||
( | (Zuschlagen) 100% Phy. Schaden<br> | ||
{{CX}} ? Phy. | {{CX}} ? Phy. Schaden<br> | ||
{{CX}} ? Phy. | {{CX}} ? Phy. Schaden<br> | ||
{{CX}} ? Phy. | {{CX}} ? Phy. Schaden | ||
| | | | ||
<br> | <br> | ||
( | (Zuschlagen) 1.25<br> | ||
{{CX}} ?<br> | {{CX}} ?<br> | ||
{{CX}} ?<br> | {{CX}} ?<br> | ||
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| [[Image:ATCombo3.png]] | | [[Image:ATCombo3.png]] | ||
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''' | '''Stich in den Rücken''' | ||
After Add rushes forward with his dynamos, he can either teleport behind the target and and kick them with electricity (>>ZXXX), or retreat and fire electrical bullets (>>Z<XXX). | After Add rushes forward with his dynamos, he can either teleport behind the target and and kick them with electricity (>>ZXXX), or retreat and fire electrical bullets (>>Z<XXX). | ||
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{{CDR}} <br> | {{CDR}} <br> | ||
{{ | {{CY}} 50% Phy. Schaden x4<br> | ||
'''EITHER'''<br> | '''EITHER'''<br> | ||
{{CX}} 150% Mag. | {{CX}} 150% Mag. Schaden<br> | ||
{{CX}} 200% Phy. | {{CX}} 200% Phy. Schaden<br> | ||
{{CX}} 400% Phy. | {{CX}} 400% Phy. Schaden<br> | ||
'''OR'''<br> | '''OR'''<br> | ||
{{CL}}{{CX}} 175% Mag. | {{CL}}{{CX}} 175% Mag. Schaden<br> | ||
{{CX}} 175% Mag. | {{CX}} 175% Mag. Schaden<br> | ||
{{CX}} 225% Mag. | {{CX}} 225% Mag. Schaden | ||
| | | | ||
{{CDR}}<br> | {{CDR}}<br> | ||
{{ | {{CY}} 1.25 x4<br> | ||
''' | '''ENTWEDER'''<br> | ||
{{CX}} 1<br> | {{CX}} 1<br> | ||
{{CX}} 1.25<br> | {{CX}} 1.25<br> | ||
{{CX}} 1.25<br> | {{CX}} 1.25<br> | ||
''' | '''ODER'''<br> | ||
{{CL}}{{CX}} 1<br> | {{CL}}{{CX}} 1<br> | ||
{{CX}} 1<br> | {{CX}} 1<br> |