Arc Tracer/de: Difference between revisions

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== Additional Combos ==
== Kombos ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
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! width="20%" |Image
! width="20%" |Bild
! width="40%" |Description<br>NOTE: '''Nasod Armor combos are applicable only when Add is in [[Add's Features#DP_Mode|Dynamo Configuration Mode]]. Nasod Armor combos will be activated after the normal combos. Combos affected can be seen [[Nasod Armor Mode - Transform#Tips and Details|here]].'''
! width="40%" |Beschreibung<br>HINWEIS: '' '''Nasodrüstungs-Kombos sind nur anwendbar, wenn Add im [[Add's Features/de|DP System]] ist. Nasodrüstungs-Kombos werden nach normalen Kombos aktiviert. Kombos, die betroffen sind, können [[Nasod Armor Mode - Battle Gear#Tips and Details|hier]] eingesehen werden.'''
! width="23%" |Damage<br>NOTE: Damage is calculated without [[Nasod Armor Mode - Transform|Level 1 Nasod Armor Mode - Transform]] nor Awakening.
! width="23%" |Damage<br>NOTE: Der Schaden wird OHNE dem [[Nasod Armor Mode - Battle Gear|Level 1 Nasod Armor Mode - Battle Gear]] und OHNE Machtbooster berechnet.
! width="17%" |Dungeon Modifier
! width="17%" |Dungeon Modifikator
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| [[Image:ATCombo1.png]]  
| [[Image:ATCombo1.png]]  
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'''Electron Quake (Nasod Armor Combo)'''
'''Elekro-Beben (Nasodrüstung-Kombo)'''


Add will blink towards the target and slam it down, stunning it, followed by a 2 punches reinforced with the Nasod armor, and finishes by smashing the ground, releasing a travelling spike of electricity that damages the target and knocking it far away.  
Add will blink towards the target and slam it down, stunning it, followed by a 2 punches reinforced with the Nasod armor, and finishes by smashing the ground, releasing a travelling spike of electricity that damages the target and knocking it far away.  
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(After base combo)<br>
(Nach Base Kombo)<br>
(Slam) 100% Phy. Damage<br>
(Zuschlagen) 100% Phy. Schaden<br>
{{CZ}} ? Phy. Damage<br>
{{CY}} ? Phy. Schaden<br>
{{CZ}} ? Phy. Damage<br>
{{CY}} ? Phy. Schaden<br>
{{CZ}} ? x2 + ? Phy. Damage
{{CY}} ? x2 + ? Phy. Schaden
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(Slam) 1.25<br>
(Zuschlagen) 1.25<br>
{{CZ}} ?<br>
{{CY}} ?<br>
{{CZ}} ?<br>
{{CY}} ?<br>
{{CZ}} ?<br>
{{CY}} ?<br>
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| [[Image:ATCombo2.png]]
| [[Image:ATCombo2.png]]
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'''Electron Detonation (Nasod Armor Combo)'''
'''Elektro-Explosion (Nasodrüstungs-Kombo)'''


Add will blink towards the target and slam it down, stunning it, followed by a kick reinforced with the Nasod Armor and tosses a tiny drone that will attach to the target. The droned target will pull nearby targets around it and Add will kick a pulse shot to detonate the drone, blowing away all the targets. If the drone does not attach itself to a target, it still stop after flying a short distance and activate the pulling.
Add will blink towards the target and slam it down, stunning it, followed by a kick reinforced with the Nasod Armor and tosses a tiny drone that will attach to the target. The droned target will pull nearby targets around it and Add will kick a pulse shot to detonate the drone, blowing away all the targets. If the drone does not attach itself to a target, it still stop after flying a short distance and activate the pulling.
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(After base combo)<br>
(Nach Base Kombo)<br>
(Slam) 100% Phy. Damage<br>
(Zuschlagen) 100% Phy. Schaden<br>
{{CX}} ? Phy. Damage<br>
{{CX}} ? Phy. Schaden<br>
{{CX}} ? Phy. Damage<br>
{{CX}} ? Phy. Schaden<br>
{{CX}} ? Phy. Damage
{{CX}} ? Phy. Schaden
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<br>
<br>
(Slam) 1.25<br>
(Zuschlagen) 1.25<br>
{{CX}} ?<br>
{{CX}} ?<br>
{{CX}} ?<br>
{{CX}} ?<br>
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| [[Image:ATCombo3.png]]  
| [[Image:ATCombo3.png]]  
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'''Retreating Backstab'''
'''Stich in den Rücken'''


After Add rushes forward with his dynamos, he can either teleport behind the target and and kick them with electricity (>>ZXXX), or retreat and fire electrical bullets (>>Z<XXX).
After Add rushes forward with his dynamos, he can either teleport behind the target and and kick them with electricity (>>ZXXX), or retreat and fire electrical bullets (>>Z<XXX).
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{{CDR}} <br>
{{CDR}} <br>
{{CZ}} 50% Phy. Damage x4<br>
{{CY}} 50% Phy. Schaden x4<br>
'''EITHER'''<br>
'''EITHER'''<br>
{{CX}} 150% Mag. Damage<br>
{{CX}} 150% Mag. Schaden<br>
{{CX}} 200% Phy. Damage<br>
{{CX}} 200% Phy. Schaden<br>
{{CX}} 400% Phy. Damage<br>
{{CX}} 400% Phy. Schaden<br>
'''OR'''<br>
'''OR'''<br>
{{CL}}{{CX}} 175% Mag. Damage<br>
{{CL}}{{CX}} 175% Mag. Schaden<br>
{{CX}} 175% Mag. Damage<br>
{{CX}} 175% Mag. Schaden<br>
{{CX}} 225% Mag. Damage
{{CX}} 225% Mag. Schaden
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{{CDR}}<br>
{{CDR}}<br>
{{CZ}} 1.25 x4<br>
{{CY}} 1.25 x4<br>
'''EITHER'''<br>
'''ENTWEDER'''<br>
{{CX}} 1<br>
{{CX}} 1<br>
{{CX}} 1.25<br>
{{CX}} 1.25<br>
{{CX}} 1.25<br>
{{CX}} 1.25<br>
'''OR'''<br>
'''ODER'''<br>
{{CL}}{{CX}} 1<br>
{{CL}}{{CX}} 1<br>
{{CX}} 1<br>
{{CX}} 1<br>
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