Armageddon Blade: Difference between revisions
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→Tips & Details: Only affects range, not damage.
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* Extremely useful skill for both PvP and PvE, especially when Elsword gains extra MP from hits ([[Vitality]] passive, [[Guild Skills|Concentrated Mana]] guild passive, Magic Necklace accessory from the Cash Shop, being in the state of [[Way of the Sword|Aura of Vitality]], having a dark-elemented weapon and so on). | * Extremely useful skill for both PvP and PvE, especially when Elsword gains extra MP from hits ([[Vitality]] passive, [[Guild Skills|Concentrated Mana]] guild passive, Magic Necklace accessory from the Cash Shop, being in the state of [[Way of the Sword|Aura of Vitality]], having a dark-elemented weapon and so on). | ||
* A skill good for finishing, depleting health , or for just catching purposes, due to it dealing high initial damage/hit stun, and its advantage of increasing range. | * A skill good for finishing, depleting health , or for just catching purposes, due to it dealing high initial damage/hit stun, and its advantage of increasing range. | ||
* One should note that actives like Armor Break and Kick will have some range behind Elsword while the aura is on effect. | * One should note that actives like Armor Break and Kick will have some range behind Elsword while the aura is on effect. | ||
*Despite what people says, this skill does not increase your attack power whatsoever. It only affects your range. | |||
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