Armored Tempest: Difference between revisions

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__NOTOC__{{Languages|Armored Tempest}}
__NOTOC__{{Languages|Armored Tempest}}
<div style="float: right;">{{#ev:youtube|OJFd1R1fxys|400}}</div>
{{#ev:youtube|x7pTk8gOygU|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[File:OptTrans6.png]]
| [[File:OptTrans6.png]]
| {{SkillType|SA|B}} Summons defensive mecha [Armored Tempest]. Summoned Armored Tempest deals damage to surrounding targets for 5 seconds then explodes.<br>Allies within the sonic will gain Super Armor.
| {{SkillType|SA|B}} Summons defensive mecha [Armored Tempest]. Summoned Armored Tempest deals damage to surrounding targets for 5 seconds then explodes.<br>Allies within the sonic will gain {{se||Super Armor||pb}}.
|-
|-
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|
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
|-
! Class !! Level Required
! Class !! Level Required
|-
|-
| [[Optimus]] : Transcendent || 95
| [[Optimus]]: Transcendent || 95
|}
|}
<br>
<br>
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
|-
! rowspan=2 | Mode !! colspan=3 | Damage (Magical) !! rowspan=2 | Duration !! colspan=3 | Effect Duration !! colspan=3 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! colspan=3 | Damage (Magical)  
! colspan="5" |Armored Tempest!! colspan="3" | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|-
! Landing Shock !! Sonic Shock !! Self Destruction !! {{se|045|Super Armor||pb}} !! {{se|095|Confusion||ed}} !! {{se|313|Silence||ed}} !! Landing Shock !! Sonic Shock !! Self Destruction
! Landing Shock !! Sonic Shock !! Self Destruction  
! HP !! Duration!! {{se|045|Super Armor||pb}}<br>Duration !! {{se|095|Confusion||ed}}<br>Duration !! {{se|313|Silence||ed}}<br>Duration !! Landing Shock !! Sonic Shock !! Self Destruction
|-  
|-  
| colspan="13" | '''Normal'''
| colspan="14" | '''Normal'''
|-
|-
| '''{{PvE}}''' || 818% || 253% || 235% || rowspan=2 | 5 Seconds || rowspan=2 | 1 Second || rowspan=2 colspan=2 | 2 Seconds || rowspan=2 | 1 || rowspan=2 | 24 || rowspan=2 | 8 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
| {{PvE}} || 818% || 253% || 235%  
| rowspan="2" | 100% of caster's || rowspan="2" | 5 Seconds || rowspan=2 | 1 Second || rowspan=2 | 2 Seconds || rowspan=2 | 2 Seconds || rowspan=2 | 1 || rowspan=2 | 24 || rowspan=2 | 8 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
|-
| '''{{PvP}}''' || 264% || 81% || 75%
| {{PvP}} || 264% || 81% || 75%
|-  
|-  
| colspan="13" | '''[Enhanced]'''
| colspan="14" | '''[Enhanced]'''
|-
|-
| '''{{PvE}}''' || 980% || 304% || 282% || rowspan=2 | 5 Seconds || rowspan=2 | 1 Second || rowspan=2 colspan=2 | 2 Seconds || rowspan=2 | 1 || rowspan=2 | 24 || rowspan=2 | 8 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
| {{PvE}} || 980% || 304% || 282%  
| rowspan="2" |100% of caster's || rowspan="2" | 5 Seconds || rowspan=2 | 1 Second || rowspan=2 | 2 Seconds || rowspan=2 | 2 Seconds || rowspan=2 | 1 || rowspan=2 | 24 || rowspan=2 | 8 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
|-
| '''{{PvP}}''' || 316% || 97% || 91%
| {{PvP}} || 316% || 97% || 91%
|}
|}
<br>
<br>


== [[Skill Traits]]  ==
== [[Skill Traits]]  ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{{Traits|Rose|Armored Tempest|Haste, Light|mp=300|cd=22}}
|-
! colspan=2 | Light Armored Tempest !! colspan=2 | Haste Armored Tempest
|-
! Attribute Effect !! MP Usage !! Attribute Effect !! Cooldown
|-
| {{SkillText|Light|80}} || 240 MP || {{SkillText|Haste|80}} || 17.6 Seconds
|}
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<br>


== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{{Damage|true|Rose
|-
|dmg=980, 304, 282
! rowspan=2 | Mode !! colspan=2 | Base !! colspan=2 | [[Mechanic Mastery]]
|hits=1, 24, 8
|-
|pvp_dmg=316 , 97, 91
! Normal !! [[ECP System|Over Strike]] !! Normal !! [[ECP System|Over Strike]]
|passive1=ECP System
|-
|passive2=Mechanic Mastery
| {{PvE}}
|append=1, Over Strike
| {{formatnum:{{#expr: 980 + 304*24 + 282*8}}}}% || {{formatnum:{{#expr: (980 + 304*24 + 282*8)*1.2}}}}%
}}
| {{formatnum:{{#expr: (980 + 304*24 + 282*8)*1.5}}}}% || {{formatnum:{{#expr: ((980 + 304*24 + 282*8)*1.2)*1.5}}}}%
|-
| {{PvP}}
| {{formatnum:{{#expr: 316 + 97*24 + 91*8}}}}% || {{formatnum:{{#expr: (316 + 97*24 + 91*8)*1.2}}}}%
| {{formatnum:{{#expr: (316 + 97*24 + 91*8)*1.25}}}}% || {{formatnum:{{#expr: ((316 + 97*24 + 91*8)*1.2)*1.25}}}}%
|}
<br>
<br>


== Related Skills ==
== Related Skills ==
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|
| width="40" | [[File:MHPassive.png]]
MHPassive.png; Mechanic Mastery;
| align="center"  width="150" | [[Mechanic Mastery]]
MHActive2.png; Robot Detonation;
| width="40" | [[File:MHActive2.png]]
OptPassive2.png; Mecha Generator;
| align="center"  width="150" | [[Robot Detonation]]
Prime Operator - Passive 1.png; Mecha Control;
| width="40" | [[File:OptPassive2.png]]
}}
| align="center"  width="150" | [[Mecha Generator]]
| width="40" | [[File:Prime Operator - Passive 1.png]]
| align="center" width="150" |  [[Mecha Control]]
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*The summon is affected by party buffs.
*The summon is affected by party buffs.
*The Armored Tempest is a physical object, so this skill can be used as a wall to prevent enemies such as Skin Splitter from charging into you.
*The '''Armored Tempest''' is a physical object, so this skill can be used as a wall to prevent enemies such as Skin Splitter from charging into you.
**It will actually block you and your allies if you try to go through the device during the moment before the '''Sonic Shock''' part.
**It will actually block you and your allies if you try to go through the device during the moment before the '''Sonic Shock''' part.
*When attacked during its '''Sonic Shock''' attack, it will spew out additional shockwaves, increasing its total damage.
*When attacked during its '''Sonic Shock''' attack, it will spew out additional shockwaves, increasing its total damage.
*'''Possible Bug''': The Armored Tempest will explode upon summon in [[Twisted Time and Space - Fahrmann's Peak]] when someone is suffering extreme lag.
*'''Possible Bug''': The '''Armored Tempest''' will explode upon summon in [[Twisted Time and Space - Fahrmann's Peak]] when someone is suffering extreme lag.
*Each '''Sonic Shock''' attack will reapply Super Armor for 1 second while in its range. The buff does not overlap and will reset each time you're affected by a shockwave.
*Each '''Sonic Shock''' attack will reapply {{se||Super Armor||pb}} for 1 second while in its range. The buff does not overlap and will reset each time you're affected by a shockwave.
**Because of '''Sonic Shock''''s narrow semi-circular range, allies under the platform will not receive Super Armor, as opposed to [[Tactical Field]], which provides Super Armor in a circular range.
**Because of '''Sonic Shock''''s narrow semi-circular range, allies under the platform will not receive {{se||Super Armor||pb}}, as opposed to [[Tactical Field]], which provides {{se||Super Armor||pb}} in a circular range.
**[[Consumable|Giant Potion]] does not affect its range, as it is considered a summon unit, limiting its efficiency.
**Using a [[Consumable|Giant Potion]] does not affect its range, as it is considered a summon unit, limiting its efficiency.
*If this skill is reused while the first Armored Tempest is still active, the first mecha will be destroyed.
*If this skill is reused while the first '''Armored Tempest''' is still active, the first mecha will be destroyed.
**This severely limits the uptime of the Super Armor provided as the summoning animation does not provide Super Armor.
**This severely limits the uptime of the {{se||Super Armor||pb}} provided as the summoning animation does not provide {{se||Super Armor||pb}}.
*If cast towards a wall in certain dungeons, Armored Tempest might be summoned on the other edge of the map.
*If cast towards a wall in certain dungeons, '''Armored Tempest''' might be summoned on the other edge of the map.
*The device is not immune to debuffs or invincible in dungeons, meaning that it can be both killed and heal the boss if debuffed.
*The device is not immune to debuffs or invincible in dungeons, meaning that it can be both killed and heal the boss if debuffed.
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|-
|-
| 01/28/2021 || 02/24/2021 || colspan=2 align="left" |  
| 01/28/2021 || 02/24/2021 || colspan=2 align="left" |  
*{{buff|Added effect that grants Super Armor to allies within the '''Sonic Shock''' area.}}
*{{buff|Added effect that grants {{se|045|Super Armor||pb}} to allies within the '''Sonic Shock''' area.}}
|-
| 04/25/2024 || <!-- Approx 05/22/2024--> || colspan=2 align="left" |
* {{nerf|An effect that unleashed '''Sonic Shock''' at a faster rate by attacking it is removed.}}
* Can now be canceled after casting.
* Players can pass through the summon when deployed.
* {{buff|{{se|045|Super Armor||pb}} granted faster.}}
|}
|}
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