Armored Tempest: Difference between revisions

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*When attacked during its '''Sonic Shock''' attack, it will spew out additional shockwaves, increasing its total damage.
*When attacked during its '''Sonic Shock''' attack, it will spew out additional shockwaves, increasing its total damage.
*'''Possible Bug''': The Armored Tempest will explode upon summon in [[Twisted Time and Space - Fahrmann's Peak]] when someone is suffering extreme lag.
*'''Possible Bug''': The Armored Tempest will explode upon summon in [[Twisted Time and Space - Fahrmann's Peak]] when someone is suffering extreme lag.
*Each '''Sonic Shock''' attack will reapply Super Armor for 1 second while in its range. The buff does not overlap and will reset each time affected by a shockwave.
*Each '''Sonic Shock''' attack will reapply Super Armor for 1 second while in its range. The buff does not overlap and will reset each time you're affected by a shockwave.
**Because of '''Sonic Shock''''s narrow semi-circular range, allies under the platform will not receive Super Armor, as opposed to [[Tactical Field]], which provides Super Armor in a circular range.
**Because of '''Sonic Shock''''s narrow semi-circular range, allies under the platform will not receive Super Armor, as opposed to [[Tactical Field]], which provides Super Armor in a circular range.
**[[Consumable|Giant Potion]] does not affect its range, as it is considered a summon unit, limiting its efficiency.
**[[Consumable|Giant Potion]] does not affect its range, as it is considered a summon unit, limiting its efficiency.
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**This severely limits the uptime of the Super Armor provided as the summoning animation does not provide Super Armor.
**This severely limits the uptime of the Super Armor provided as the summoning animation does not provide Super Armor.
*If cast towards a wall in certain dungeons, Armored Tempest might be summoned on the other edge of the map.
*If cast towards a wall in certain dungeons, Armored Tempest might be summoned on the other edge of the map.
*The device is not debuff immune or invincible in dungeons, meaning that it can be both killed and heal the boss if debuffed.
*The device is not immune to debuffs or invincible in dungeons, meaning that it can be both killed and heal the boss if debuffed.
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