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Arsenal Reinforcement: Difference between revisions

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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
|- style="background:{{ColorSel|CharLight|Rose}}"
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan=2 | Skill Level !! rowspan=2 | Character Level !! colspan=3 | Attributed Bullets !! colspan=2 | Grenade Skills
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | Attributed Bullets !! colspan=2 | Grenade Skills
|- style="background:{{ColorSel|CharLight|Rose}}"
|- style="background:{{ColorSel|CharLight|Rose}}"
! Retention Time Increase !! Burn, Ice Effect Duration Increase !! MP Gain Increase !! Reload Amount<br>(When used in the air) !! MP Usage Decrease
! Retention Time Increase !! Burn, Ice Effect Duration Increase !! Reload Amount<br>(When used in the air) !! MP Usage Decrease
|-
|-
| align="left" | 1 || 35 || 4 seconds || 5% || 6% || -3 || 5%
! colspan=6 | {{PvE}}/{{PvP}}
|-
|-
| align="left" | 2 || 51 || 6 seconds || 7.5% || 8% || -2 || 10%
| align="left" | 1 || 35 || 2 seconds || 5% || -3 || 2.5%
|-
|-
| align="left" | 3 || 59 || 8 seconds || 10% || 10% || rowspan=2 | -1 || 15%
| align="left" | 2 || 51 || 3 seconds || 7.5% || -2 || 5%
|-
|-
| align="left" | 4 || 93 || 10 seconds  || 12.5% || 12% || 20%
| align="left" | 3 || 59 || 4 seconds || 10% || rowspan=2 | -1 || 7.5%
|-
| align="left" | 4 || 93 || 5 seconds || 12.5% || 10%
|}
|}
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== Skill Information (KR)==
 
== Tips and Details ==
*While the MP cost reduction only applies to the first '''Grenade''' skill when none have been loaded yet, the loading count reduction will apply regardless whenever one is cast in the air.
**As [[Key of Proof]] increases damage based on where a grenade is thrown from, loading up grenade skills in midair provides no overall benefit and should be avoided whenever possible to not lose out on one additional hit.
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== Trivia ==
*While the effects are drastically different, the passive is overall based on DFO's Female Spitfire passive [https://wiki.dfo.world/view/Arsenal_Reinforcement Arsenal Reinforcement], enhancing the elemental effects of certain skills in some way.
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== Updates ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan=2 | Skill Level !! rowspan=2 | Character Level !! colspan=3 | Attributed Bullets !! colspan=2 | Grenade Skills
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Rose}}"
|- style="background:{{ColorSel|CharLight|Rose}}"
! Retention Time Increase !! Burn, Ice Effect Duration Increase !! MP Gain Increase !! Reload Amount<br>(When used in the air) !! MP Usage Decrease
! KR !! NA !! PvE !! PvP
|-
|-
| align="left" | 1 || 35 || 4 seconds || 5% || 6% || -3 || 2.5%
| 02/18/2016 || 07/13/2016 || colspan=2 align="left" |  
*'''Arsenal Reinforcement''' added.
|-
|-
| align="left" | 2 || 51 || 6 seconds || 7.5% || 8% ||  -2 || 5%
| 02/25/2016 || - || colspan=2 align="left" |  
*{{buff|If there's no grenades loaded, the next grenade skill will have its cost decreased.}}
*{{buff|MP gain of all attacks increases when using attributed bullets.}}
|-
|-
| align="left" | 3 || 59 || 8 seconds  || 10% || 10% || rowspan=2 | -1 || 7.5%
| 04/27/2017 || 05/10/2017 || colspan=2 align="left" |  
*{{nerf|Grenade MP Usage Decrease decreased.}}
|-
|-
| align="left" | 4 || 93 || 10 seconds  || 12.5% || 12% || 10%
| 08/23/2018 || 09/06/2018 || colspan=2 align="left" |  
*{{nerf|MP Gain Increase effect removed.}}
|-
| 04/25/2019 || 05/22/2019 || colspan=2 align="left" |  
*{{nerf|Retention Time Increase decreased.}}
|}
|}
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== Tips and Details ==
*The MP reduction for Grenade Skills applies when no type of Grenades has been loaded yet.
**Using [[G-96 Pressure Grenade]] while already having [[G-18C Freezing Grenade]] loaded up will not reduce the MP cost of [[G-96 Pressure Grenade]]
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== Updates ==
*02/25/2016 KR
**If there's no grenades loaded, the next grenade skill will have its cost decreased.
**MP gain of all attacks increases when using attributed bullets.
*04/27/2017 KR
**Grenade MP Usage Decrease decreased.
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|FR=Renforcement des armes |FRName=Weapon Reinforcement
|FR=Renforcement des armes |FRName=Weapon Reinforcement
|CN=弹药强化 |CNName=Ammo Enhancement
|CN=弹药强化 |CNName=Ammo Enhancement
|BR=Arsenal Reforçado |BRName=Reinforced Arsenal
}}
}}
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