Arsenal Reinforcement: Difference between revisions
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| align="left" | 4 || 93 || 10 seconds || 12.5% || 12% || 20% | | align="left" | 4 || 93 || 10 seconds || 12.5% || 12% || 20% | ||
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== Skill Information (KR)== | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Rose}}" | |||
! rowspan=2 | Skill Level !! rowspan=2 | Character Level !! colspan=3 | Attributed Bullets !! colspan=2 | Grenade Skills | |||
|- style="background:{{ColorSel|CharLight|Rose}}" | |||
! Retention Time Increase !! Burn, Ice Effect Duration Increase !! MP Gain Increase !! Reload Amount<br>(When used in the air) !! MP Usage Decrease | |||
|- | |||
| align="left" | 1 || 35 || 4 seconds || 5% || 6% || -3 || 2.5% | |||
|- | |||
| align="left" | 2 || 51 || 6 seconds || 7.5% || 8% || -2 || 5% | |||
|- | |||
| align="left" | 3 || 59 || 8 seconds || 10% || 10% || rowspan=2 | -1 || 7.5% | |||
|- | |||
| align="left" | 4 || 93 || 10 seconds || 12.5% || 12% || 10% | |||
|} | |} | ||
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**If there's no grenades loaded, the next grenade skill will have its cost decreased. | **If there's no grenades loaded, the next grenade skill will have its cost decreased. | ||
**MP gain of all attacks increases when using attributed bullets. | **MP gain of all attacks increases when using attributed bullets. | ||
*04/27/2017 KR | |||
**Grenade MP Usage Decrease decreased. | |||
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