Arsenal Reinforcement: Difference between revisions

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| align="left" | 4 || 93 || 10 seconds  || 12.5% || 12% || 20%
| align="left" | 4 || 93 || 10 seconds  || 12.5% || 12% || 20%
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== Skill Information (KR)==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan=2 | Skill Level !! rowspan=2 | Character Level !! colspan=3 | Attributed Bullets !! colspan=2 | Grenade Skills
|- style="background:{{ColorSel|CharLight|Rose}}"
! Retention Time Increase !! Burn, Ice Effect Duration Increase !! MP Gain Increase !! Reload Amount<br>(When used in the air) !! MP Usage Decrease
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| align="left" | 1 || 35 || 4 seconds || 5% || 6% || -3 || 2.5%
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| align="left" | 2 || 51 || 6 seconds || 7.5% || 8% ||  -2 || 5%
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| align="left" | 3 || 59 || 8 seconds  || 10% || 10% || rowspan=2 | -1 || 7.5%
|-
| align="left" | 4 || 93 || 10 seconds  || 12.5% || 12% || 10%
|}
|}
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Line 51: Line 67:
**If there's no grenades loaded, the next grenade skill will have its cost decreased.
**If there's no grenades loaded, the next grenade skill will have its cost decreased.
**MP gain of all attacks increases when using attributed bullets.
**MP gain of all attacks increases when using attributed bullets.
*04/27/2017 KR
**Grenade MP Usage Decrease decreased.
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