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Artillery Strike - Missile Shower: Difference between revisions

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Text replacement - "==[\s]*?Updates[\s]*?==↵{\| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-(.*?)"" to "==Updates== {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-$1 updates-table""
m (Text replacement - "11/07/2013 || -" to "11/07/2013 || 02/12/2014")
m (Text replacement - "==[\s]*?Updates[\s]*?==↵{\| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-(.*?)"" to "==Updates== {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-$1 updates-table"")
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{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:SI_ASTRIKE.png]]<br>  
| [[File:SI_ASTRIKE.png]]<br>  
| {{SkillType|SA|S}} Use the arrow keys to set your target, then release the key to bomb the area. Crosshair aiming and shooting range is visible to enemies.
| {{SkillType|SA|S}} Use the arrow keys to set your target, then release the key to bomb the area. Crosshair aiming and shooting range is visible to enemies. Invincible while targeting.
|-
|-
|
|
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{{ADSquareSkill}}
{{ADSquareSkill}}


{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Class           !! Level Required !! Skill Requirement
! Class !! Level Required !! Skill Requirement
|-
|-
| [[Tactical Trooper]] || 45 || {{SkillText|SkillQuest|3}}
| [[Tactical Trooper]] || 45 || {{SkillText|SkillQuest|3}}
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Mode !! Explosion (Magical) !! Max Hits !! Ammo Usage !! MP Usage !! Cooldown
! Mode !! Blast (Magical) !! Max Hits Per Missile !! Missile Count !! Max Targeting Duration !! Cannonball Consumption !! MP Usage !! Cooldown
|-  
|-
! colspan=6 | Normal
| colspan="8" | '''Normal'''
|-  
|-  
| '''{{PvE}}''' || 970% || rowspan=2 | 15 || rowspan=2 | 6 || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
| '''{{PvE}}''' || 970% || rowspan=2 | 2 || rowspan=2 | 15 || rowspan=2 | 11 Seconds || rowspan=2 | 6 || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
|-
|-
| '''{{PvP}}''' || 309%
| '''{{PvP}}''' || 309%
|-
| colspan="8" | '''[Enhanced]'''
|-  
|-  
! colspan=6 | [Enhanced]
| '''{{PvE}}''' || 1041% || rowspan=2 | 2 || rowspan=2 | 15 || rowspan=2 | 11 Seconds || rowspan=2 | 6 || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
|-
| '''{{PvE}}''' || 1041% || rowspan=2 | 15 || rowspan=2 | 6 || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
|-
|-
| '''{{PvP}}''' || 396%
| '''{{PvP}}''' || 396%
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Enhanced Artillery Strike - Missile Shower !! colspan=2 | Critical Artillery Strike - Missile Shower
! Enhanced Artillery Strike - Missile Shower !! colspan=2 | Critical Artillery Strike - Missile Shower
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! rowspan=2 | Attribute Effect !! rowspan=2 | Attribute Effect !! Details
! Attribute Effect !! Attribute Effect !! MP Usage
|- style="background:{{ColorSel|CharLight|Chung}}"
! MP Usage
|-
|-
| {{SkillText|Enhanced|80}} || {{SkillText|Critical|110}} || 220 MP  
| {{SkillText|Enhanced|80}} || {{SkillText|Critical|110}} || 220 MP  
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== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{:Modified Warhead}}
|- style="background:{{ColorSel|CharLight|Chung}}"
{{:Mobile Shelling}}
! rowspan=2 | Mode !! colspan=2 | Regular !! colspan=2 | [[Modified Warhead]]/[[Mobile Shelling]] 6 Enhanced Cannonballs
 
|- style="background:{{ColorSel|CharLight|Chung}}"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
! Normal !! Enhanced !! Normal !! Enhanced
|-
! rowspan=3 | Mode !! colspan=4 | Base !! colspan=4 | [[Modified Warhead]]/[[Mobile Shelling]]
|-
! colspan=2 | Normal !! colspan=2 | Enhanced !! colspan=2 | Normal !! colspan=2 | Enhanced
|-
! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max
|-  
|-  
! {{PvE}}  
| {{PvE}}  
| {{formatnum:{{#expr: 1041*15}}}}% || {{formatnum:{{#expr: 1041*15*0.8}}}}%
| {{formatnum:{{#expr: 1041*15}}}}% || {{formatnum:{{#expr: 1041*30}}}}%
| {{formatnum:{{#expr: 1041*15*1.2*1.3}}}}% || {{formatnum:{{#expr: 1041*15*0.8*1.2*1.3}}}}%
| {{formatnum:{{#expr: 1041*15*0.8}}}}% || {{formatnum:{{#expr: 1041*30*0.8}}}}%
| {{formatnum:{{#expr: 1041*{{#arrayindex:Modified Warhead|0}}*15}}}}% ~ {{formatnum:{{#expr: 1041*{{#arrayindex:Modified Warhead|0}}*(1+({{#arrayindex:Mobile Shelling|1}}*6))*15 round2}}}}% || {{formatnum:{{#expr: 1041*{{#arrayindex:Modified Warhead|0}}*30}}}}% ~ {{formatnum:{{#expr: 1041*{{#arrayindex:Modified Warhead|0}}*(1+({{#arrayindex:Mobile Shelling|1}}*6))*30}}}}%
| {{formatnum:{{#expr: 1041*{{#arrayindex:Modified Warhead|0}}*15*0.8}}}}% ~ {{formatnum:{{#expr: 1041*{{#arrayindex:Modified Warhead|0}}*(1+({{#arrayindex:Mobile Shelling|1}}*6))*15*0.8 round2}}}}% || {{formatnum:{{#expr: 1041*{{#arrayindex:Modified Warhead|0}}*30*0.8 round2}}}}% ~ {{formatnum:{{#expr: 1041*{{#arrayindex:Modified Warhead|0}}*(1+({{#arrayindex:Mobile Shelling|1}}*6))*30*0.8 round2}}}}%
|-  
|-  
! {{PvP}}  
| {{PvP}}  
| {{formatnum:{{#expr: 396*15}}}}% || {{formatnum:{{#expr: 396*15*0.8}}}}%
| {{formatnum:{{#expr: 396*15}}}}% || {{formatnum:{{#expr: 396*30}}}}%
| {{formatnum:{{#expr: 396*15*1.2*1.3}}}}% || {{formatnum:{{#expr: 396*15*0.8*1.2*1.3}}}}%
| {{formatnum:{{#expr: 396*15*0.8}}}}% || {{formatnum:{{#expr: 396*30*0.8}}}}%
| {{formatnum:{{#expr: 396*{{#arrayindex:Modified Warhead|0}}*15}}}}% ~ {{formatnum:{{#expr: 396*{{#arrayindex:Modified Warhead|1}}*(1+({{#arrayindex:Mobile Shelling|1}}*6))*15}}}}% || {{formatnum:{{#expr: 396*{{#arrayindex:Modified Warhead|1}}*30}}}}% ~ {{formatnum:{{#expr: 396*{{#arrayindex:Modified Warhead|1}}*(1+({{#arrayindex:Mobile Shelling|1}}*6))*30}}}}%
| {{formatnum:{{#expr: 396*{{#arrayindex:Modified Warhead|1}}*15*0.8}}}}% ~ {{formatnum:{{#expr: 396*{{#arrayindex:Modified Warhead|1}}*(1+({{#arrayindex:Mobile Shelling|1}}*6))*15*0.8 round2}}}}% || {{formatnum:{{#expr: 396*{{#arrayindex:Modified Warhead|1}}*30*0.8}}}}% ~ {{formatnum:{{#expr: 396*{{#arrayindex:Modified Warhead|1}}*(1+({{#arrayindex:Mobile Shelling|1}}*6))*30*0.8 round2}}}}%
|}
|}
*Does not account for splash damage.
*Average assumes 15 hits.
*Modified damage ranges from 0 to 6 enhanced cannonballs consumed.
<br>
<br>


== Related Skills ==
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1"
|-
|-
| width="40" | [[Image:ConvertedWarhead.png]]  
| width="40" | [[File:ConvertedWarhead.png]]  
| align="center" width="150" | [[Modified Warhead]]
| align="center" width="150" | [[Modified Warhead]]
| width="40" | [[Image:Reload.png]]  
| width="40" | [[File:Reload.png]]  
| align="center" width="150" | [[Reload Mastery]]
| align="center" width="150" | [[Reload Mastery]]
| width="40" | [[File:MAM.png]]  
| width="40" | [[File:MAM.png]]  
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== Tips and Details ==
== Tips and Details ==
*This skill is boosted by [[Mobile Shelling#Red Cannonball Skill Boost|red cannonballs]].
*You can move the targeting reticle around with the arrow keys as long as the skill key is held down, up to a maximum of 11 seconds.
*To aim, hold down the skill key after activation and use the arrow keys to aim with the reticle. The skill will automatically fire after 11 seconds.
**While moving the reticle around around curves on top of platforms, the center of the reticle will determine what path it will take.
**Everyone can see the reticle.
**The reticle is affected by lag which may cause it to stutter while moving, especially when moving it in smaller increments.
**The reticle is affected by lag. Under these conditions, aiming becomes fidgety and delayed instead of smooth and immediate.
*If the skill key is never let go, the skill will simply cancel itself and no cannonballs will be consumed.
**The reticle tends to get stuck if used or directed into a sharp corner in the stage.
*The missiles will fall right through any platforms above the designated area, until they then hit a platform or solid ground.
*Rockets bomb the area in a random pattern over a moderately sized area making full hits nearly impossible on smaller foe.
*The missiles will hit once when passing through any enemies, and then a second time once they land and explode. Enemies can be hit by the impact blast even if the missiles itself missed, so the overall damage remains relatively consistent even on smaller targets, despite their random pattern.
**12 hits is the highest hit count achieved on Giant Training Monkey, but this is rare.
**On average, enemies will be hit around 15 times in total. Only wide enough enemies can take full damage from this skill.
*Rockets will hit below platforms if that area is targeted.
**The explosion that occurs when a missile comes in contact with an enemy deals splash damage, allowing it to deal high amounts of damage on tightly grouped enemies.
*Note that the bombs will explode at the nearest platform to the reticle (plus/minus 1 platform)
<br>
<br>


== Gallery ==
== Gallery ==
<gallery>
<gallery>
File:AStrikeEU.png|Skill icon in UK.
File:AStrikeEU.png|Old skill icon in UK.
</gallery>
</gallery>
<br>
<br>
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== Trivia ==
== Trivia ==
*Before [[The Evolution/2 - Skill Tree Reorganization|Evolution 2]], [[Artillery Strike - Missile Shower]] was a [[Deadly Chaser]] skill known as [[Artillery Strike]].
*Before [[The Evolution/2 - Skill Tree Reorganization|Evolution 2]], [[Artillery Strike - Missile Shower]] was a [[Deadly Chaser]] skill known as [[Artillery Strike]].
*In UK server, the hint in the skill icon shows "Caution", not "WARNING".
*Prior to the EU servers merging into one server, the icon on the UK server would read "Caution" instead of "WARNING".
<br>
<br>


== Old Version ==
== Old Version ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|-
|-
! width="300px" | Video
! width="300px" | Video
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<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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*Casting animation changed.
*Casting animation changed.
|-
|-
| 07/04/2013 || - || colspan=2 align="left" |  
| 07/04/2013 || 07/04/2013 || colspan=2 align="left" |  
*Hitbox in platform terrain changed.
*Hitbox in platform terrain changed.
|-
|-
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*{{buff|Rockets fall if reticle reaches maximum distance.}}
*{{buff|Rockets fall if reticle reaches maximum distance.}}
*{{buff|Rockets will descend through all platforms.}}
*{{buff|Rockets will descend through all platforms.}}
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
*{{nerf|Cannonball usage increased from 5 to 6.}}
*{{nerf|Cannonball usage increased from 5 to 6.}}
|-
|-
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*None
*None
| align="left" |  
| align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 07/09/2015 || - || colspan=2 align="left" |  
| 07/09/2015 || - || colspan=2 align="left" |  
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*Fixed camera getting stuck on [[Adrian's Palace|Herbaon]] in certain situations.
*Fixed camera getting stuck on [[Adrian's Palace|Herbaon]] in certain situations.
|-
|-
| 04/27/2017 || - || colspan=2 align="left" |  
| 04/27/2017 || 05/10/2017 || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 02/22/2018 || - || colspan=2 align="left" |  
| 02/22/2018 || rowspan=2 | 04/18/2018 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
| 04/05/2018 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |  
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |  
*{{buff|Invincibility frames added while aiming.}}
*{{buff|Invincibility frames added while aiming.}}
*{{buff|Missiles will pierce through targets.}}
*{{buff|Missiles will pierce through targets.}}
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
| 03/17/2022 || 04/13/2022 || colspan=2 align="left" |
*Fixed casting speed being slower during Awakening.
|}
|}
<br>
<br>
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}}
}}
<br>
<br>
 
{{SkillNav - Tactical Trooper}}
{{TTSkills}}
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