Artillery Strike - Missile Shower: Difference between revisions
Artillery Strike - Missile Shower (view source)
Revision as of 13:31, 19 December 2013
, 19 December 2013impact damage is not included.
m (Minor (Each missile deals two hits; one for impact and one for the explosion)) |
Shironsaki (talk | contribs) (impact damage is not included.) |
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! Skill Level !! Level Required !! Damage (Magical) !! Total Damage !! MP Usage !! Cooldown | ! Skill Level !! Level Required !! Damage (Magical) !! Total Damage !! MP Usage !! Cooldown | ||
|- | |- | ||
| align="left" | 1 || rowspan="2" | 55 || 445% x | | align="left" | 1 || rowspan="2" | 55 || 445% x 15 || 6675% || rowspan="7" | 200 MP || rowspan="7" | 13 seconds | ||
|- | |- | ||
| align="left" | 2 || 478% x | | align="left" | 2 || 478% x 15 || 7170% | ||
|- | |- | ||
| align="left" | 3 || 58 || 511% x | | align="left" | 3 || 58 || 511% x 15 || 7665% | ||
|- | |- | ||
| align="left" | 4 || 62 || 545% x | | align="left" | 4 || 62 || 545% x 15 || 8175% | ||
|- | |- | ||
| align="left" | 5 || 66 || 578% x | | align="left" | 5 || 66 || 578% x 15 || 8670% | ||
|- | |- | ||
| align="left" | 6 || 70 || 611% x | | align="left" | 6 || 70 || 611% x 15 || 9165% | ||
|- | |- | ||
| align="left" | 7 || 74 || 645% x | | align="left" | 7 || 74 || 645% x 15 || 9675% | ||
|} | |} | ||
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== Tips and Details == | == Tips and Details == | ||
*You need a minimum of 5 cannonballs to activate this skill. | *You need a minimum of 5 cannonballs to activate this skill. | ||
* | *Its damage is further increased by [[Converted Warhead]]. | ||
*To aim, hold down the skill key after activation and use the arrow keys to aim with the cross-hair. | *To aim, hold down the skill key after activation and use the arrow keys to aim with the cross-hair. | ||
**The skill will automatically carry out whichever action corresponds to the color of the cross-hair after 11 seconds. | **The skill will automatically carry out whichever action corresponds to the color of the cross-hair after 11 seconds. | ||
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**Super armor is activated while targeting; though the targeting cannot be interrupted, you are still susceptible to damage. It's best to use this in situations where you are less likely to be attacked e.g. from a safe distance in PvE/team PvP matches. You cannot be harmed while shooting the signal flare. | **Super armor is activated while targeting; though the targeting cannot be interrupted, you are still susceptible to damage. It's best to use this in situations where you are less likely to be attacked e.g. from a safe distance in PvE/team PvP matches. You cannot be harmed while shooting the signal flare. | ||
*Missiles will rain down randomly over a large area, making full hits nearly impossible on smaller targets. | *Missiles will rain down randomly over a large area, making full hits nearly impossible on smaller targets. | ||
*It is recommended to aim at a area without platforms above the cross-hair as missiles will not pass through platforms. | *It is recommended to aim at a area without platforms above the cross-hair as missiles will not pass through platforms. | ||
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