Artillery Strike - Quantum Ballista: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
*It should be noted that lag can affect your aiming substantially. Depending on the level of lag, the aiming reticle may move several seconds after input, not move at all, or in cases of extreme lag, the aiming reticle may never show up or fail to deal damage completely.
*It should be noted that lag can affect your aiming substantially. Depending on the level of lag, the aiming reticle may move several seconds after input, not move at all, or in cases of extreme lag, the aiming reticle may never show up or fail to deal damage completely.
*When shooting the missile, it will attach itself to the floor layer that was closest to the reticle when fired.
**Its also possible for your camera angle to get stuck in-place if there's too much lag, this can oftenly be fixed by a room transition, waiting around 10 secs or using the Skill again.
*When shooting the missile, it will attach itself to the closest floor layer below the reticle.
**The explosion's hitbox has the same range '''below''' the graphics, as the skill has a sphere-shaped hitbox.
**The explosion's hitbox has the same range '''below''' the graphics, as the skill has a sphere-shaped hitbox.
***This also makes the skill able to inflict damage on enemies across a reasonable distance along the Z-axis, such as being able to hit mobs in the opposite branching paths in [[11-6|Forgotten Elrian Sanctum]].
***This also makes the skill able to inflict damage on enemies across a reasonable distance along the Z-axis, such as being able to hit mobs in the opposite branching paths in [[11-6|Forgotten Elrian Sanctum]].
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