Artillery Strike - Quantum Ballista/ModA: Difference between revisions

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*Unlike its regular variant, this skill has automatic lock-on, smaller blast radius, and cannot be delayed or lock onto enemies behind Chung.
*Unlike its regular variant, this skill has automatic lock-on, smaller blast radius, and cannot be delayed or lock onto enemies behind Chung.
**The skill freeze lingers enough for most of the shells to collide, unlike its regular variant.
**The skill freeze lingers enough for most of the shells to collide, unlike its regular variant.
*The skill's lock-on range seems to be that of a cube from where Chung is standing. The frontal range is roughly 2 screens, the vertical range is about 5 platforms, and the depth range is estimated to be that of the distance in the branching paths in the last pre-Boss room in [[11-6|Forgotten Elrian Sanctum]].
*The skill's lock-on range seems to be that of a cube from where Chung is standing. The frontal range is roughly 2 screens, the vertical range is about 5 platforms, and the depth range is estimated to be that of the distance in the branching paths in the last pre-Boss room in [[Forgotten Elrian Sanctum]].
*The lock-on reticle is only indicative of the targeted enemy, '''not''' where a missile is going to land.
*The lock-on reticle is only indicative of the targeted enemy, '''not''' where a missile is going to land.
**As long as the target's missile hasn't started its descent, it will actively track its target's positioning, even if they're behind or a huge distance away from Chung or the initial lock-on position.
**As long as the target's missile hasn't started its descent, it will actively track its target's positioning, even if they're behind or a huge distance away from Chung or the initial lock-on position.
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