Artillery Strike - Quantum Ballista/ModA: Difference between revisions
Artillery Strike - Quantum Ballista/ModA (view source)
Revision as of 21:38, 18 December 2019
, 18 December 2019Text replacement - "Forgotten Elrian Sanctum" to "Forgotten Elrian Sanctum"
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*Unlike its regular variant, this skill has automatic lock-on, smaller blast radius, and cannot be delayed or lock onto enemies behind Chung. | *Unlike its regular variant, this skill has automatic lock-on, smaller blast radius, and cannot be delayed or lock onto enemies behind Chung. | ||
**The skill freeze lingers enough for most of the shells to collide, unlike its regular variant. | **The skill freeze lingers enough for most of the shells to collide, unlike its regular variant. | ||
*The skill's lock-on range seems to be that of a cube from where Chung is standing. The frontal range is roughly 2 screens, the vertical range is about 5 platforms, and the depth range is estimated to be that of the distance in the branching paths in the last pre-Boss room in [[ | *The skill's lock-on range seems to be that of a cube from where Chung is standing. The frontal range is roughly 2 screens, the vertical range is about 5 platforms, and the depth range is estimated to be that of the distance in the branching paths in the last pre-Boss room in [[Forgotten Elrian Sanctum]]. | ||
*The lock-on reticle is only indicative of the targeted enemy, '''not''' where a missile is going to land. | *The lock-on reticle is only indicative of the targeted enemy, '''not''' where a missile is going to land. | ||
**As long as the target's missile hasn't started its descent, it will actively track its target's positioning, even if they're behind or a huge distance away from Chung or the initial lock-on position. | **As long as the target's missile hasn't started its descent, it will actively track its target's positioning, even if they're behind or a huge distance away from Chung or the initial lock-on position. |