Assault Kick: Difference between revisions

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__NOTOC__{{Languages|Assault Kick}}
{{#ev:youtube|Ao8UkmwFLDo|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:Assault Kick.PNG]]<br>
| [[File:RenaSkill5.png]]
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Magical]'''
| {{SkillType|SA|T}} Flip and strike an enemy down then flip again. Launches the enemy hit by the shockwave of the back flip kick.
|-
|
| {{SkillText|Nature|1}}
|-
|
| {{SkillText|True|1.2}}
|}
|}
<br>  
<br>  


== Prerequisites  ==
== Requirements ==
 
{{PreStart}}
{{PreRow|Class=Rena|Master=5|SP=N/A|Skill=N/A|Req=N/A}}
{{PreEnd}}


{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|-
! Class !! Level Required
|-
| [[Rena]] || 15
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
|-
| style="border-style: solid; border-width: 1px;" | '''Skill Lv'''
! rowspan=2 | Mode !! colspan=3 | Damage (Physical) !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
| style="border-style: solid; border-width: 1px;" | <span style="font-weight: bold;">MP Usage</span><br>
| style="border-style: solid; border-width: 1px;" | '''Max hit''' 
| style="border-style: solid; border-width: 1px;" | '''Cool Down'''
| style="border-style: solid; border-width: 1px;" | '''Damage'''
|-
|-
| style="border-style: solid; border-width: 1px;" | 1 
! Stomp !! Rising Kick !! Shockwave
| style="border-style: solid; border-width: 1px;" rowspan="7" | 200 MP
| style="border-style: solid; border-width: 1px;" rowspan="7" | 2 hits <br>
| style="border-style: solid; border-width: 1px;" rowspan="7" |
<br>10 seconds<br> <br>
| style="border-style: solid; border-width: 1px;" rowspan="1" | deals 292% each hit
|-
|-
| style="border-style: solid; border-width: 1px;" | 2
| colspan="6" | '''Normal'''
| rowspan="1" |  
|-
|-
| style="border-style: solid; border-width: 1px;" | 3
| {{PvE}} || 813% || 1029% || 257% || rowspan="2" | 70 MP || rowspan="2" | 7 Seconds
| rowspan="1" |  
|-
|-
| style="border-style: solid; border-width: 1px;" | 4
| {{PvP}} || 278% || 351% || 87%
| rowspan="1" |  
|-
|-
| style="border-style: solid; border-width: 1px;" | 5 (M)
| colspan="6" | '''[Enhanced]'''
| rowspan="1" |  
|-
|-
| style="border-style: solid; border-width: 1px;" | 6
| {{PvE}} || 976% || 1234% || 310% || rowspan="2" | 70 MP || rowspan="2" | 7 Seconds
| rowspan="1" |  
|-
|-
| style="border-style: solid; border-width: 1px;" | 7
| {{PvP}} || 333% || 422% || 106%
| rowspan="1" |  
|}
|}
<br>
== [[Skill Traits]] ==
{{Traits|Rena|Assault Kick|Empowered, Light|mp=70}}
<br>
== Total Damage ==
{{Damage|true|Rena
|dmg=976, 1234, 310
|pvp_dmg=333, 422, 106
|empowered=true
|passive1=Hawk Eye
|suffix1=([[Daybreaker]])
}}
<br>


<br>  
== Related Skills ==
{| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;"
|-
| valign="top" |
===[[Daybreaker]]===
{{SkillTable
|i=1|
SnipingRangerPassive1.png; Hawk Eye;
}}
|}
<br>


== Tips and Details ==
== Tips and Details ==
*While it is unknown if it is a bug or not, this skill is capable of hitting enemies a lot higher than the primary hitbox would imply.
**This can be abused in PvP, as your enemy might not expect getting hit by this skill if cast on a lower platform.
<br>


*
== Gallery ==
<gallery>
File:AssaultKickOld.png|Old Icon of '''Assault Kick'''.
</gallery>
<br>


{{ReSkills}}
== Updates ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|-
! colspan=2 | Date !! colspan=2 | Changes
|-
! KR !! NA !! PvE !! PvP
|-
| 12/27/2007 || 05/04/2011 || colspan=2 align="left" |
*'''Assault Kick''' added.
|-
| 11/07/2013 || 02/12/2014 || colspan=2 align="left" |
*'''Rising Kick''' changed to give a long hitstun instead of launching.
|-
| 07/23/2015 || 12/16/2015 || colspan=2 align="left" |
*'''Rising Kick''' changed to launch again.
*Distance travelled when using the skill lowered.
|-
| 12/29/2016 || 01/11/2017 || colspan=2 align="left" |
*{{buff|'''Stomp''' damage increased.}}
*{{buff|'''Rising Kick''' damage increased.}}
*{{nerf|'''Shockwave''' damage decreased.}}
|-
| 04/27/2017 || 05/10/2017 || align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*{{nerf|'''Rising Kick''' damage decreased.}}
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|}
<br>
 
== Alternative Names ==
{{AlternateLanguages
|Color={{ColorSel|CharLight|Rena}}
|KR=어설트 킥              |KRName=Assault Kick
|CN=流星之舞          |CNName=Meteor Dance
|FR=Coup retors |FRName=Sneaky Strike
|UK=Treacherous Kick
|DE=Hinterhältiger Kick |DEName=Sneaky Kick
|IT=Calcio Subdolo |ITName=Sneaky Kick
|JP=アサルトキック |JPName=Assault Kick
|BR=Chute Ascendente |BRName=Rising Kick
|ES=Patada engañosa |ESName=Sneaky Kick
|PL=Kopniak Podstępu |PLName=Sneaky Kick
}}
<br>
{{SkillNav - Rena}}
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