Assault Slash: Difference between revisions

Line 100: Line 100:
== Tips and Details ==
== Tips and Details ==
* Assault Slash knocks opponents down before the last few hits, so it's best used against [[Stoic]]/[[Elements#Light (Petrify)|Petrified]] enemies.
* Assault Slash knocks opponents down before the last few hits, so it's best used against [[Stoic]]/[[Elements#Light (Petrify)|Petrified]] enemies.
* In PvP, it's also possible to connect all hits if the opponent is knocked off a platform with it, since the remaining hits will connect while the opponent is falling. It should also be noted that, unlike in PvE, there's no damage reduction when a knocked-down opponent gets hit, <b>as long as the knocked-down target is still airborne</b>, else the hits will plainly miss.
* [[Assault Slash]] has a very narrow vertical range; even a small jump can cause it to miss.
* As a thrusting attack, Assault Slash has a very narrow vertical range; even a small jump can cause it to miss.
* If used while inflicted with [[Status Effects|Frostbite]], the number of hits increases to 10 (needs reconfirmation for KR after a certain patch was released) (with/without note).  
* If used while inflicted with [[Status Effects|Frostbite]], the number of hits increases to 10 (needs reconfirmation for KR after a certain patch was released) (with/without note).  
* In [[Awakening Mode]], the lunge distance is extended substantially.
* In [[Awakening Mode]], the lunge distance is extended substantially.


{{ElSkills}}
{{ElSkills}}
1,180

edits