Attributing Equipment: Difference between revisions
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→File:Dark Icon.png Dark (Plagued)
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===== Updates ===== | ===== Updates ===== | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
* | |- style="background:{{ColorSel|Element|Fire}}" | ||
* | ! colspan=2 | Date !! rowspan=2 | Changes | ||
|- style="background:{{ColorSel|Element|Fire}}" | |||
* | ! KR !! NA | ||
* | |- | ||
*12/01/2016 | | 11/03/2016 || - || align="left" | | ||
*{{buff|MP Burn effect added.}} | |||
*{{buff|Damage increased.}} | |||
* | *{{buff|Based on weapon's attack power.}} | ||
*{{buff|Activation Chance Increase when stacking effect added.}} | |||
*{{nerf|Duration decreased.}} | |||
|- | |||
| 12/01/2016 || - || align="left" | | |||
*Based on the weapon attack as if it was +0 in Free Channel. | |||
|- | |||
| 08/24/2017 || 09/13/2017 || align="left" | | |||
*{{nerf|Damage decreased.}} | |||
|} | |||
<br> | <br> | ||
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===== Updates ===== | ===== Updates ===== | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
**Changed from Movement Speed Decrease to Action Speed Decrease. | |- style="background:{{ColorSel|Element|Water}}" | ||
! colspan=2 | Date !! rowspan=2 | Changes | |||
|- style="background:{{ColorSel|Element|Water}}" | |||
**Fixed issue where Defense Reduction amount is not affected by Water Resistant. | ! KR !! NA | ||
|- | |||
| 11/03/2016 || - || align="left" | | |||
* | *{{buff|Activation Chance Increase when stacking effect added.}} | ||
* | *Changed from Movement Speed Decrease to Action Speed Decrease. | ||
|- | |||
| 12/01/2016 || - || align="left" | | |||
*{{nerf|Defense Reduction decreased.}} | |||
*Fixed issue where Defense Reduction amount is not affected by Water Resistant. | |||
|- | |||
| 08/24/2017 || 09/13/2017 || align="left" | | |||
*{{nerf|Duration fixed at 10 seconds.}} | |||
*{{nerf|Defense Reduction decreased.}} | |||
|} | |||
<br> | <br> | ||
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===== Updates ===== | ===== Updates ===== | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
* | |- style="background:{{ColorSel|Element|Nature}}" | ||
! colspan=2 | Date !! rowspan=2 | Changes | |||
* | |- style="background:{{ColorSel|Element|Nature}}" | ||
* | ! KR !! NA | ||
* | |- | ||
* | | 06/30/2016 || - || align="left" | | ||
*12/01/2016 | *{{buff|Nature Resistance will also increase player's resistance towards Slow.}} | ||
|- | |||
| 11/03/2016 || - || align="left" | | |||
* | *{{buff|Duration increased.}} | ||
* | *{{buff|Damage increased.}} | ||
*{{buff|Based on weapon's attack power.}} | |||
* | *{{buff|Activation Chance Increase when stacking effect added.}} | ||
*Changed from Action Speed Decrease to Movement/Jump Speed Decrease. | |||
|- | |||
| 12/01/2016 || - || align="left" | | |||
*Based on the weapon attack as if it was +0 in Free Channel. | |||
|- | |||
| 04/27/2017 || 09/13/2017 || align="left" | | |||
*{{nerf|Jump Speed Reduction removed.}} | |||
*{{nerf|Movement Speed Reduction decreased.}} | |||
|- | |||
| 08/24/2017 || 09/13/2017 || align="left" | | |||
*{{nerf|Damage decreased.}} | |||
|} | |||
<br> | <br> | ||
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===== Updates ===== | ===== Updates ===== | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
* | |- style="background:{{ColorSel|Element|Wind}}" | ||
! colspan=2 | Date !! rowspan=2 | Changes | |||
* | |- style="background:{{ColorSel|Element|Wind}}" | ||
! KR !! NA | |||
|- | |||
| 04/21/2016 || - || align="left" | | |||
*{{buff|Wind Resistance will also increase player's resistance towards Bleed.}} | |||
|- | |||
| 11/03/2016 || - || align="left" | | |||
*{{buff|Based on weapon's attack power.}} | |||
*Fixed issue where damage becomes 2x. | |||
|- | |||
| 12/01/2016 || - || align="left" | | |||
*Based on the weapon attack as if it was +0 in Free Channel. | |||
|} | |||
<br> | <br> | ||
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===== Updates ===== | ===== Updates ===== | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
* | |- style="background:{{ColorSel|Element|Light}}" | ||
! colspan=2 | Date !! rowspan=2 | Changes | |||
* | |- style="background:{{ColorSel|Element|Light}}" | ||
! KR !! NA | |||
* | |- | ||
* | | - || - || align="left" | | ||
*{{nerf|Defense Increase effect removed.}} | |||
|- | |||
| 06/30/2016 || - || align="left" | | |||
*{{buff|Light Resistance will also increase player's resistance towards Stun.}} | |||
|- | |||
| 11/03/2016 || - || align="left" | | |||
*{{buff|Attack Decrease when [[Status Effects|Petrifying]] is ended effect added.}} | |||
*{{buff|Duration increased.}} | |||
|- | |||
| 12/15/2016 || - || align="left" | | |||
*Fixed issue where Attack Decrease not work for monsters. | |||
|} | |||
<br> | <br> | ||
==== [[File:Dark Icon.png]] Dark (Plagued) ==== | ==== [[File:Dark Icon.png]] Dark (Plagued) ==== | ||
[[File:DarkELSTONE.png|thumb|El Shard ( | [[File:DarkELSTONE.png|thumb|El Shard (Dark)]] | ||
Dark drains a certain amount of HP and MP from enemies. Increasing its level of enchantment raises its chance of effect and the amount of HP and MP it drains. Dark works well with all characters but works especially well with characters that have multiple-hit moves, such as [[Blade Master]], [[Infinity Sword]], and [[Optimus]], or have long-ranged attacks that hit multiple enemies, such as [[Armageddon Blade]] or passives such as [[Vibe Shot]]. | Dark drains a certain amount of HP and MP from enemies. Increasing its level of enchantment raises its chance of effect and the amount of HP and MP it drains. Dark works well with all characters but works especially well with characters that have multiple-hit moves, such as [[Blade Master]], [[Infinity Sword]], and [[Optimus]], or have long-ranged attacks that hit multiple enemies, such as [[Armageddon Blade]] or passives such as [[Vibe Shot]]. | ||
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===== Updates ===== | ===== Updates ===== | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
* | |- style="background:{{ColorSel|Element|Dark}}" | ||
! colspan=2 | Date !! rowspan=2 | Changes | |||
* | |- style="background:{{ColorSel|Element|Dark}}" | ||
! KR !! NA | |||
|- | |||
| 11/03/2016 || - || align="left" | | |||
*{{nerf|MP Drain decreased.}} | |||
|- | |||
| 04/27/2017 || - || align="left" | | |||
*{{nerf|MP Drain decreased.}} | |||
|} | |||
<br> | <br> | ||
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== General Updates == | == General Updates == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
* | |- style="background-color: {{ColorSel|Misc}}" | ||
! colspan=2 | Date !! rowspan=2 | Changes | |||
* | |- style="background-color: {{ColorSel|Misc}}" | ||
! KR !! NA | |||
|- | |||
* | | - || - || align="left" | | ||
*{{buff|3 elements become available for weapons, 2 elements become available for armors.}} | |||
|- | |||
| 11/03/2016 || - || align="left" | | |||
*{{buff|4 elements become available for weapons, 3 elements become available for armors.}} | |||
*The estimated probability of yielding a certain el shard from solving an el shard (mystery) changed to be same. | |||
|- | |||
| 08/24/2017 || 09/13/2017 || align="left" | | |||
*{{nerf|Elemental Resistance effectiveness decreased. All resistance is 20% less effective.}} | |||
|} | |||
<br> | <br> | ||
{{Guides}} | {{Guides}} |