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Attributing Equipment: Difference between revisions

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m (Text replacement - "|Conviction||ed|icon=no" to "105|Conviction||ed|icon=no")
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[[File:FireELSTONE.png|thumb|El Shard (Fire)]]
[[File:FireELSTONE.png|thumb|El Shard (Fire)]]
Fire inflicts {{se|102|Burning||ed|icon=no}}, which drastically deals damage and MP burn over time. Increasing its enchantment level raises its chance of effect and the potency of damage it deals. Fire is the perfect damage addition when up against enemies with massive amounts of health. Although deadly in PvP, this element has had a drastic increase in people who stack up against it since Veteran Commander was released. Fire works especially well with fast attacking characters and high base attack power, like [[Elsword]], [[Nova Imperator]], and [[Oz Sorcerer]]. It is possible for the burn to kill enemies.  
Fire inflicts {{se|102|Burning||ed|icon=no}}, which drastically deals damage and MP burn over time. Increasing its enchantment level raises its chance of effect and the potency of damage it deals. Fire is the perfect damage addition when up against enemies with massive amounts of health. Although deadly in PvP, this element has had a drastic increase in people who stack up against it since Veteran Commander was released. Fire works especially well with fast attacking characters and high base attack power, like [[Elsword]], [[Nova Imperator]], and [[Oz Sorcerer]]. It is possible for the burn to kill enemies.  
Additionally, Fire Resistance will also increase the player's resistance towards {{se||Burn|tt=no}}.
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[[File:IceELSTONE.png|thumb|El Shard (Water)]]
[[File:IceELSTONE.png|thumb|El Shard (Water)]]
Water inflicts {{se|104|Freezing||ed|icon=no}}, which drastically decreases Action Speed and lowers the enemy's defense stats. This will also reduce the knockback distance that enemies will travel. Increasing its enchantment level highly will raise its chance of effect. Water makes it a good compromise for PvP. Water works especially well with characters that utilize trapping, such as [[Daybreaker]], [[Twilight]], and [[Aether Sage]]. It is also particularly useful for dungeons where enemies have high defenses.
Water inflicts {{se|104|Freezing||ed|icon=no}}, which drastically decreases Action Speed and lowers the enemy's defense stats. This will also reduce the knockback distance that enemies will travel. Increasing its enchantment level highly will raise its chance of effect. Water makes it a good compromise for PvP. Water works especially well with characters that utilize trapping, such as [[Daybreaker]], [[Twilight]], and [[Aether Sage]]. It is also particularly useful for dungeons where enemies have high defenses.
Additionally, Water Resistance will also increase the player's resistance towards {{se||Extreme Coldness|tt=no}}, {{se||Freeze|tt=no||label=no}}{{se|562|Freeze||ed|tt=no}}, {{se|097|Bubble Aura||ed|tt=no}}, {{se|355|Penetrating Will||ed|tt=no}} from [[Blatt Blume]], and {{se|520|Weak Icerite||ed|tt=no}}.
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Nature inflicts {{se|103|Poisoning||ed|icon=no}}, which slightly decreases Movement/Jump Speed and deals slight damage over time. Increasing its enchantment level raises its chance of effect and the potency of damage it deals. Although not as strong as Fire, Nature makes it very difficult for opponents to run away in PvP. People tend to stack up against this the most because of this movement crippling effect. Nature works especially well with fast attacking characters with high base attack power or characters that can lock combos, such as [[Knight Emperor]] and [[Anemos]]. [[Twilight]] also benefits from this greatly, as it helps her low damage output while gaining an advantage over high-speed opponents such as [[Furious Blade]] and [[Immortal]]. Like Fire, Nature can also kill.
Nature inflicts {{se|103|Poisoning||ed|icon=no}}, which slightly decreases Movement/Jump Speed and deals slight damage over time. Increasing its enchantment level raises its chance of effect and the potency of damage it deals. Although not as strong as Fire, Nature makes it very difficult for opponents to run away in PvP. People tend to stack up against this the most because of this movement crippling effect. Nature works especially well with fast attacking characters with high base attack power or characters that can lock combos, such as [[Knight Emperor]] and [[Anemos]]. [[Twilight]] also benefits from this greatly, as it helps her low damage output while gaining an advantage over high-speed opponents such as [[Furious Blade]] and [[Immortal]]. Like Fire, Nature can also kill.


Additionally, Nature Resistance will also increase the player's resistance towards {{se||Move Slowdown|tt=no}}.  
Additionally, Nature Resistance will also increase the player's resistance towards {{se||Poison|tt=no}}, {{se||Move Slowdown|tt=no|label=no}}{{se|352|Move Slowdown||ed|tt=no}}, {{se|107|Dryad's Fury||ed|tt=no}}, and {{se|115|Toxic||ed|tt=no}}.  
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==== [[File:Light Icon.png]] Light (Petrifying) ====
==== [[File:Light Icon.png]] Light (Petrifying) ====
[[File:LightELSTONE.png|thumb|El Shard (Light)]]
[[File:LightELSTONE.png|thumb|El Shard (Light)]]
Light inflicts {{se|105|Conviction||ed|icon=no}}, which petrifies enemies, stopping them mid-animation and leaving them open to attacks for a short period of time. Increasing its level of enchantment raises its chance of effect and the petrification duration. In dungeons, Petrifying's effect will reset monsters' hit counter after it wears off, allowing for longer combos before knocking them down. Being petrified is similar to having Super Armor. Light works especially well with strong one-hit attackers or fast multi-hit attackers such as [[Furious Blade]], [[Aether Sage]], and [[Add]]. However, this element can be disruptive and can cause early knockdowns in PvP due to bad timing, lag, or resistance. Unfortunately, it does not take a high amount of light resistance to cause this effect. Light Element has most use in dungeons, where it can completely stop an enemy or boss from moving.
Light inflicts {{se|105|Petrifying||ed|icon=no}}, which petrifies enemies, stopping them mid-animation and leaving them open to attacks for a short period of time. Increasing its level of enchantment raises its chance of effect and the petrification duration. In dungeons, Petrifying's effect will reset monsters' hit counter after it wears off, allowing for longer combos before knocking them down. Being petrified is similar to having Super Armor. Light works especially well with strong one-hit attackers or fast multi-hit attackers such as [[Furious Blade]], [[Aether Sage]], and [[Add]]. However, this element can be disruptive and can cause early knockdowns in PvP due to bad timing, lag, or resistance. Unfortunately, it does not take a high amount of light resistance to cause this effect. Light Element has most use in dungeons, where it can completely stop an enemy or boss from moving.


Additionally, Light Resistance will also increase the player's resistance towards {{se||Faint|tt=no}} and {{se|101|Blind||ed|icon=no|tt=no}} from [[Photon Flare]].
Additionally, Light Resistance will also increase the player's resistance towards {{se||Faint|tt=no}}, {{se|101|Blind||ed|icon=no|tt=no}} from [[Photon Flare]], and {{se|194|Electrocution||ed|tt=no}}.
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|Element|Light}}"
|- style="background:{{ColorSel|Element|Light}}"
! rowspan=2 | Level !! rowspan=2 | Activation Chance !! rowspan=2 | {{se|105|Conviction||ed|icon=no}} Duration !! colspan=2 | {{se|342|Stiff Body||ed}}
! rowspan=2 | Level !! rowspan=2 | Activation Chance !! rowspan=2 | {{se|105|Petrifying||ed|icon=no}} Duration !! colspan=2 | {{se|342|Stiff Body||ed}}
|- style="background:{{ColorSel|Element|Light}}"
|- style="background:{{ColorSel|Element|Light}}"
! Attack Decrease !! Duration
! Attack Decrease !! Duration
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|-
|-
| 11/03/2016 || 11/23/2016 || align="left" |  
| 11/03/2016 || 11/23/2016 || align="left" |  
*{{buff|Attack Decrease when {{se||Conviction}} is ended effect added.}}
*{{buff|Attack Decrease when {{se|105|Petrifying||ed|icon=no}} is ended effect added.}}
*{{buff|Duration increased.}}
*{{buff|Duration increased.}}
|-
|-
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