Attributing Equipment: Difference between revisions

Line 158: Line 158:


==== [[Image:LightELSTONE.png]]  Light (Shock) ====
==== [[Image:LightELSTONE.png]]  Light (Shock) ====
Light petrifies enemies, making them vulnerable to attacks for a short period of time. Increasing its level of enchantment raises its chance of effect, and the amount of time enemies are petrified. In dungeons, Shock's effect will reset monsters' hit counter after it wears off, allowing for longer combos before knocking them down. Being petrified is similar to having Super Armour. Light works especially well with high one-hit attackers like Sniping Rangers, High Magicians, and Code Exotics. Also good for Lord Knights. However, victims of petrification gain a 10% defense boost for the duration.
Light petrifies enemies, making them vulnerable to attacks for a short period of time. Increasing its level of enchantment raises its chance of effect, and the amount of time enemies are petrified. In dungeons, Shock's effect will reset monsters' hit counter after it wears off, allowing for longer combos before knocking them down. Being petrified is similar to having Super Armour. Light works especially well with high one-hit attackers like Sniping Rangers, High Magicians, and Code Exotics. Also good for Lord Knights. However, victims of petrification gain a 10% defense boost for the duration.(Both physical and magical defence apply)




Anonymous user