Attributing Equipment: Difference between revisions

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These elements' effects can be stacked up to three times each, hence the name of their group.
These elements' effects can be stacked up to three times each, hence the name of their group.




==== Fire ====
==== Fire ====
Fire drastically deals DoT (damage over time). Its effect can be stacked up to three times. Increasing its enchantment level raises its chance of effect, and the potency of damage it deals. Fire is the perfect damage addition when up against enemies with massive amounts of health. Although deadly in PvP, most players enchant their armour with Fire for resistance against it. Fire works especially well with fast attacking characters and high base attack power, like Elsword and Dark Magicians.
Fire drastically deals DoT (damage over time). Its effect can be stacked up to three times. Increasing its enchantment level raises its chance of effect, and the potency of damage it deals. Fire is the perfect damage addition when up against enemies with massive amounts of health. Although deadly in PvP, most players enchant their armour with Fire for resistance against it. Fire works especially well with fast attacking characters and high base attack power, like Elsword and Dark Magicians.


Fire (Lv1)5% Chance of Effect
Fire (Lv1)5% Chance of Effect
Stacked 1 Time: Deals ??% of the weapon's attack power over 10 seconds.
Stacked 1 Time: Deals ??% of the weapon's attack power over 10 seconds.
Stacked 2 Times: Deals ??% of the weapon's attack power over 10 seconds.
Stacked 2 Times: Deals ??% of the weapon's attack power over 10 seconds.
Stacked 3 Times: Deals ??% of the weapon's attack power over 10 seconds.
Stacked 3 Times: Deals ??% of the weapon's attack power over 10 seconds.


Master Fire (Lv2)8% Chance of Effect
Master Fire (Lv2)8% Chance of Effect
Stacked 1 Time: Deals ??% of the weapon's attack power over 10 seconds.
Stacked 1 Time: Deals ??% of the weapon's attack power over 10 seconds.
Stacked 2 Times: Deals ??% of the weapon's attack power over 10 seconds.
Stacked 2 Times: Deals ??% of the weapon's attack power over 10 seconds.
Stacked 3 Times: Deals ??% of the weapon's attack power over 10 seconds.
Stacked 3 Times: Deals ??% of the weapon's attack power over 10 seconds.


Triple Master Fire (Lv3)10% Chance of Effect
Triple Master Fire (Lv3)10% Chance of Effect
Stacked 1 Time: Deals ??% of the weapon's attack power over 10 seconds.
Stacked 1 Time: Deals ??% of the weapon's attack power over 10 seconds.
Stacked 2 Times: Deals ??% of the weapon's attack power over 10 seconds.
Stacked 2 Times: Deals ??% of the weapon's attack power over 10 seconds.
Stacked 3 Times: Deals ??% of the weapon's attack power over 10 seconds.
Stacked 3 Times: Deals ??% of the weapon's attack power over 10 seconds.




==== Ice ====
==== Ice ====
Ice drastically decreases movement speed, and lowers the enemy's defense stats. Its effect can be stacked up to three times. Increasing its enchantment level highly raises its chance of effect, and the amount of time the effects lasts for. Ice makes it impossible for opponents to escape in PvP, making cutting through the heaviest of armours like paper possible. Ice works especially well with characters that require trapping, like Sniping Rangers and High Magicians.
Ice drastically decreases movement speed, and lowers the enemy's defense stats. Its effect can be stacked up to three times. Increasing its enchantment level highly raises its chance of effect, and the amount of time the effects lasts for. Ice makes it impossible for opponents to escape in PvP, making cutting through the heaviest of armours like paper possible. Ice works especially well with characters that require trapping, like Sniping Rangers and High Magicians.


Ice (Lv1)6% Chance of Effect
Ice (Lv1)6% Chance of Effect
Stacked 1 Time: Lowers movement speed by 40%, and lowers defense by 33% for 10 seconds.
Stacked 1 Time: Lowers movement speed by 40%, and lowers defense by 33% for 10 seconds.
Stacked 2 Times: Lowers movement speed by 60%, and lowers defense by 66% for 10 seconds.
Stacked 2 Times: Lowers movement speed by 60%, and lowers defense by 66% for 10 seconds.
Stacked 3 Times: Lowers movement speed by 80%, and lowers defense by 99% for 10 seconds.
Stacked 3 Times: Lowers movement speed by 80%, and lowers defense by 99% for 10 seconds.


Master Ice (Lv2)12% Chance of Effect
Master Ice (Lv2)12% Chance of Effect
Stacked 1 Time: Lowers movement speed by 40%, and lowers defense by 33% for 13 seconds.
Stacked 1 Time: Lowers movement speed by 40%, and lowers defense by 33% for 13 seconds.
Stacked 2 Times: Lowers movement speed by 60%, and lowers defense by 66% for 13 seconds.
Stacked 2 Times: Lowers movement speed by 60%, and lowers defense by 66% for 13 seconds.
Stacked 3 Times: Lowers movement speed by 80%, and lowers defense by 99% for 13 seconds.
Stacked 3 Times: Lowers movement speed by 80%, and lowers defense by 99% for 13 seconds.


Triple Master Ice (Lv3)15% Chance of Effect
Triple Master Ice (Lv3)15% Chance of Effect
Stacked 1 Time: Lowers movement speed by 40%, and lowers defense by 33% for 17 seconds.
Stacked 1 Time: Lowers movement speed by 40%, and lowers defense by 33% for 17 seconds.
Stacked 2 Times: Lowers movement speed by 60%, and lowers defense by 66% for 17 seconds.
Stacked 2 Times: Lowers movement speed by 60%, and lowers defense by 66% for 17 seconds.
Stacked 3 Times: Lowers movement speed by 80%, and lowers defense by 99% for 17 seconds.
Stacked 3 Times: Lowers movement speed by 80%, and lowers defense by 99% for 17 seconds.




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Poison (Lv1)5% Chance of Effect
Poison (Lv1)5% Chance of Effect
Stacked 1 Time: Deals ??% of the weapon's attack power over 10 seconds. Lowers movement speed by 30% for 10 seconds.
Stacked 1 Time: Deals ??% of the weapon's attack power over 10 seconds. Lowers movement speed by 30% for 10 seconds.
Stacked 2 Times: Deals ??% of the weapon's attack power over 10 seconds. Lowers movement speed by 45% for 10 seconds.
Stacked 2 Times: Deals ??% of the weapon's attack power over 10 seconds. Lowers movement speed by 45% for 10 seconds.
Stacked 3 Times: Deals ??% of the weapon's attack power over 10 seconds. Lowers movement speed by 60% for 10 seconds.
Stacked 3 Times: Deals ??% of the weapon's attack power over 10 seconds. Lowers movement speed by 60% for 10 seconds.


Master Poison (Lv2)8% Chance of Effect
Master Poison (Lv2)8% Chance of Effect
Stacked 1 Time: Deals ??% of the weapon's attack power over 10 seconds. Lowers movement speed by 30% for 10 seconds.
Stacked 1 Time: Deals ??% of the weapon's attack power over 10 seconds. Lowers movement speed by 30% for 10 seconds.
Stacked 2 Times: Deals ??% of the weapon's attack power over 10 seconds. Lowers movement speed by 45% for 10 seconds.
Stacked 2 Times: Deals ??% of the weapon's attack power over 10 seconds. Lowers movement speed by 45% for 10 seconds.
Stacked 3 Times: Deals ??% of the weapon's attack power over 10 seconds. Lowers movement speed by 60% for 10 seconds.
Stacked 3 Times: Deals ??% of the weapon's attack power over 10 seconds. Lowers movement speed by 60% for 10 seconds.


Triple Master Poison (Lv3)10% Chance of Effect
Triple Master Poison (Lv3)10% Chance of Effect
Stacked 1 Time: Deals ??% of the weapon's attack power over 10 seconds. Lowers movement speed by 30% for 10 seconds.
Stacked 1 Time: Deals ??% of the weapon's attack power over 10 seconds. Lowers movement speed by 30% for 10 seconds.
Stacked 2 Times: Deals ??% of the weapon's attack power over 10 seconds. Lowers movement speed by 45% for 10 seconds.
Stacked 2 Times: Deals ??% of the weapon's attack power over 10 seconds. Lowers movement speed by 45% for 10 seconds.
Stacked 3 Times: Deals ??% of the weapon's attack power over 10 seconds. Lowers movement speed by 60% for 10 seconds.
Stacked 3 Times: Deals ??% of the weapon's attack power over 10 seconds. Lowers movement speed by 60% for 10 seconds.


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These elements' effects only work once each time they occur, hence the name of their group.
These elements' effects only work once each time they occur, hence the name of their group.




==== Wind ====
==== Wind ====
Wind deals ignores the enemy's defense, and deals 30% more damage. This also applies when an enemy is knocked down. Increasing its enchantment level highly raises its chance of effect. Wind works well on characters with high damage multipliers, like Elsword, Rena, and Raven.
Wind deals ignores the enemy's defense, and deals 30% more damage. This also applies when an enemy is knocked down. Increasing its enchantment level highly raises its chance of effect. Wind works well on characters with high damage multipliers, like Elsword, Rena, and Raven.


Wind (Lv1) 6% Chance of Effect
Wind (Lv1) 6% Chance of Effect
Master Wind (Lv1) 12% Chance of Effect
Master Wind (Lv1) 12% Chance of Effect
Triple Master Wind (Lv1) 15% Chance of Effect
Triple Master Wind (Lv1) 15% Chance of Effect




==== Light ====
==== Light ====
Light petrifies enemies, making them vulnerable to attacks for a short period of time. Increasing its level of enchantment raises its chance of effect, and the amount of time enemies are petrified. In dungeon, Light's effect will reset monsters' hit counter after it wears off, allowing for longer combos before knocking them down. Being petrified is similar to having Super Armour. When a critical hit or another elemental effect occurs, it will repeat until the effect wears off. Light works especially well with high one-hit attackers like Sniping Rangers, High Magicians, and Code Exotics.
Light petrifies enemies, making them vulnerable to attacks for a short period of time. Increasing its level of enchantment raises its chance of effect, and the amount of time enemies are petrified. In dungeon, Light's effect will reset monsters' hit counter after it wears off, allowing for longer combos before knocking them down. Being petrified is similar to having Super Armour. When a critical hit or another elemental effect occurs, it will repeat until the effect wears off. Light works especially well with high one-hit attackers like Sniping Rangers, High Magicians, and Code Exotics.


Light (Lv1) 5% Chance of Effect, petrifies enemies for 2 seconds.
Light (Lv1) 5% Chance of Effect, petrifies enemies for 2 seconds.
Master Light (Lv2) 8% Chance of Effect, petrifies enemies for 3 seconds.
Master Light (Lv2) 8% Chance of Effect, petrifies enemies for 3 seconds.
Triple Master Light (Lv3) 10% Chance of Effect, petrifies enemies for 4 seconds.
Triple Master Light (Lv3) 10% Chance of Effect, petrifies enemies for 4 seconds.




==== Dark ====
==== Dark ====
Dark drains a certain amount of HP and MP from enemies. Increasing its level of enchantment raises its chance of effect, and the amount of HP and MP it drains. Dark works especially well with characters that have multiple hit moves, like Magic Knights, Dark Magicians, and Code Architectures. Dark is also very useful for Sword Takers, as they need to maintain over 90% HP to dish out maximum damage.
Dark drains a certain amount of HP and MP from enemies. Increasing its level of enchantment raises its chance of effect, and the amount of HP and MP it drains. Dark works especially well with characters that have multiple hit moves, like Magic Knights, Dark Magicians, and Code Architectures. Dark is also very useful for Sword Takers, as they need to maintain over 90% HP to dish out maximum damage.


Dark (Lv1) 5% Chance of Effect, drains ??% of HP and 10 MP.
Dark (Lv1) 5% Chance of Effect, drains ??% of HP and 10 MP.
Master Dark (Lv2) 8% Chance of Effect, drains ??% of HP and 20 MP.
Master Dark (Lv2) 8% Chance of Effect, drains ??% of HP and 20 MP.
Triple Master Dark (Lv3) 10% Chance of Effect, drains ??% of HP and 30 MP.
Triple Master Dark (Lv3) 10% Chance of Effect, drains ??% of HP and 30 MP.
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