Attributing Equipment: Difference between revisions

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'''Weapon Attack = (Magic Attack + Physical Attack) ÷ 2'''
'''Weapon Attack = (Magic Attack + Physical Attack) ÷ 2'''
*In NA, this does not include enhancements and takes the weapon attack as if it was +0. On KR, it does include these, so Burning will do much more damage with a +9 weapon than a +4 weapon.
*This includes enhancements, so Burning will do much more damage with a +9 weapon than a +4 weapon. The only element that takes the +0 weapon value is Dark.


Each element upgrade will change it looks.  
Each element upgrade will change it looks.  
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==== [[Image:WindELSTONE.png]]  Wind (Piercing) ====
==== [[Image:WindELSTONE.png]]  Wind (Piercing) ====
Wind ignores the enemy's defense and guard and adds 40% more damage from the weapon's +0 attack power. When an attack activates Wind, the attack reduces [[Knockdown|knockdown]] by -10 (will take the lower value if the attack reduces [[Knockdown|knockdown]] as well). Increasing the enchantment level raises the chance of effect. This is not stacked very much on most of the servers, although there are people who heavily stack against this due to player preference. This enchantment works well on characters with high damage multipliers like [[Lord Knight|Lord Knights]],  [[Rena]], and [[Raven]] as well as multi-hitter specialists like [[Infinity Sword|Infinity Swords]], [[Code Nemesis|Code Nemesis]], and [[Crimson Avenger| Crimson Avenger]]. Combined with a high critical hit ratio, the raw power of Wind is a force to be reckoned with.<br>
Wind ignores the enemy's defense and guard and adds 40% more damage from the weapon's attack power. When an attack activates Wind, the attack reduces [[Knockdown|knockdown]] by -10 (will take the lower value if the attack reduces [[Knockdown|knockdown]] as well). Increasing the enchantment level raises the chance of effect. This is not stacked very much on most of the servers, although there are people who heavily stack against this due to player preference. This enchantment works well on characters with high damage multipliers like [[Lord Knight|Lord Knights]],  [[Rena]], and [[Raven]] as well as multi-hitter specialists like [[Infinity Sword|Infinity Swords]], [[Code Nemesis|Code Nemesis]], and [[Crimson Avenger| Crimson Avenger]]. Combined with a high critical hit ratio, the raw power of Wind is a force to be reckoned with.<br>
Additionally, Wind Resistance will also increase player's resistance towards Bleeding.
Additionally, Wind Resistance will also increase player's resistance towards Bleeding.
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==== [[Image:LightELSTONE.png]]  Light (Petrifying) ====
==== [[Image:LightELSTONE.png]]  Light (Petrifying) ====
Light petrifies enemies, stopping them mid animation leaving them open to attacks for a short period of time. Increasing its level of enchantment raises its chance of effect, and the amount of time enemies are petrified. In dungeons, Shock's effect will reset monsters' hit counter after it wears off, allowing for longer combos before knocking them down. Being petrified is similar to having Super Armor. Light works especially well with strong one-hit attackers or fast multi-hit attackers such as like [[Blade Master|Blade Masters]], [[Elemental Master|Elemental Masters]], and [[Add]]. However, this element can be disruptive and can cause early knockdowns in PvP due to bad timing, lag, or resistance.. Unfortunately, it does not take a high amount of light resistance to cause this defect. Light Element has most use in dungeons, where it can completely stop an enemy or boss from moving.<br>
Light petrifies enemies, stopping them mid animation leaving them open to attacks for a short period of time. Increasing its level of enchantment raises its chance of effect, and the amount of time enemies are petrified. In dungeons, Shock's effect will reset monsters' hit counter after it wears off, allowing for longer combos before knocking them down. Being petrified is similar to having Super Armor. Light works especially well with strong one-hit attackers or fast multi-hit attackers such as like [[Blade Master|Blade Masters]], [[Elemental Master|Elemental Masters]], and [[Add]]. However, this element can be disruptive and can cause early knockdowns in PvP due to bad timing, lag, or resistance.. Unfortunately, it does not take a high amount of light resistance to cause this effect. Light Element has most use in dungeons, where it can completely stop an enemy or boss from moving.<br>
Additionally, Light Resistance will also increase player's resistance towards Stun and Blind in [[Photon Flare]].
Additionally, Light Resistance will also increase player's resistance towards Stun, and Blind in [[Photon Flare]].
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Dark drains a certain amount of HP and MP from enemies. Increasing its level of enchantment raises its chance of effect and the amount of HP and MP it drains. Dark works well with all characters, but works especially well with characters that have multiple-hit moves ([[Blade Master]], [[Infinity Sword]], [[Optimus]] etc.) or have long-ranged attacks that hit multiple enemies (moves such as [[Armageddon Blade]], passives such as [[Vibe Shot]], etc.).
Dark drains a certain amount of HP and MP from enemies. Increasing its level of enchantment raises its chance of effect and the amount of HP and MP it drains. Dark works well with all characters, but works especially well with characters that have multiple-hit moves ([[Blade Master]], [[Infinity Sword]], [[Optimus]] etc.) or have long-ranged attacks that hit multiple enemies (moves such as [[Armageddon Blade]], passives such as [[Vibe Shot]], etc.).


Usually, resistance against this element is not invested by players for PvE, however it is still a very common thing to stack up against it for PvP. Gaining the exact Snatch amount (x HP, 18 MP in Triple Master Snatch intensity) is nearly impossible since most players and monsters have resistance towards all elements, although gaining even a small amount of its maximum value might make a huge difference for both PvP and PvE. It is often considered to be the best and most useful element for most cases for all characters, and therefore tends to be more expensive in the Free Market than all the other stones.<br>
Usually, resistance against this element is not invested by players for PvE, however it is still a very common thing to stack up against it for PvP. Gaining the exact Snatch amount (x HP, 18 MP in Triple Master Snatch intensity) is nearly impossible since most players and monsters have resistance towards all elements, although gaining even a small amount of its maximum value might make a huge difference for both PvP and PvE. <br>
Additionally, Dark Resistance will also increase player's resistance towards Senile and Curse.
Additionally, Dark Resistance will also increase player's resistance towards Senile and Curse.
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