Attributing Equipment: Difference between revisions

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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|Element|Fire}}"
|- style="background:{{ColorSel|Element|Fire}}"
! rowspan=2 | Level !! colspan=4 | Activation Chance !! colspan=3 | Damage<br>(Based on weapon's +0 attack power) !! rowspan=2 | MP Burn Per Second !! rowspan=2 | Duration
! rowspan=2 | Level !! colspan=4 | Activation Chance !! colspan=3 | Damage<br>(Based on weapon's attack power) !! rowspan=2 | MP Burn Per Second !! rowspan=2 | Duration
|- style="background:{{ColorSel|Element|Fire}}"
|- style="background:{{ColorSel|Element|Fire}}"
! Base !! 1 Stack !! 2 Stacks !! 3 Stacks !! 1 Stack !! 2 Stacks !! 3 Stacks
! Base !! 1 Stack !! 2 Stacks !! 3 Stacks !! 1 Stack !! 2 Stacks !! 3 Stacks
Line 179: Line 179:
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|Element|Nature}}"
|- style="background:{{ColorSel|Element|Nature}}"
! rowspan=2 | Level !! colspan=4 | Activation Chance !! colspan=3 | Damage<br>(Based on weapon's +0 attack power) !! colspan=3 | Movement/Jump Speed Reduction !! rowspan=2 | Duration
! rowspan=2 | Level !! colspan=4 | Activation Chance !! colspan=3 | Damage<br>(Based on weapon's attack power) !! colspan=3 | Movement/Jump Speed Reduction !! rowspan=2 | Duration
|- style="background:{{ColorSel|Element|Nature}}"
|- style="background:{{ColorSel|Element|Nature}}"
! Base !! 1 Stack !! 2 Stacks !! 3 Stacks !! 1 Stack !! 2 Stacks !! 3 Stacks !! 1 Stack !! 2 Stacks !! 3 Stacks
! Base !! 1 Stack !! 2 Stacks !! 3 Stacks !! 1 Stack !! 2 Stacks !! 3 Stacks !! 1 Stack !! 2 Stacks !! 3 Stacks
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