Attributing Equipment: Difference between revisions

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m (Gameboy224 moved page Enchanting Equipment to Attributing Equipment: In NA, the term used for elements is "attribute".)
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{{Languages|Enchanting Equipment}}
{{Languages|Enchanting Equipment}}
== Enchantment Overview ==
== Attribute Overview ==
[[Image:HQ Shop Item 130047.png|thumb|El Shard (Mystery)]]
[[Image:HQ Shop Item 130047.png|thumb|El Shard (Mystery)]]
Elsword, like many other MMOs, has a unique Elemental Enchanting System. In Elsword, elemental stones are known as El Shards, and there are seven types: Fire, Water, Nature, Wind, Light, Dark, and Mystery.
Elsword, like many other MMOs, has a unique Elemental Attributing System. In Elsword, elemental stones are known as El Shards, and there are seven types: Fire, Water, Nature, Wind, Light, Dark, and Mystery.


[[Image:HQ Shop Item 130054.png|thumb|El Shard Mystery Solver]]
[[Image:HQ Shop Item 130054.png|thumb|El Shard Mystery Solver]]
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Enchanting weapons grants the ability to inflict status effects and gives the weapon a corresponding glow, while enchanting Armor adds resistance to the element type. It is possible to hybrid certain elements, explained later on.<br/>
Attributing weapons grants the ability to inflict status effects and gives the weapon a corresponding glow, while attributing Armor adds resistance to the element type. It is possible to hybrid certain elements, explained later on.<br/>
The amount of possible enchants relies on the weapon's level. Typically it is two, once weapons are level 40+ or 70+, 3 or 4 elements become available.
The amount of possible enchants relies on the weapon's level. Typically it is two, once weapons are level 40+ or 70+, 3 or 4 elements become available.


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Poison full resistance can be useful for a dungeon like [[4-X]] in case the timer is at 0, in which case the player will be able to avoid the auto-poisoning from the time limit. <br>
Poison full resistance can be useful for a dungeon like [[4-X]] in case the timer is at 0, in which case the player will be able to avoid the auto-poisoning from the time limit. <br>


== How to Enchant ==
== How to Attribute ==


[[Image:Elshardupda.png|1000px]]  
[[Image:Elshardupda.png|1000px]]  
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#Select the element you wish to enchant with.  
#Select the element you wish to enchant with.  
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The number of El Shards required depend on the level of the equipment. Armor enchanting is rather low in comparison to weapons.  
The number of El Shards required depend on the level of the equipment. Armor attributing is rather low in comparison to weapons.  


The first enchantment on a weapon requires as many El Shards as half the weapon's level. The second enchantment on a weapon requires as many El Shards as 1.5 times the weapon's level. The third enchantment on a weapon requires as many El Shards as 3 times the weapon's level. Weapons of unique rarity add 2 levels to the formula.  
The first enchantment on a weapon requires as many El Shards as half the weapon's level. The second enchantment on a weapon requires as many El Shards as 1.5 times the weapon's level. The third enchantment on a weapon requires as many El Shards as 3 times the weapon's level. Weapons of unique rarity add 2 levels to the formula.  
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== Element Abilities ==
== Element Abilities ==
Here is a full list of the effects of each element. There are two groups of elements; stacking and instant effect. When dual enchanting a weapon, you can only hybrid one element from each group. For example, you can mix Fire and Light, but mixing Water and Nature is impossible.
Here is a full list of the effects of each element. There are two groups of elements; stacking and instant effect. When dual attributing a weapon, you can only hybrid one element from each group. For example, you can mix Fire and Light, but mixing Water and Nature is impossible.
*Mobs can randomly spawn with 1 (Up to Hard Mode and any Secret Dungeon modes except Luto Mode where a few mob appear with 1 elemental enchants) or 2 (Very Hard or in Secret Dungeon : Luto Mode) elemental enchants and they have a much higher chance of activating it. They can also gain magical or physical defenses.
*Mobs can randomly spawn with 1 (Up to Hard Mode and any Secret Dungeon modes except Luto Mode where a few mob appear with 1 elemental enchants) or 2 (Very Hard or in Secret Dungeon : Luto Mode) elemental enchants and they have a much higher chance of activating it. They can also gain magical or physical defenses.
** On harder difficulties, depends of number of party members, they spawn more frequently.
** On harder difficulties, depends of number of party members, they spawn more frequently.
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