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Attributing Equipment: Difference between revisions

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== Element Abilities ==
== Element Abilities ==
Here is a full list of the effects of each element. There are two groups of elements; stacking and instant effect. When dual attributing a weapon, you can only combine one element from each group. For example, you can mix Fire and Light, but mixing Water and Nature is impossible.
Here is a full list of the effects of each element. There are two groups of elements; stacking and instant effect. When dual attributing equipment, you can only combine one element from each group. For example, you can mix Fire and Light, but mixing Water and Nature is impossible.


=== Stacking Elemental Effects ===
=== Stacking Elemental Effects ===
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==== [[File:Fire Icon.png]] Fire (Burning) ====
==== [[File:Fire Icon.png]] Fire (Burning) ====
[[File:FireELSTONE.png|thumb|El Shard (Fire)]]
[[File:FireELSTONE.png|thumb|El Shard (Fire)]]
Fire drastically deals DoT (damage over time) and burns MP. Its effect can be stacked up to three times. Increasing its enchantment level raises its chance of effect and the potency of damage it deals. Fire is the perfect damage addition when up against enemies with massive amounts of health. Although deadly in PvP, this element has had a drastic increase in people who stack up against it since Veteran Commander was released. Fire works especially well with fast attacking characters and high base attack power, like [[Elsword|Elsword]], [[Veteran Commander|Veteran Commanders]], and [[Void Princess|Void Princesses]]. Ever since the Element Revamp, Fire can now kill.
Fire drastically deals damage and MP burn over time. Increasing its enchantment level raises its chance of effect and the potency of damage it deals. Fire is the perfect damage addition when up against enemies with massive amounts of health. Although deadly in PvP, this element has had a drastic increase in people who stack up against it since Veteran Commander was released. Fire works especially well with fast attacking characters and high base attack power, like [[Elsword]], [[Veteran Commander]]s, and [[Void Princess]]es. It is possible for the burn to kill enemies.  
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==== [[File:Water Icon.png]] Water (Freezing) ====
==== [[File:Water Icon.png]] Water (Freezing) ====
[[File:IceELSTONE.png|thumb|El Shard (Water)]]
[[File:IceELSTONE.png|thumb|El Shard (Water)]]
Water drastically decreases attack speed and lowers the enemy's defense stats. This will also reduce the knockback distance that enemies will travel. Its effect can be stacked up to three times. Increasing its enchantment level highly will raise its chance of effect. Water makes it a good compromise for PvP. Water works especially well with characters that utilize trapping, such as [[Grand Archer|Grand Archers]], [[Night Watcher|Night Watchers]], and [[Elemental Master|Elemental Masters]]. It is also particularly useful for Luto Mode in Secret Dungeons, due to monsters having extremely high defenses.
Water drastically decreases Attack Speed and lowers the enemy's defense stats. This will also reduce the knockback distance that enemies will travel. Increasing its enchantment level highly will raise its chance of effect. Water makes it a good compromise for PvP. Water works especially well with characters that utilize trapping, such as [[Grand Archer]]s, [[Night Watcher]]s, and [[Elemental Master]]s. It is also particularly useful for dungeons where enemies have high defenses.
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==== [[File:Nature Icon.png]] Nature (Poisoning) ====
==== [[File:Nature Icon.png]] Nature (Poisoning) ====
[[File:PoisonELSTONE.png|thumb|El Shard (Nature)]]
[[File:PoisonELSTONE.png|thumb|El Shard (Nature)]]
Nature slightly decreases movement/jump speed and deals slight DoT (damage over time). Its effect can be stacked up to three times. Increasing its enchantment level raises its chance of effect, and the potency of damage it deals. Although not as strong as Fire, Nature makes it very difficult for opponents to run away in PvP. People tend to stack up against this the most because of this movement crippling effect. Many players have an absolute resistance to Nature because it nullifies the threat of getting poisoned after the time counter ends in the [[Transporting Tunnel: Contaminated Area|Transporting Tunnel: Contaminated Area]] and stops [[6-5|Magmanta]]'s poison. Nature works especially well with fast attacking characters with high base attack power or characters that can lock combos, such as [[Lord Knight|Lord Knights]] and [[Wind Sneaker|Wind Sneakers]]. [[Night Watcher]] also benefits from this greatly, as it helps her low damage output while gaining an advantage over high speed opponents such as [[Blade Master]] and [[Infinity Sword]]. Like Fire, Nature can also kill.<br>
Nature slightly decreases Movement/Jump Speed and deals slight damage over time. Increasing its enchantment level raises its chance of effect and the potency of damage it deals. Although not as strong as Fire, Nature makes it very difficult for opponents to run away in PvP. People tend to stack up against this the most because of this movement crippling effect. Nature works especially well with fast attacking characters with high base attack power or characters that can lock combos, such as [[Lord Knight]]s and [[Wind Sneaker]]s. [[Night Watcher]] also benefits from this greatly, as it helps her low damage output while gaining an advantage over high-speed opponents such as [[Blade Master]] and [[Infinity Sword]]. Like Fire, Nature can also kill.
Additionally, Nature Resistance will also increase player's resistance towards Slow.  
 
Additionally, Nature Resistance will also increase the player's resistance towards Slow.  
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==== [[File:Wind Icon.png]] Wind (Piercing) ====
==== [[File:Wind Icon.png]] Wind (Piercing) ====
[[File:WindELSTONE.png|thumb|El Shard (Wind)]]
[[File:WindELSTONE.png|thumb|El Shard (Wind)]]
Wind ignores the enemy's defense and guard and adds 40% more damage from the weapon's attack power. When an attack activates Wind, the attack reduces [[Knockdown|knockdown]] by -10 (will take the lower value if the attack reduces [[Knockdown|knockdown]] as well). Increasing the enchantment level raises the chance of effect. This is not stacked very much on most of the servers, although there are people who heavily stack against this due to player preference. This enchantment works well on characters with high damage multipliers like [[Lord Knight|Lord Knights]],  [[Rena]], and [[Raven]] as well as multi-hitter specialists like [[Infinity Sword|Infinity Swords]], [[Code Nemesis|Code Nemesis]], and [[Crimson Avenger| Crimson Avenger]]. Combined with a high critical hit ratio, the raw power of Wind is a force to be reckoned with.<br>
Wind ignores the enemy's defense and guard and adds 40% more damage from the weapon's attack power. When an attack activates Wind, the attack reduces Knockdown by -10 (will take the lower value if the attack reduces Knockdown as well). Increasing the enchantment level raises the chance of effect. This is not stacked very much on most of the servers, although there are people who heavily stack against this due to player preference. This enchantment works well on characters with high damage multipliers like [[Lord Knight]]s,  [[Rena]], and [[Raven]] as well as multi-hitter specialists like [[Infinity Sword]]s, [[Code: Nemesis]], and [[Crimson Avenger]]. Combined with a high critical hit ratio, the raw power of Wind is a force to be reckoned with.
Additionally, Wind Resistance will also increase player's resistance towards Bleeding.
 
Additionally, Wind Resistance will also increase the player's resistance towards [[Status Effects/Bleed|Bleed]].
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==== [[File:Light Icon.png]] Light (Petrifying) ====
==== [[File:Light Icon.png]] Light (Petrifying) ====
[[File:LightELSTONE.png|thumb|El Shard (Light)]]
[[File:LightELSTONE.png|thumb|El Shard (Light)]]
Light petrifies enemies, stopping them mid animation leaving them open to attacks for a short period of time. Increasing its level of enchantment raises its chance of effect, and the amount of time enemies are petrified. In dungeons, Shock's effect will reset monsters' hit counter after it wears off, allowing for longer combos before knocking them down. Being petrified is similar to having Super Armor. Light works especially well with strong one-hit attackers or fast multi-hit attackers such as like [[Blade Master|Blade Masters]], [[Elemental Master|Elemental Masters]], and [[Add]]. However, this element can be disruptive and can cause early knockdowns in PvP due to bad timing, lag, or resistance. Unfortunately, it does not take a high amount of light resistance to cause this effect. Light Element has most use in dungeons, where it can completely stop an enemy or boss from moving.<br>
Light petrifies enemies, stopping them mid-animation and leaving them open to attacks for a short period of time. Increasing its level of enchantment raises its chance of effect and the petrification duration. In dungeons, Petrifying's effect will reset monsters' hit counter after it wears off, allowing for longer combos before knocking them down. Being petrified is similar to having Super Armor. Light works especially well with strong one-hit attackers or fast multi-hit attackers such as like [[Blade Master|Blade Masters]], [[Elemental Master|Elemental Masters]], and [[Add]]. However, this element can be disruptive and can cause early knockdowns in PvP due to bad timing, lag, or resistance. Unfortunately, it does not take a high amount of light resistance to cause this effect. Light Element has most use in dungeons, where it can completely stop an enemy or boss from moving.
Additionally, Light Resistance will also increase the player's resistance towards Stun, and Blind in [[Photon Flare]].
 
Additionally, Light Resistance will also increase the player's resistance towards [[Status Effects/Faint|Stun]] and Blind from [[Photon Flare]].
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==== [[File:Dark Icon.png]] Dark (Plagued) ====
==== [[File:Dark Icon.png]] Dark (Plagued) ====
[[File:DarkELSTONE.png|thumb|El Shard (Dark_]]
[[File:DarkELSTONE.png|thumb|El Shard (Dark_]]
Dark drains a certain amount of HP and MP from enemies. Increasing its level of enchantment raises its chance of effect and the amount of HP and MP it drains. Dark works well with all characters, but works especially well with characters that have multiple-hit moves ([[Blade Master]], [[Infinity Sword]], [[Optimus]] etc.) or have long-ranged attacks that hit multiple enemies (moves such as [[Armageddon Blade]], passives such as [[Vibe Shot]], etc.).
Dark drains a certain amount of HP and MP from enemies. Increasing its level of enchantment raises its chance of effect and the amount of HP and MP it drains. Dark works well with all characters but works especially well with characters that have multiple-hit moves, such as [[Blade Master]], [[Infinity Sword]], and [[Optimus]], or have long-ranged attacks that hit multiple enemies, such as [[Armageddon Blade]] or passives such as [[Vibe Shot]].
 
Usually, resistance against this element is not invested by players for PvE. However, it is still a very common thing to stack up against it for PvP. Draining the exact amount of HP/MP is nearly impossible since most players and monsters have resistance towards all elements, although gaining even a small amount of its maximum value might make a huge difference for both PvP and PvE.


Usually, resistance against this element is not invested by players for PvE, however, it is still a very common thing to stack up against it for PvP. Gaining the exact Snatch amount (x HP, 18 MP in Triple Master Snatch intensity) is nearly impossible since most players and monsters have resistance towards all elements, although gaining even a small amount of its maximum value might make a huge difference for both PvP and PvE. <br>
Additionally, Dark Resistance will also increase the player's resistance towards Senile and Curse.
Additionally, Dark Resistance will also increase the player's resistance towards Senile and Curse.
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