ElEditors, Administrators
70,769
edits
Tags: Mobile edit Mobile web edit |
|||
(6 intermediate revisions by 4 users not shown) | |||
Line 96: | Line 96: | ||
===== Updates ===== | ===== Updates ===== | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
* | |- style="background:{{ColorSel|Element|Fire}}" | ||
* | ! colspan=2 | Date !! rowspan=2 | Changes | ||
|- style="background:{{ColorSel|Element|Fire}}" | |||
* | ! KR !! NA | ||
* | |- | ||
*12/01/2016 | | 11/03/2016 || - || align="left" | | ||
*{{buff|MP Burn effect added.}} | |||
*{{buff|Damage increased.}} | |||
* | *{{buff|Based on weapon's attack power.}} | ||
*{{buff|Activation Chance Increase when stacking effect added.}} | |||
*{{nerf|Duration decreased.}} | |||
|- | |||
| 12/01/2016 || - || align="left" | | |||
*Based on the weapon attack as if it was +0 in Free Channel. | |||
|- | |||
| 08/24/2017 || 09/13/2017 || align="left" | | |||
*{{nerf|Damage decreased.}} | |||
|} | |||
<br> | <br> | ||
==== [[File:Water Icon.png]] Water (Freezing) ==== | ==== [[File:Water Icon.png]] Water (Freezing) ==== | ||
[[File:IceELSTONE.png|thumb|El Shard (Water)]] | [[File:IceELSTONE.png|thumb|El Shard (Water)]] | ||
Water drastically decreases | Water drastically decreases Action Speed and lowers the enemy's defense stats. This will also reduce the knockback distance that enemies will travel. Increasing its enchantment level highly will raise its chance of effect. Water makes it a good compromise for PvP. Water works especially well with characters that utilize trapping, such as [[Grand Archer]]s, [[Night Watcher]]s, and [[Elemental Master]]s. It is also particularly useful for dungeons where enemies have high defenses. | ||
<br> | <br> | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|Element|Water}}" | |- style="background:{{ColorSel|Element|Water}}" | ||
! rowspan=2 | Level !! colspan=4 | Activation Chance !! colspan=3 | | ! rowspan=2 | Level !! colspan=4 | Activation Chance !! colspan=3 | Action Speed Reduction !! colspan=3 | Defense Reduction !! rowspan=2 | Duration | ||
|- style="background:{{ColorSel|Element|Water}}" | |- style="background:{{ColorSel|Element|Water}}" | ||
! Base !! 1 Stack !! 2 Stacks !! 3 Stacks !! 1 Stack !! 2 Stacks !! 3 Stacks !! 1 Stack !! 2 Stacks !! 3 Stacks | ! Base !! 1 Stack !! 2 Stacks !! 3 Stacks !! 1 Stack !! 2 Stacks !! 3 Stacks !! 1 Stack !! 2 Stacks !! 3 Stacks | ||
Line 131: | Line 140: | ||
===== Updates ===== | ===== Updates ===== | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
**Changed from Movement Speed Decrease to | |- style="background:{{ColorSel|Element|Water}}" | ||
! colspan=2 | Date !! rowspan=2 | Changes | |||
|- style="background:{{ColorSel|Element|Water}}" | |||
**Fixed issue where Defense Reduction amount is not affected by Water Resistant. | ! KR !! NA | ||
|- | |||
| 11/03/2016 || - || align="left" | | |||
* | *{{buff|Activation Chance Increase when stacking effect added.}} | ||
* | *Changed from Movement Speed Decrease to Action Speed Decrease. | ||
|- | |||
| 12/01/2016 || - || align="left" | | |||
*{{nerf|Defense Reduction decreased.}} | |||
*Fixed issue where Defense Reduction amount is not affected by Water Resistant. | |||
|- | |||
| 08/24/2017 || 09/13/2017 || align="left" | | |||
*{{nerf|Duration fixed at 10 seconds.}} | |||
*{{nerf|Defense Reduction decreased.}} | |||
|} | |||
<br> | <br> | ||
Line 165: | Line 183: | ||
===== Updates ===== | ===== Updates ===== | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
* | |- style="background:{{ColorSel|Element|Nature}}" | ||
! colspan=2 | Date !! rowspan=2 | Changes | |||
* | |- style="background:{{ColorSel|Element|Nature}}" | ||
* | ! KR !! NA | ||
* | |- | ||
* | | 06/30/2016 || - || align="left" | | ||
*12/01/2016 | *{{buff|Nature Resistance will also increase player's resistance towards Slow.}} | ||
|- | |||
| 11/03/2016 || - || align="left" | | |||
* | *{{buff|Duration increased.}} | ||
* | *{{buff|Damage increased.}} | ||
*{{buff|Based on weapon's attack power.}} | |||
* | *{{buff|Activation Chance Increase when stacking effect added.}} | ||
*Changed from Action Speed Decrease to Movement/Jump Speed Decrease. | |||
|- | |||
| 12/01/2016 || - || align="left" | | |||
*Based on the weapon attack as if it was +0 in Free Channel. | |||
|- | |||
| 04/27/2017 || 09/13/2017 || align="left" | | |||
*{{nerf|Jump Speed Reduction removed.}} | |||
*{{nerf|Movement Speed Reduction decreased.}} | |||
|- | |||
| 08/24/2017 || 09/13/2017 || align="left" | | |||
*{{nerf|Damage decreased.}} | |||
|} | |||
<br> | <br> | ||
Line 189: | Line 219: | ||
==== [[File:Wind Icon.png]] Wind (Piercing) ==== | ==== [[File:Wind Icon.png]] Wind (Piercing) ==== | ||
[[File:WindELSTONE.png|thumb|El Shard (Wind)]] | [[File:WindELSTONE.png|thumb|El Shard (Wind)]] | ||
Wind ignores the enemy's defense and guard and adds 40% more damage from the weapon's attack power. When an attack activates Wind, the attack reduces | Wind ignores the enemy's defense and guard and adds 40% more damage from the weapon's attack power. When an attack activates Wind, the attack reduces Knockdown by -10 (will take the lower value if the attack reduces Knockdown as well). Increasing the enchantment level raises the chance of effect. This is not stacked very much on most of the servers, although there are people who heavily stack against this due to player preference. This enchantment works well on characters with high damage multipliers like [[Lord Knight]]s, [[Rena]], and [[Raven]] as well as multi-hitter specialists like [[Infinity Sword]]s, [[Code: Nemesis]], and [[Crimson Avenger]]. Combined with a high critical hit ratio, the raw power of Wind is a force to be reckoned with. | ||
Additionally, Wind Resistance will also increase the player's resistance towards [[Status Effects/Bleed|Bleed]]. | Additionally, Wind Resistance will also increase the player's resistance towards [[Status Effects/Bleed|Bleed]]. | ||
Line 208: | Line 238: | ||
===== Updates ===== | ===== Updates ===== | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
* | |- style="background:{{ColorSel|Element|Wind}}" | ||
! colspan=2 | Date !! rowspan=2 | Changes | |||
* | |- style="background:{{ColorSel|Element|Wind}}" | ||
! KR !! NA | |||
|- | |||
| 04/21/2016 || - || align="left" | | |||
*{{buff|Wind Resistance will also increase player's resistance towards Bleed.}} | |||
|- | |||
| 11/03/2016 || - || align="left" | | |||
*{{buff|Based on weapon's attack power.}} | |||
*Fixed issue where damage becomes 2x. | |||
|- | |||
| 12/01/2016 || - || align="left" | | |||
*Based on the weapon attack as if it was +0 in Free Channel. | |||
|} | |||
<br> | <br> | ||
Line 240: | Line 279: | ||
===== Updates ===== | ===== Updates ===== | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
* | |- style="background:{{ColorSel|Element|Light}}" | ||
! colspan=2 | Date !! rowspan=2 | Changes | |||
* | |- style="background:{{ColorSel|Element|Light}}" | ||
! KR !! NA | |||
* | |- | ||
* | | - || - || align="left" | | ||
*{{nerf|Defense Increase effect removed.}} | |||
|- | |||
| 06/30/2016 || - || align="left" | | |||
*{{buff|Light Resistance will also increase player's resistance towards Stun.}} | |||
|- | |||
| 11/03/2016 || - || align="left" | | |||
*{{buff|Attack Decrease when [[Status Effects|Petrifying]] is ended effect added.}} | |||
*{{buff|Duration increased.}} | |||
|- | |||
| 12/15/2016 || - || align="left" | | |||
*Fixed issue where Attack Decrease not work for monsters. | |||
|} | |||
<br> | <br> | ||
==== [[File:Dark Icon.png]] Dark (Plagued) ==== | ==== [[File:Dark Icon.png]] Dark (Plagued) ==== | ||
[[File:DarkELSTONE.png|thumb|El Shard ( | [[File:DarkELSTONE.png|thumb|El Shard (Dark)]] | ||
Dark drains a certain amount of HP and MP from enemies. Increasing its level of enchantment raises its chance of effect and the amount of HP and MP it drains. Dark works well with all characters but works especially well with characters that have multiple-hit moves, such as [[Blade Master]], [[Infinity Sword]], and [[Optimus]], or have long-ranged attacks that hit multiple enemies, such as [[Armageddon Blade]] or passives such as [[Vibe Shot]]. | Dark drains a certain amount of HP and MP from enemies. Increasing its level of enchantment raises its chance of effect and the amount of HP and MP it drains. Dark works well with all characters but works especially well with characters that have multiple-hit moves, such as [[Blade Master]], [[Infinity Sword]], and [[Optimus]], or have long-ranged attacks that hit multiple enemies, such as [[Armageddon Blade]] or passives such as [[Vibe Shot]]. | ||
Line 274: | Line 323: | ||
===== Updates ===== | ===== Updates ===== | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
* | |- style="background:{{ColorSel|Element|Dark}}" | ||
! colspan=2 | Date !! rowspan=2 | Changes | |||
* | |- style="background:{{ColorSel|Element|Dark}}" | ||
! KR !! NA | |||
|- | |||
| 11/03/2016 || - || align="left" | | |||
*{{nerf|MP Drain decreased.}} | |||
|- | |||
| 04/27/2017 || - || align="left" | | |||
*{{nerf|MP Drain decreased.}} | |||
|} | |||
<br> | <br> | ||
Line 368: | Line 425: | ||
== Tips and Details == | == Tips and Details == | ||
*Poison | *Poison Resistance can be useful for a dungeon like [[Transporting Tunnel: Contaminated Area]], in which case the player will be able to avoid the auto-poisoning from the time limit running out. | ||
*Fire | *Fire Resistance can be useful for dungeons like [[Dragon Nest: Abyss]], that have a lot of fire-based obstacles and attacks. | ||
*Water Resistance can be useful for a dungeon like [[Water Dragon's Compass]] against [[Denif]]'s '''Freeze''' debuff. | |||
<br> | <br> | ||
== General Updates == | == General Updates == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
* | |- style="background-color: {{ColorSel|Misc}}" | ||
! colspan=2 | Date !! rowspan=2 | Changes | |||
* | |- style="background-color: {{ColorSel|Misc}}" | ||
! KR !! NA | |||
|- | |||
* | | - || - || align="left" | | ||
*{{buff|3 elements become available for weapons, 2 elements become available for armors.}} | |||
|- | |||
| 11/03/2016 || - || align="left" | | |||
*{{buff|4 elements become available for weapons, 3 elements become available for armors.}} | |||
*The estimated probability of yielding a certain el shard from solving an el shard (mystery) changed to be same. | |||
|- | |||
| 08/24/2017 || 09/13/2017 || align="left" | | |||
*{{nerf|Elemental Resistance effectiveness decreased. All resistance is 20% less effective.}} | |||
|- | |||
| 06/04/2020 || 07/01/2020 || align="left" | | |||
*Weapon Effect (Enhancement, Attribute) on/off function added. | |||
|} | |||
<br> | <br> | ||
{{Guides}} | {{Guides}} |