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Attributing Equipment: Difference between revisions

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===== Updates =====
===== Updates =====
*11/03/2016 KR
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
**MP Burn effect added.
|- style="background:{{ColorSel|Element|Fire}}"
**Duration decreased.
! colspan=2 | Date !! rowspan=2 | Changes
**Damage increased.
|- style="background:{{ColorSel|Element|Fire}}"
**Based on weapon's attack power.
! KR !! NA
**Activation Chance Increase when stacking effect added.
|-
*12/01/2016 KR
| 11/03/2016 || - || align="left" |
**Based on the weapon attack as if it was +0 in Free Channel.
*{{buff|MP Burn effect added.}}
*08/24/2017 (KR) / 09/13/2017 (NA)
*{{buff|Damage increased.}}
**Damage decreased.
*{{buff|Based on weapon's attack power.}}
*{{buff|Activation Chance Increase when stacking effect added.}}
*{{nerf|Duration decreased.}}
|-
| 12/01/2016 || - || align="left" |
*Based on the weapon attack as if it was +0 in Free Channel.
|-
| 08/24/2017 || 09/13/2017 || align="left" |
*{{nerf|Damage decreased.}}
|}
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==== [[File:Water Icon.png]] Water (Freezing) ====
==== [[File:Water Icon.png]] Water (Freezing) ====
[[File:IceELSTONE.png|thumb|El Shard (Water)]]
[[File:IceELSTONE.png|thumb|El Shard (Water)]]
Water drastically decreases Attack Speed and lowers the enemy's defense stats. This will also reduce the knockback distance that enemies will travel. Increasing its enchantment level highly will raise its chance of effect. Water makes it a good compromise for PvP. Water works especially well with characters that utilize trapping, such as [[Grand Archer]]s, [[Night Watcher]]s, and [[Elemental Master]]s. It is also particularly useful for dungeons where enemies have high defenses.
Water drastically decreases Action Speed and lowers the enemy's defense stats. This will also reduce the knockback distance that enemies will travel. Increasing its enchantment level highly will raise its chance of effect. Water makes it a good compromise for PvP. Water works especially well with characters that utilize trapping, such as [[Grand Archer]]s, [[Night Watcher]]s, and [[Elemental Master]]s. It is also particularly useful for dungeons where enemies have high defenses.
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|Element|Water}}"
|- style="background:{{ColorSel|Element|Water}}"
! rowspan=2 | Level !! colspan=4 | Activation Chance !! colspan=3 | Attack Speed Reduction !! colspan=3 | Defense Reduction !! rowspan=2 | Duration
! rowspan=2 | Level !! colspan=4 | Activation Chance !! colspan=3 | Action Speed Reduction !! colspan=3 | Defense Reduction !! rowspan=2 | Duration
|- style="background:{{ColorSel|Element|Water}}"
|- style="background:{{ColorSel|Element|Water}}"
! Base !! 1 Stack !! 2 Stacks !! 3 Stacks !! 1 Stack !! 2 Stacks !! 3 Stacks !! 1 Stack !! 2 Stacks !! 3 Stacks
! Base !! 1 Stack !! 2 Stacks !! 3 Stacks !! 1 Stack !! 2 Stacks !! 3 Stacks !! 1 Stack !! 2 Stacks !! 3 Stacks
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===== Updates =====
===== Updates =====
*11/03/2016 KR
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
**Changed from Movement Speed Decrease to Attack Speed Decrease.
|- style="background:{{ColorSel|Element|Water}}"
**Activation Chance Increase when stacking effect added.
! colspan=2 | Date !! rowspan=2 | Changes
*12/01/2016 KR
|- style="background:{{ColorSel|Element|Water}}"
**Fixed issue where Defense Reduction amount is not affected by Water Resistant.
! KR !! NA
**Defense Reduction decreased.
|-
*04/27/2017 KR
| 11/03/2016 || - || align="left" |
**Duration fixed at 10 seconds.
*{{buff|Activation Chance Increase when stacking effect added.}}
**Defense Reduction decreased.
*Changed from Movement Speed Decrease to Action Speed Decrease.
|-
| 12/01/2016 || - || align="left" |
*{{nerf|Defense Reduction decreased.}}
*Fixed issue where Defense Reduction amount is not affected by Water Resistant.
|-
| 08/24/2017 || 09/13/2017 || align="left" |
*{{nerf|Duration fixed at 10 seconds.}}
*{{nerf|Defense Reduction decreased.}}
|}
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===== Updates =====
===== Updates =====
*06/30/2016 KR
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
**Nature Resistance will also increase player's resistance towards Slow.
|- style="background:{{ColorSel|Element|Nature}}"
*11/03/2016 KR
! colspan=2 | Date !! rowspan=2 | Changes
**Changed from Attack Speed Decrease to Movement/Jump Speed Decrease.
|- style="background:{{ColorSel|Element|Nature}}"
**Duration increased. Damage increased.
! KR !! NA
**Based on weapon's attack power.
|-
**Activation Chance Increase when stacking effect added.
| 06/30/2016 || - || align="left" |
*12/01/2016 KR
*{{buff|Nature Resistance will also increase player's resistance towards Slow.}}
**Based on the weapon attack as if it was +0 in Free Channel.
|-
*04/27/2017 KR
| 11/03/2016 || - || align="left" |
**Jump Speed Reduction removed.
*{{buff|Duration increased.}}
**Movement Speed Reduction decreased.
*{{buff|Damage increased.}}
*08/24/2017 (KR) / 09/13/2017 (NA)
*{{buff|Based on weapon's attack power.}}
**Damage decreased.
*{{buff|Activation Chance Increase when stacking effect added.}}
*Changed from Action Speed Decrease to Movement/Jump Speed Decrease.
|-
| 12/01/2016 || - || align="left" |
*Based on the weapon attack as if it was +0 in Free Channel.
|-
| 04/27/2017 || 09/13/2017 || align="left" |
*{{nerf|Jump Speed Reduction removed.}}
*{{nerf|Movement Speed Reduction decreased.}}
|-
| 08/24/2017 || 09/13/2017 || align="left" |
*{{nerf|Damage decreased.}}
|}
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==== [[File:Wind Icon.png]] Wind (Piercing) ====
==== [[File:Wind Icon.png]] Wind (Piercing) ====
[[File:WindELSTONE.png|thumb|El Shard (Wind)]]
[[File:WindELSTONE.png|thumb|El Shard (Wind)]]
Wind ignores the enemy's defense and guard and adds 40% more damage from the weapon's attack power. When an attack activates Wind, the attack reduces [[Knockdown|knockdown]] by -10 (will take the lower value if the attack reduces [[Knockdown|knockdown]] as well). Increasing the enchantment level raises the chance of effect. This is not stacked very much on most of the servers, although there are people who heavily stack against this due to player preference. This enchantment works well on characters with high damage multipliers like [[Lord Knight]]s,  [[Rena]], and [[Raven]] as well as multi-hitter specialists like [[Infinity Sword]]s, [[Code: Nemesis]], and [[Crimson Avenger]]. Combined with a high critical hit ratio, the raw power of Wind is a force to be reckoned with.
Wind ignores the enemy's defense and guard and adds 40% more damage from the weapon's attack power. When an attack activates Wind, the attack reduces Knockdown by -10 (will take the lower value if the attack reduces Knockdown as well). Increasing the enchantment level raises the chance of effect. This is not stacked very much on most of the servers, although there are people who heavily stack against this due to player preference. This enchantment works well on characters with high damage multipliers like [[Lord Knight]]s,  [[Rena]], and [[Raven]] as well as multi-hitter specialists like [[Infinity Sword]]s, [[Code: Nemesis]], and [[Crimson Avenger]]. Combined with a high critical hit ratio, the raw power of Wind is a force to be reckoned with.


Additionally, Wind Resistance will also increase the player's resistance towards [[Status Effects/Bleed|Bleed]].
Additionally, Wind Resistance will also increase the player's resistance towards [[Status Effects/Bleed|Bleed]].
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===== Updates =====
===== Updates =====
*04/21/2016 KR
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
**Wind Resistance will also increase player's resistance towards Bleed.  
|- style="background:{{ColorSel|Element|Wind}}"
*11/03/2016 KR
! colspan=2 | Date !! rowspan=2 | Changes
**Based on weapon's attack power.
|- style="background:{{ColorSel|Element|Wind}}"
**Fixed issue where damage becomes 2x.
! KR !! NA
*12/01/2016 KR
|-
**Based on the weapon attack as if it was +0 in Free Channel.
| 04/21/2016 || - || align="left" |
*{{buff|Wind Resistance will also increase player's resistance towards Bleed.}}
|-
| 11/03/2016 || - || align="left" |
*{{buff|Based on weapon's attack power.}}
*Fixed issue where damage becomes 2x.
|-
| 12/01/2016 || - || align="left" |
*Based on the weapon attack as if it was +0 in Free Channel.
|}
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===== Updates =====
===== Updates =====
*??/??/201? KR
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
**Defense Increase effect removed.
|- style="background:{{ColorSel|Element|Light}}"
*06/30/2016 KR
! colspan=2 | Date !! rowspan=2 | Changes
**Light Resistance will also increase player's resistance towards Stun.
|- style="background:{{ColorSel|Element|Light}}"
*11/03/2016 KR
! KR !! NA
**Attack Decrease when [[Status Effects|Petrifying]] is ended effect added.
|-
**Duration increased.
| - || - || align="left" |
*12/15/2016 KR
*{{nerf|Defense Increase effect removed.}}
**Fixed issue where Attack Decrease not work for monsters.
|-
| 06/30/2016 || - || align="left" |
*{{buff|Light Resistance will also increase player's resistance towards Stun.}}
|-
| 11/03/2016 || - || align="left" |
*{{buff|Attack Decrease when [[Status Effects|Petrifying]] is ended effect added.}}
*{{buff|Duration increased.}}
|-
| 12/15/2016 || - || align="left" |
*Fixed issue where Attack Decrease not work for monsters.
|}
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==== [[File:Dark Icon.png]] Dark (Plagued) ====
==== [[File:Dark Icon.png]] Dark (Plagued) ====
[[File:DarkELSTONE.png|thumb|El Shard (Dark_]]
[[File:DarkELSTONE.png|thumb|El Shard (Dark)]]
Dark drains a certain amount of HP and MP from enemies. Increasing its level of enchantment raises its chance of effect and the amount of HP and MP it drains. Dark works well with all characters but works especially well with characters that have multiple-hit moves, such as [[Blade Master]], [[Infinity Sword]], and [[Optimus]], or have long-ranged attacks that hit multiple enemies, such as [[Armageddon Blade]] or passives such as [[Vibe Shot]].
Dark drains a certain amount of HP and MP from enemies. Increasing its level of enchantment raises its chance of effect and the amount of HP and MP it drains. Dark works well with all characters but works especially well with characters that have multiple-hit moves, such as [[Blade Master]], [[Infinity Sword]], and [[Optimus]], or have long-ranged attacks that hit multiple enemies, such as [[Armageddon Blade]] or passives such as [[Vibe Shot]].


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===== Updates =====
===== Updates =====
*11/03/2016 KR
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
**MP Drain decreased.
|- style="background:{{ColorSel|Element|Dark}}"
*04/27/2017 KR
! colspan=2 | Date !! rowspan=2 | Changes
**MP Drain decreased.
|- style="background:{{ColorSel|Element|Dark}}"
! KR !! NA
|-
| 11/03/2016 || - || align="left" |
*{{nerf|MP Drain decreased.}}
|-
| 04/27/2017 || - || align="left" |
*{{nerf|MP Drain decreased.}}
|}
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== Tips and Details ==
== Tips and Details ==
*Poison resistance can be useful for a dungeon like [[Transporting Tunnel: Contaminated Area]], in which case the player will be able to avoid the auto-poisoning from the time limit running out.
*Poison Resistance can be useful for a dungeon like [[Transporting Tunnel: Contaminated Area]], in which case the player will be able to avoid the auto-poisoning from the time limit running out.
*Fire resistance can be useful for dungeons like [[Dragon Nest: Abyss]], that have a lot of fire-based obstacles and attacks.
*Fire Resistance can be useful for dungeons like [[Dragon Nest: Abyss]], that have a lot of fire-based obstacles and attacks.
*Water Resistance can be useful for a dungeon like [[Water Dragon's Compass]] against [[Denif]]'s '''Freeze''' debuff.
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== General Updates ==
== General Updates ==
*??/??/20?? KR
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
**3 elements become available for weapons, 2 elements become available for armors.
|- style="background-color: {{ColorSel|Misc}}"
*11/03/2016 KR
! colspan=2 | Date !! rowspan=2 | Changes
**4 elements become available for weapons, 3 elements become available for armors.
|- style="background-color: {{ColorSel|Misc}}"
**The estimated probability of yielding a certain el shard from solving an el shard (mystery) changed to be same.
! KR !! NA
*08/24/2017 (KR) / 09/13/2017 (NA)
|-
**Elemental Resistance effectiveness decreased. All resistance is 20% less effective.
| - || - || align="left" |
*{{buff|3 elements become available for weapons, 2 elements become available for armors.}}
|-
| 11/03/2016 || - || align="left" |
*{{buff|4 elements become available for weapons, 3 elements become available for armors.}}
*The estimated probability of yielding a certain el shard from solving an el shard (mystery) changed to be same.
|-
| 08/24/2017 || 09/13/2017 || align="left" |
*{{nerf|Elemental Resistance effectiveness decreased. All resistance is 20% less effective.}}
|-
| 06/04/2020 || 07/01/2020 || align="left" |
*Weapon Effect (Enhancement, Attribute) on/off function added.
|}
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