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Attributing Equipment: Difference between revisions

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==== [[File:Dark Icon.png]] Dark (Plagued) ====
==== [[File:Dark Icon.png]] Dark (Plagued) ====
[[File:DarkELSTONE.png|thumb|El Shard (Dark_]]
[[File:DarkELSTONE.png|thumb|El Shard (Dark)]]
Dark drains a certain amount of HP and MP from enemies. Increasing its level of enchantment raises its chance of effect and the amount of HP and MP it drains. Dark works well with all characters but works especially well with characters that have multiple-hit moves, such as [[Blade Master]], [[Infinity Sword]], and [[Optimus]], or have long-ranged attacks that hit multiple enemies, such as [[Armageddon Blade]] or passives such as [[Vibe Shot]].
Dark drains a certain amount of HP and MP from enemies. Increasing its level of enchantment raises its chance of effect and the amount of HP and MP it drains. Dark works well with all characters but works especially well with characters that have multiple-hit moves, such as [[Blade Master]], [[Infinity Sword]], and [[Optimus]], or have long-ranged attacks that hit multiple enemies, such as [[Armageddon Blade]] or passives such as [[Vibe Shot]].


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== Tips and Details ==
== Tips and Details ==
*Poison resistance can be useful for a dungeon like [[Transporting Tunnel: Contaminated Area]], in which case the player will be able to avoid the auto-poisoning from the time limit running out.
*Poison Resistance can be useful for a dungeon like [[Transporting Tunnel: Contaminated Area]], in which case the player will be able to avoid the auto-poisoning from the time limit running out.
*Fire resistance can be useful for dungeons like [[Dragon Nest: Abyss]], that have a lot of fire-based obstacles and attacks.
*Fire Resistance can be useful for dungeons like [[Dragon Nest: Abyss]], that have a lot of fire-based obstacles and attacks.
*Water Resistance can be useful for a dungeon like [[Water Dragon's Compass]] against [[Denif]]'s '''Freeze''' debuff.
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== General Updates ==
== General Updates ==
*??/??/20?? KR
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
**3 elements become available for weapons, 2 elements become available for armors.
|- style="background-color: {{ColorSel|Misc}}"
*11/03/2016 KR
! colspan=2 | Date !! rowspan=2 | Changes
**4 elements become available for weapons, 3 elements become available for armors.
|- style="background-color: {{ColorSel|Misc}}"
**The estimated probability of yielding a certain el shard from solving an el shard (mystery) changed to be same.
! KR !! NA
*08/24/2017 (KR) / 09/13/2017 (NA)
|-
**Elemental Resistance effectiveness decreased. All resistance is 20% less effective.
| - || - || align="left" |
*{{buff|3 elements become available for weapons, 2 elements become available for armors.}}
|-
| 11/03/2016 || - || align="left" |
*{{buff|4 elements become available for weapons, 3 elements become available for armors.}}
*The estimated probability of yielding a certain el shard from solving an el shard (mystery) changed to be same.
|-
| 08/24/2017 || 09/13/2017 || align="left" |
*{{nerf|Elemental Resistance effectiveness decreased. All resistance is 20% less effective.}}
|-
| 06/04/2020 || 07/01/2020 || align="left" |
*Weapon Effect (Enhancement, Attribute) on/off function added.
|}
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