Attributing Equipment: Difference between revisions

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The Elemental Attributing System allows you to apply powerful attributes to your weapons to make them stronger, as well as add resistances to your armor. Attributing is done by using El Shards, which come in seven types: Fire, Water, Nature, Wind, Light, Dark, and Mystery. In dungeons, certain enemies can also be enchanted with elemental attributes.  
The Elemental Attributing System allows you to apply powerful attributes to your weapons to make them stronger, as well as add resistances to your armor. Attributing is done by using El Shards, which come in seven types: Fire, Water, Nature, Wind, Light, Dark, and Mystery. In dungeons, certain enemies can also be enchanted with elemental attributes.  


Attributing weapons grants the ability to inflict status effects while attributing armor adds resistance to the element type.  
Attributing weapons grants the ability to inflict [[Status Effects]] while attributing armor adds resistance to the element type.  


The amount of possible enchants relies on the weapon's level. Typically it is two, once weapons are level 40+ or 70+, 3 or 4 elements become available.
The amount of possible enchants relies on the weapon's level. Typically it is two, once weapons are level 40+ or 70+, 3 or 4 elements become available.


Elemental resistances decreases the chance of receiving the corresponding element's effect as well as reducing its effectiveness. The first armor enchantment grants 75 corresponding resistance, while the second bumps it up to 110, the third bumps it up to 135. The maximum resistance to a certain element is 500, where the element will only have a 20% effect on you.<br>
Elemental resistances decreases the chance of receiving the corresponding element's effect as well as reducing its effectiveness. The first armor enchantment grants 75 corresponding resistance, while the second bumps it up to 110, the third bumps it up to 135. The maximum resistance to a certain element is 500, where the element will only have a 20% effect in PvP and no effect in PvE.


== How to Attribute  ==
== How to Attribute  ==
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*''EL'' = Equipment's Level Requirement
*''EL'' = Equipment's Level Requirement
*''ER'' = Equipment's Rarity  
*''ER'' = Equipment's Rarity  
**{{ItemName|Normal|Normal}} = -4
**{{ItemName|Old|Old}}/{{ItemName|Normal|Normal}} = -4
**{{ItemName|Rare|Rare}} = -2
**{{ItemName|Rare|Rare}} = -2
**{{ItemName|Elite|Elite}} = 0
**{{ItemName|Elite|Elite}} = 0
**{{ItemName|Unique|Unique}} = 2
**{{ItemName|Unique|Unique}} = 2
**{{ItemName|Legend|Legend}} = 4
**{{ItemName|Legend|Legend}} = 3
|-
|-
! 2nd Attribute
! 2nd Attribute
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==== [[File:Fire Icon.png]] Fire (Burning) ====
==== [[File:Fire Icon.png]] Fire (Burning) ====
[[File:FireELSTONE.png|thumb|El Shard (Fire)]]
[[File:FireELSTONE.png|thumb|El Shard (Fire)]]
Fire drastically deals damage and MP burn over time. Increasing its enchantment level raises its chance of effect and the potency of damage it deals. Fire is the perfect damage addition when up against enemies with massive amounts of health. Although deadly in PvP, this element has had a drastic increase in people who stack up against it since Veteran Commander was released. Fire works especially well with fast attacking characters and high base attack power, like [[Elsword]], [[Nova Imperator]], and [[Oz Sorcerer]]. It is possible for the burn to kill enemies.  
Fire inflicts {{se|102|Burning||ed|icon=no}}, which drastically deals damage and MP burn over time. Increasing its enchantment level raises its chance of effect and the potency of damage it deals. Fire is the perfect damage addition when up against enemies with massive amounts of health. Although deadly in PvP, this element has had a drastic increase in people who stack up against it since Veteran Commander was released. Fire works especially well with fast attacking characters and high base attack power, like [[Elsword]], [[Nova Imperator]], and [[Oz Sorcerer]]. It is possible for the burn to kill enemies.
 
Additionally, Fire Resistance will also increase the player's resistance towards {{se||Burn|tt=no}}.  
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| 11/03/2016 || 11/23/2016 || align="left" |  
| 11/03/2016 || 11/23/2016 || align="left" |  
*{{buff|MP Burn effect added.}}
*{{buff|MP Burn effect added.}}
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
*{{buff|Based on weapon's attack power.}}
*{{buff|Based on weapon's attack power.}}
*{{buff|Activation Chance Increase when stacking effect added.}}
*{{buff|Activation Chance Increase when stacking effect added.}}
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|-
|-
| 08/24/2017 || 09/13/2017 || align="left" |  
| 08/24/2017 || 09/13/2017 || align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
| 02/29/2024 || 03/27/2024 || colspan=2 align="left" | 
*{{nerf|{{se|071|Fire Field||ed}} is not affected by target’s fire attribute resistance.}}
|}
|}
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==== [[File:Water Icon.png]] Water (Freezing) ====
==== [[File:Water Icon.png]] Water (Freezing) ====
[[File:IceELSTONE.png|thumb|El Shard (Water)]]
[[File:IceELSTONE.png|thumb|El Shard (Water)]]
Water drastically decreases Action Speed and lowers the enemy's defense stats. This will also reduce the knockback distance that enemies will travel. Increasing its enchantment level highly will raise its chance of effect. Water makes it a good compromise for PvP. Water works especially well with characters that utilize trapping, such as [[Daybreaker]], [[Twilight]], and [[Aether Sage]]. It is also particularly useful for dungeons where enemies have high defenses.
Water inflicts {{se|104|Freezing||ed|icon=no}}, which drastically decreases Action Speed and lowers the enemy's defense stats. This will also reduce the knockback distance that enemies will travel. Increasing its enchantment level highly will raise its chance of effect. Water makes it a good compromise for PvP. Water works especially well with characters that utilize trapping, such as [[Daybreaker]], [[Twilight]], and [[Aether Sage]]. It is also particularly useful for dungeons where enemies have high defenses.
 
Additionally, Water Resistance will also increase the player's resistance towards {{se||Extreme Coldness|tt=no}}, {{se||Freeze|tt=no||label=no}}{{se|562|Freeze||ed|tt=no}}, {{se|097|Bubble Aura||ed|tt=no}}, and {{se|520|Weak Icerite||ed|tt=no}}.  
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|Element|Water}}"
|- style="background:{{ColorSel|Element|Water}}"
! rowspan=2 | Level !! colspan=4 | Activation Chance !! colspan=3 | Action Speed Reduction !! colspan=3 | Defense Reduction !! rowspan=2 | Duration
! rowspan=2 | Level !! colspan=4 | Activation Chance !! colspan=3 | Action Speed Reduction !! colspan=3 | Defense Pierce !! rowspan=2 | Duration
|- style="background:{{ColorSel|Element|Water}}"
|- style="background:{{ColorSel|Element|Water}}"
! Base !! 1 Stack !! 2 Stacks !! 3 Stacks !! 1 Stack !! 2 Stacks !! 3 Stacks !! 1 Stack !! 2 Stacks !! 3 Stacks
! Base !! 1 Stack !! 2 Stacks !! 3 Stacks !! 1 Stack !! 2 Stacks !! 3 Stacks !! 1 Stack !! 2 Stacks !! 3 Stacks
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| Freezing IV || 18% || 36% || 54% || 72%
| Freezing IV || 18% || 36% || 54% || 72%
|}
|}
*Defense Reduction is affected by Water Resistance.


===== Updates =====
===== Updates =====
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*{{nerf|Duration fixed at 10 seconds.}}
*{{nerf|Duration fixed at 10 seconds.}}
*{{nerf|Defense Reduction decreased.}}
*{{nerf|Defense Reduction decreased.}}
|-
| ??/??/2023 || ??/??/2023 || colspan=2 align="left" | 
*{{nerf|{{se|355|Penetrating Will||ed}} is not affected by target’s water attribute resistance.}}
|}
|}
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==== [[File:Nature Icon.png]] Nature (Poisoning) ====
==== [[File:Nature Icon.png]] Nature (Poisoning) ====
[[File:PoisonELSTONE.png|thumb|El Shard (Nature)]]
[[File:PoisonELSTONE.png|thumb|El Shard (Nature)]]
Nature slightly decreases Movement/Jump Speed and deals slight damage over time. Increasing its enchantment level raises its chance of effect and the potency of damage it deals. Although not as strong as Fire, Nature makes it very difficult for opponents to run away in PvP. People tend to stack up against this the most because of this movement crippling effect. Nature works especially well with fast attacking characters with high base attack power or characters that can lock combos, such as [[Knight Emperor]] and [[Anemos]]. [[Twilight]] also benefits from this greatly, as it helps her low damage output while gaining an advantage over high-speed opponents such as [[Furious Blade]] and [[Immortal]]. Like Fire, Nature can also kill.
Nature inflicts {{se|103|Poisoning||ed|icon=no}}, which slightly decreases Movement/Jump Speed and deals slight damage over time. Increasing its enchantment level raises its chance of effect and the potency of damage it deals. Although not as strong as Fire, Nature makes it very difficult for opponents to run away in PvP. People tend to stack up against this the most because of this movement crippling effect. Nature works especially well with fast attacking characters with high base attack power or characters that can lock combos, such as [[Knight Emperor]] and [[Anemos]]. [[Twilight]] also benefits from this greatly, as it helps her low damage output while gaining an advantage over high-speed opponents such as [[Furious Blade]] and [[Immortal]]. Like Fire, Nature can also kill.


Additionally, Nature Resistance will also increase the player's resistance towards Slow.  
Additionally, Nature Resistance will also increase the player's resistance towards {{se||Poison|tt=no}}, {{se||Move Slowdown|tt=no|label=no}}{{se|352|Move Slowdown||ed|tt=no}}, {{se|096|Tied Down||ed|tt=no}}, {{se|107|Dryad's Fury||ed|tt=no}}, and {{se|115|Toxic||ed|tt=no}}.  
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|-
|-
| 06/30/2016 || 07/13/2016 || align="left" |  
| 06/30/2016 || 07/13/2016 || align="left" |  
*{{buff|Nature Resistance will also increase player's resistance towards Slow.}}
*{{buff|Nature Resistance will also increase player's resistance towards {{se||Move Slowdown}}.}}
|-
|-
| 11/03/2016 || 11/23/2016 || align="left" |  
| 11/03/2016 || 11/23/2016 || align="left" |  
*{{buff|Duration increased.}}
*{{buff|Duration increased.}}
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
*{{buff|Based on weapon's attack power.}}
*{{buff|Based on weapon's attack power.}}
*{{buff|Activation Chance Increase when stacking effect added.}}
*{{buff|Activation Chance Increase when stacking effect added.}}
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|-
|-
| 08/24/2017 || 09/13/2017 || align="left" |  
| 08/24/2017 || 09/13/2017 || align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|}
|}
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Wind ignores the enemy's defense and guard and adds 40% more damage from the weapon's attack power. When an attack activates Wind, the attack reduces Knockdown by -10 (will take the lower value if the attack reduces Knockdown as well). Increasing the enchantment level raises the chance of effect. This is not stacked very much on most of the servers, although there are people who heavily stack against this due to player preference. This enchantment works well on characters with high damage multipliers like [[Knight Emperor]],  [[Rena]], and [[Raven]] as well as multi-hitter specialists like [[Immortal]], [[Code: Ultimate]], and [[Bloody Queen]]. Combined with a high critical hit ratio, the raw power of Wind is a force to be reckoned with.
Wind ignores the enemy's defense and guard and adds 40% more damage from the weapon's attack power. When an attack activates Wind, the attack reduces Knockdown by -10 (will take the lower value if the attack reduces Knockdown as well). Increasing the enchantment level raises the chance of effect. This is not stacked very much on most of the servers, although there are people who heavily stack against this due to player preference. This enchantment works well on characters with high damage multipliers like [[Knight Emperor]],  [[Rena]], and [[Raven]] as well as multi-hitter specialists like [[Immortal]], [[Code: Ultimate]], and [[Bloody Queen]]. Combined with a high critical hit ratio, the raw power of Wind is a force to be reckoned with.


Additionally, Wind Resistance will also increase the player's resistance towards [[Status Effects/Bleed|Bleed]].
Additionally, Wind Resistance will also increase the player's resistance towards {{se||Bleed|tt=no}}.
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|-
|-
| 04/21/2016 || 05/18/2016 || align="left" |  
| 04/21/2016 || 05/18/2016 || align="left" |  
*{{buff|Wind Resistance will also increase player's resistance towards Bleed.}}
*{{buff|Wind Resistance will also increase player's resistance towards {{se||Bleed}}.}}
|-
|-
| 11/03/2016 || 11/23/2016 || align="left" |  
| 11/03/2016 || 11/23/2016 || align="left" |  
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| 12/01/2016 || 01/11/2017 || align="left" |  
| 12/01/2016 || 01/11/2017 || align="left" |  
*Based on the weapon attack as if it was +0 in Free Channel.
*Based on the weapon attack as if it was +0 in Free Channel.
|-
| ??/??/2023 || ??/??/2023 || align="left" |
*{{buff|Wind Resistance will also increase player's resistance towards {{se|355|Penetrating Will||ed}}.}}
|-
| 01/18/2024 || 01/31/2024 || colspan=2 align="left" | 
*{{nerf|{{se|355|Penetrating Will||ed}} is not affected by target’s wind attribute resistance.}}
|}
|}
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==== [[File:Light Icon.png]] Light (Petrifying) ====
==== [[File:Light Icon.png]] Light (Petrifying) ====
[[File:LightELSTONE.png|thumb|El Shard (Light)]]
[[File:LightELSTONE.png|thumb|El Shard (Light)]]
Light petrifies enemies, stopping them mid-animation and leaving them open to attacks for a short period of time. Increasing its level of enchantment raises its chance of effect and the petrification duration. In dungeons, Petrifying's effect will reset monsters' hit counter after it wears off, allowing for longer combos before knocking them down. Being petrified is similar to having Super Armor. Light works especially well with strong one-hit attackers or fast multi-hit attackers such as [[Furious Blade]], [[Aether Sage]], and [[Add]]. However, this element can be disruptive and can cause early knockdowns in PvP due to bad timing, lag, or resistance. Unfortunately, it does not take a high amount of light resistance to cause this effect. Light Element has most use in dungeons, where it can completely stop an enemy or boss from moving.
Light inflicts {{se|105|Petrifying||ed|icon=no}}, which petrifies enemies, stopping them mid-animation and leaving them open to attacks for a short period of time. Increasing its level of enchantment raises its chance of effect and the petrification duration. In dungeons, Petrifying's effect will reset monsters' hit counter after it wears off, allowing for longer combos before knocking them down. Being petrified is similar to having Super Armor. Light works especially well with strong one-hit attackers or fast multi-hit attackers such as [[Furious Blade]], [[Aether Sage]], and [[Add]]. However, this element can be disruptive and can cause early knockdowns in PvP due to bad timing, lag, or resistance. Unfortunately, it does not take a high amount of light resistance to cause this effect. Light Element has most use in dungeons, where it can completely stop an enemy or boss from moving.


Additionally, Light Resistance will also increase the player's resistance towards [[Status Effects/Faint|Stun]] and Blind from [[Photon Flare]].
Additionally, Light Resistance will also increase the player's resistance towards {{se||Faint|tt=no}}, {{se|101|Blind||ed|icon=no|tt=no}} from [[Photon Flare]], and {{se|194|Electrocution||ed|tt=no}}.
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|Element|Light}}"
|- style="background:{{ColorSel|Element|Light}}"
! rowspan=2 | Level !! rowspan=2 | Activation Chance !! rowspan=2 | [[Status Effects|Petrified]] Duration !! colspan=2 | [[Status Effects|Stiff Body]]
! rowspan=2 | Level !! rowspan=2 | Activation Chance !! rowspan=2 | {{se|105|Petrifying||ed|icon=no}} Duration !! colspan=2 | {{se|342|Stiff Body||ed}}
|- style="background:{{ColorSel|Element|Light}}"
|- style="background:{{ColorSel|Element|Light}}"
! Attack Decrease !! Duration
! Attack Decrease !! Duration
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|-
|-
| 11/03/2016 || 11/23/2016 || align="left" |  
| 11/03/2016 || 11/23/2016 || align="left" |  
*{{buff|Attack Decrease when [[Status Effects|Petrifying]] is ended effect added.}}
*{{buff|Attack Decrease when {{se|105|Petrifying||ed|icon=no}} is ended effect added.}}
*{{buff|Duration increased.}}
*{{buff|Duration increased.}}
|-
|-
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Usually, resistance against this element is not invested by players for PvE. However, it is still a very common thing to stack up against it for PvP. Draining the exact amount of HP/MP is nearly impossible since most players and monsters have resistance towards all elements, although gaining even a small amount of its maximum value might make a huge difference for both PvP and PvE.
Usually, resistance against this element is not invested by players for PvE. However, it is still a very common thing to stack up against it for PvP. Draining the exact amount of HP/MP is nearly impossible since most players and monsters have resistance towards all elements, although gaining even a small amount of its maximum value might make a huge difference for both PvP and PvE.


Additionally, Dark Resistance will also increase the player's resistance towards Senile and Curse.
Additionally, Dark Resistance will also increase the player's resistance towards {{se|078|Aging|tt=no}} and {{se||Curse|tt=no}}.
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*{{nerf|MP Drain decreased.}}
*{{nerf|MP Drain decreased.}}
|}
|}
<br>
== How to calculate an elemental effect's value or duration ==
<math>E \times \left(1 - F\times \frac{ER - RD}{500}\right)</math>
* ''E'' - The value or the duration of the effect.
* ''F'' - Factor of effectiveness. 1 in Dungeons, 0.8 in PvP.
* ''ER'' - Elemental Resistance of the enemy. Set individually per monster, between 0 and 500.
* ''RD'' - Elemental Resistance Decrease from gear, skills, etc.
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==  Gallery ==
==  Gallery ==
<gallery widths=150px heights=150px>
<gallery widths="150px" heights="150px">
File:FireElement.png|A weapon with Burning IV
File:FireElement.png|A weapon with Burning IV
File:WaterElement.png|A weapon with Freezing IV
File:WaterElement.png|A weapon with Freezing IV
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File:Add's visual freezing.png|Add's level 3 Freezing commands visual effect
File:Add's visual freezing.png|Add's level 3 Freezing commands visual effect
File:Elesis's visual freezing.png|Elesis's level 3 Freezing commands visual effect
File:Elesis's visual freezing.png|Elesis's level 3 Freezing commands visual effect
File:Status 102.png|Unused '''Burn (Burning)''' debuff icon.
File:Status 104.png|Unused '''Freeze (Freezing)''' debuff icon.
File:Status 103.png|Unused '''Poison (Poisoning)''' debuff icon.
File:Status 105.png|Unused '''Conviction''' debuff icon.
</gallery>
</gallery>
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*Beneficial effects coming from Attributes are affected by the enemy's Elemental Resistance stat. The lower resistance, the better the effect.
**The Elemental Resistance stat is not capped at 0, thus the effects will increase even beyond their maximum when it goes negative.
**Negative Water Attribute Resistance is able to extend the duration of {{se||Freeze}} from skills and items. It will also increase the Defense Pierce effect, making it extremely potent, provided that the enemy can be debuffed.
*Poison Resistance can be useful for a dungeon like [[Transporting Tunnel: Contaminated Area]], in which case the player will be able to avoid the auto-poisoning from the time limit running out.
*Poison Resistance can be useful for a dungeon like [[Transporting Tunnel: Contaminated Area]], in which case the player will be able to avoid the auto-poisoning from the time limit running out.
*Fire Resistance can be useful for dungeons like [[Dragon Nest: Abyss]], that have a lot of fire-based obstacles and attacks.
*Fire Resistance can be useful for dungeons like [[Dragon Nest: Abyss]], that have a lot of fire-based obstacles and attacks.
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*The estimated probability of yielding a certain el shard from solving an el shard (mystery) changed to be same.
*The estimated probability of yielding a certain el shard from solving an el shard (mystery) changed to be same.
|-
|-
| 08/24/2017 || 09/13/2017 || align="left" |  
| 08/24/2017 || 09/13/2017 || align="left" |
*{{nerf|Elemental Resistance effectiveness decreased. All resistance is 20% less effective.}}
*{{nerf|Elemental Resistance effectiveness decreased in PvP. All resistance is 20% less effective.}}
|-
|-
| 06/04/2020 || 07/01/2020 || align="left" |  
| 06/04/2020 || 07/01/2020 || align="left" |  
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