Attributing Equipment: Difference between revisions

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The amount of possible enchants relies on the weapon's level. Typically it is two, once weapons are level 40+ or 70+, 3 or 4 elements become available.
The amount of possible enchants relies on the weapon's level. Typically it is two, once weapons are level 40+ or 70+, 3 or 4 elements become available.


Elemental resistances decreases the chance of receiving the corresponding element's effect as well as reducing its effectiveness. The first armor enchantment grants 75 corresponding resistance, while the second bumps it up to 110, the third bumps it up to 135. The maximum resistance to a certain element is 500, where the element will only have a 20% effect on you.<br>
Elemental resistances decreases the chance of receiving the corresponding element's effect as well as reducing its effectiveness. The first armor enchantment grants 75 corresponding resistance, while the second bumps it up to 110, the third bumps it up to 135. The maximum resistance to a certain element is 500, where the element will only have a 20% effect in PvP and no effect in PvE.


== How to Attribute  ==
== How to Attribute  ==
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*{{nerf|'''Damage''' decreased.}}
*{{nerf|'''Damage''' decreased.}}
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| 02/29/2024 || 03/27/2024 || colspan=2 align="left" | 
*{{nerf|{{se|071|Fire Field||ed}} is not affected by target’s fire attribute resistance.}}
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Water inflicts {{se|104|Freezing||ed|icon=no}}, which drastically decreases Action Speed and lowers the enemy's defense stats. This will also reduce the knockback distance that enemies will travel. Increasing its enchantment level highly will raise its chance of effect. Water makes it a good compromise for PvP. Water works especially well with characters that utilize trapping, such as [[Daybreaker]], [[Twilight]], and [[Aether Sage]]. It is also particularly useful for dungeons where enemies have high defenses.
Water inflicts {{se|104|Freezing||ed|icon=no}}, which drastically decreases Action Speed and lowers the enemy's defense stats. This will also reduce the knockback distance that enemies will travel. Increasing its enchantment level highly will raise its chance of effect. Water makes it a good compromise for PvP. Water works especially well with characters that utilize trapping, such as [[Daybreaker]], [[Twilight]], and [[Aether Sage]]. It is also particularly useful for dungeons where enemies have high defenses.


Additionally, Water Resistance will also increase the player's resistance towards {{se||Extreme Coldness|tt=no}}, {{se||Freeze|tt=no||label=no}}{{se|562|Freeze||ed|tt=no}}, {{se|097|Bubble Aura||ed|tt=no}}, {{se|355|Penetrating Will||ed|tt=no}} from [[Blatt Blume]], and {{se|520|Weak Icerite||ed|tt=no}}.  
Additionally, Water Resistance will also increase the player's resistance towards {{se||Extreme Coldness|tt=no}}, {{se||Freeze|tt=no||label=no}}{{se|562|Freeze||ed|tt=no}}, {{se|097|Bubble Aura||ed|tt=no}}, and {{se|520|Weak Icerite||ed|tt=no}}.  
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*{{nerf|Duration fixed at 10 seconds.}}
*{{nerf|Duration fixed at 10 seconds.}}
*{{nerf|Defense Reduction decreased.}}
*{{nerf|Defense Reduction decreased.}}
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| ??/??/2023 || ??/??/2023 || colspan=2 align="left" | 
*{{nerf|{{se|355|Penetrating Will||ed}} is not affected by target’s water attribute resistance.}}
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| 06/30/2016 || 07/13/2016 || align="left" |  
| 06/30/2016 || 07/13/2016 || align="left" |  
*{{buff|Nature Resistance will also increase player's resistance towards Slow.}}
*{{buff|Nature Resistance will also increase player's resistance towards {{se||Move Slowdown}}.}}
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| 11/03/2016 || 11/23/2016 || align="left" |  
| 11/03/2016 || 11/23/2016 || align="left" |  
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| 04/21/2016 || 05/18/2016 || align="left" |  
| 04/21/2016 || 05/18/2016 || align="left" |  
*{{buff|Wind Resistance will also increase player's resistance towards Bleed.}}
*{{buff|Wind Resistance will also increase player's resistance towards {{se||Bleed}}.}}
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| 11/03/2016 || 11/23/2016 || align="left" |  
| 11/03/2016 || 11/23/2016 || align="left" |  
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| 12/01/2016 || 01/11/2017 || align="left" |  
*Based on the weapon attack as if it was +0 in Free Channel.
*Based on the weapon attack as if it was +0 in Free Channel.
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| ??/??/2023 || ??/??/2023 || align="left" |
*{{buff|Wind Resistance will also increase player's resistance towards {{se|355|Penetrating Will||ed}}.}}
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| 01/18/2024 || 01/31/2024 || colspan=2 align="left" | 
*{{nerf|{{se|355|Penetrating Will||ed}} is not affected by target’s wind attribute resistance.}}
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*{{nerf|MP Drain decreased.}}
*{{nerf|MP Drain decreased.}}
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== How to calculate an elemental effect's value or duration ==
<math>E \times \left(1 - F\times \frac{ER - RD}{500}\right)</math>
* ''E'' - The value or the duration of the effect.
* ''F'' - Factor of effectiveness. 1 in Dungeons, 0.8 in PvP.
* ''ER'' - Elemental Resistance of the enemy. Set individually per monster, between 0 and 500.
* ''RD'' - Elemental Resistance Decrease from gear, skills, etc.
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==  Gallery ==
==  Gallery ==
<gallery widths=150px heights=150px>
<gallery widths="150px" heights="150px">
File:FireElement.png|A weapon with Burning IV
File:FireElement.png|A weapon with Burning IV
File:WaterElement.png|A weapon with Freezing IV
File:WaterElement.png|A weapon with Freezing IV
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*The estimated probability of yielding a certain el shard from solving an el shard (mystery) changed to be same.
*The estimated probability of yielding a certain el shard from solving an el shard (mystery) changed to be same.
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| 08/24/2017 || 09/13/2017 || align="left" |  
| 08/24/2017 || 09/13/2017 || align="left" |
*{{nerf|Elemental Resistance effectiveness decreased. All resistance is 20% less effective.}}
*{{nerf|Elemental Resistance effectiveness decreased in PvP. All resistance is 20% less effective.}}
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| 06/04/2020 || 07/01/2020 || align="left" |  
| 06/04/2020 || 07/01/2020 || align="left" |  
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