Attributing Equipment: Difference between revisions

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==== [[Image:LightELSTONE.png]]  Light (Petrifying) ====
==== [[Image:LightELSTONE.png]]  Light (Petrifying) ====
Light petrifies enemies, stopping them mid animation leaving them open to attacks for a short period of time. Increasing its level of enchantment raises its chance of effect, and the amount of time enemies are petrified. In dungeons, Shock's effect will reset monsters' hit counter after it wears off, allowing for longer combos before knocking them down. Being petrified is similar to having Super Armor. Light works especially well with high one-hit attackers or fast multi-hit attackers such as like [[Blade Master|Blade Masters]], [[Elemental Master|Elemental Masters]], and [[Code: Nemesis]]. Also works well for [[Lord Knight|Lord Knights]]. This element can be disruptive and can cause early knockdowns in PvP due to resistance against it. Unfortunately, it does not take a high amount of light resistance to cause this defect. Light Element has most use in dungeons, where it can completely stop an enemy or boss from moving.  
Light petrifies enemies, stopping them mid animation leaving them open to attacks for a short period of time. Increasing its level of enchantment raises its chance of effect, and the amount of time enemies are petrified. In dungeons, Shock's effect will reset monsters' hit counter after it wears off, allowing for longer combos before knocking them down. Being petrified is similar to having Super Armor. Light works especially well with strong one-hit attackers or fast multi-hit attackers such as like [[Blade Master|Blade Masters]], [[Elemental Master|Elemental Masters]], and [[Add]]. However, this element can be disruptive and can cause early knockdowns in PvP due to bad timing, lag, or resistance.. Unfortunately, it does not take a high amount of light resistance to cause this defect. Light Element has most use in dungeons, where it can completely stop an enemy or boss from moving.  


Shock (Lv1) 5% Chance of Effect, petrifies enemies for 2 seconds.
Shock (Lv1) 5% Chance of Effect, petrifies enemies for 2 seconds.
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