Attributing Equipment: Difference between revisions

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{{Languages|Attributing Equipment}}
{{Languages|Attributing Equipment}}
== Attribute Enchantment Overview ==
== Attribute Enchantment Overview ==
[[Image:HQ Shop Item 130047.png|thumb|El Shard (Mystery)]]
[[File:HQ Shop Item 130047.png|thumb|El Shard (Mystery)]]
Elsword, like many other MMOs, has a unique Elemental Attributing System. In Elsword, elemental stones are known as El Shards, and there are seven types: Fire, Water, Nature, Wind, Light, Dark, and Mystery.
The Elemental Attributing System, allows you to apply powerful attributes to your weapons to make them stronger, as well as add resistances to your armor. Attributing is done by using El Shards, which come in seven types: Fire, Water, Nature, Wind, Light, Dark, and Mystery.


[[Image:HQ Shop Item 130054.png|thumb|El Shard Mystery Solver]]
[[File:HQ Shop Item 130054.png|thumb|El Shard Mystery Solver]]
El Shards can be found in all maps as a rare drop. It appears as a black crystal on the floor, and it is actually the Mystery El Shard. You can either collect them to get a random element enchanted or refine them by right clicking on them with an ''El Shard Mystery Solver'' (displayed on the right) in your inventory. Helen and all Alchemist NPCs located in any town sell these for 2000 ED.
Mystery El Shards can be found in all maps as a rare drop, and appears as a black crystal on the floor. Mystery El Shards can be used to apply a random element to your equipment, or you can refine them into elemental El Shards at random by right clicking on them with an ''El Shard Mystery Solver'' in your inventory. Helen and all Alchemist NPCs located in any town sell these for 2000 ED.


The estimated probability of yielding a certain el shard from solving an el shard (mystery) is:
The estimated probability of yielding a certain el shard from solving an el shard (mystery) is:
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! Shard Element !! Probability of shard
! Shard Element !! Probability of shard
|-
|-
| Fire || 16.67%
| [[File:Fire Icon.png]] Fire || 16.67%
|-
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| Water || 16.67%
| [[File:Water Icon.png]] Water || 16.67%
|-
|-
| Wind || 16.67%
| [[File:Wind Icon.png]] Wind || 16.67%
|-
|-
| Nature || 16.67%
| [[File:Nature Icon.png]] Nature || 16.67%
|-
|-
| Dark || 16.67%
| [[File:Dark Icon.png]] Dark || 16.67%
|-
|-
| Light || 16.67%
| [[File:Light Icon.png]] Light || 16.67%
|}
|}
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The amount of possible enchants relies on the weapon's level. Typically it is two, once weapons are level 40+ or 70+, 3 or 4 elements become available.
The amount of possible enchants relies on the weapon's level. Typically it is two, once weapons are level 40+ or 70+, 3 or 4 elements become available.


Having element resistance decreases the chance of the element activating when you are hit by a matching elemental attack, and it also decreases the effects of said element on you(i.e. fire does less damage, dark drains less HP and MP, etc). The first armor enchantment grants 75 corresponding resistance, while the second bumps it up to 110, the third bumps it up to 135. The maximum resistance to a certain element is 500. With a resistance of 500, the element will have no effect on you whatsoever.
Element resistances decrease the chance of the resisted elements activating when attacked by a weapon or mob using that element. It also decreases the effects of said elements on you (i.e. fire does less damage, dark drains less HP and MP, etc). The first armor enchantment grants 75 corresponding resistance, while the second bumps it up to 110, the third bumps it up to 135. The maximum resistance to a certain element is 500. With a resistance of 500, the element will have no effect on you whatsoever.<br>
Poison full resistance can be useful for a dungeon like [[4-X]] in case the timer is at 0, in which case the player will be able to avoid the auto-poisoning from the time limit. <br>


== How to Attribute  ==
== How to Attribute  ==


[[Image:Elshardupda.png|1000px]]  
[[File:Elshardupda.png|1000px]]  


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==== [[Image:FireELSTONE.png]]  Fire (Burning) ====
==== [[File:FireELSTONE.png]]  Fire (Burning) ====
Fire drastically deals DoT (damage over time) and burns MP. Its effect can be stacked up to three times. Increasing its enchantment level raises its chance of effect and the potency of damage it deals. Fire is the perfect damage addition when up against enemies with massive amounts of health. Although deadly in PvP, this element has had a drastic increase in people who stack up against it since Veteran Commander was released. Fire works especially well with fast attacking characters and high base attack power, like [[Elsword|Elsword]], [[Veteran Commander|Veteran Commanders]], and [[Void Princess|Void Princesses]]. Ever since the Element Revamp, Fire can now kill.
Fire drastically deals DoT (damage over time) and burns MP. Its effect can be stacked up to three times. Increasing its enchantment level raises its chance of effect and the potency of damage it deals. Fire is the perfect damage addition when up against enemies with massive amounts of health. Although deadly in PvP, this element has had a drastic increase in people who stack up against it since Veteran Commander was released. Fire works especially well with fast attacking characters and high base attack power, like [[Elsword|Elsword]], [[Veteran Commander|Veteran Commanders]], and [[Void Princess|Void Princesses]]. Ever since the Element Revamp, Fire can now kill.
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==== [[Image:IceELSTONE.png]]  Water (Freezing) ====
==== [[File:IceELSTONE.png]]  Water (Freezing) ====
Water drastically decreases attack speed and lowers the enemy's defense stats. This will also reduce the knockback distance that enemies will travel. Its effect can be stacked up to three times. Increasing its enchantment level highly will raise its chance of effect. Water makes it a good compromise for PvP. Water works especially well with characters that utilize trapping, such as [[Grand Archer|Grand Archers]], [[Night Watcher|Night Watchers]], and [[Elemental Master|Elemental Masters]]. It is also particularly useful for Luto Mode in Secret Dungeons, due to monsters having extremely high defenses.
Water drastically decreases attack speed and lowers the enemy's defense stats. This will also reduce the knockback distance that enemies will travel. Its effect can be stacked up to three times. Increasing its enchantment level highly will raise its chance of effect. Water makes it a good compromise for PvP. Water works especially well with characters that utilize trapping, such as [[Grand Archer|Grand Archers]], [[Night Watcher|Night Watchers]], and [[Elemental Master|Elemental Masters]]. It is also particularly useful for Luto Mode in Secret Dungeons, due to monsters having extremely high defenses.
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==== [[Image:PoisonELSTONE.png]]  Nature (Poisoning) ====
==== [[File:PoisonELSTONE.png]]  Nature (Poisoning) ====
Nature slightly decreases movement/jump speed and deals slight DoT (damage over time). Its effect can be stacked up to three times. Increasing its enchantment level raises its chance of effect, and the potency of damage it deals. Although not as strong as Fire, Nature makes it very difficult for opponents to run away in PvP. People tend to stack up against this the most because of this movement crippling effect. Many players have an absolute resistance to Nature because it nullifies the threat of getting poisoned after the time counter ends in the [[4-X|Transporting Tunnel: Contaminated Area]] and stops [[6-5|Magmanta]]'s poison. Nature works especially well with fast attacking characters with high base attack power or characters that can lock combos, such as [[Lord Knight|Lord Knights]] and [[Wind Sneaker|Wind Sneakers]]. [[Night Watcher]] also benefits from this greatly, as it helps her low damage output while gaining an advantage over high speed opponents such as [[Blade Master]] and [[Infinity Sword]]. Like Fire, Nature can also kill.<br>
Nature slightly decreases movement/jump speed and deals slight DoT (damage over time). Its effect can be stacked up to three times. Increasing its enchantment level raises its chance of effect, and the potency of damage it deals. Although not as strong as Fire, Nature makes it very difficult for opponents to run away in PvP. People tend to stack up against this the most because of this movement crippling effect. Many players have an absolute resistance to Nature because it nullifies the threat of getting poisoned after the time counter ends in the [[4-X|Transporting Tunnel: Contaminated Area]] and stops [[6-5|Magmanta]]'s poison. Nature works especially well with fast attacking characters with high base attack power or characters that can lock combos, such as [[Lord Knight|Lord Knights]] and [[Wind Sneaker|Wind Sneakers]]. [[Night Watcher]] also benefits from this greatly, as it helps her low damage output while gaining an advantage over high speed opponents such as [[Blade Master]] and [[Infinity Sword]]. Like Fire, Nature can also kill.<br>
Additionally, Nature Resistance will also increase player's resistance towards Slow.  
Additionally, Nature Resistance will also increase player's resistance towards Slow.  
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==== [[Image:WindELSTONE.png]]  Wind (Piercing) ====
==== [[File:WindELSTONE.png]]  Wind (Piercing) ====
Wind ignores the enemy's defense and guard and adds 40% more damage from the weapon's attack power. When an attack activates Wind, the attack reduces [[Knockdown|knockdown]] by -10 (will take the lower value if the attack reduces [[Knockdown|knockdown]] as well). Increasing the enchantment level raises the chance of effect. This is not stacked very much on most of the servers, although there are people who heavily stack against this due to player preference. This enchantment works well on characters with high damage multipliers like [[Lord Knight|Lord Knights]],  [[Rena]], and [[Raven]] as well as multi-hitter specialists like [[Infinity Sword|Infinity Swords]], [[Code Nemesis|Code Nemesis]], and [[Crimson Avenger| Crimson Avenger]]. Combined with a high critical hit ratio, the raw power of Wind is a force to be reckoned with.<br>
Wind ignores the enemy's defense and guard and adds 40% more damage from the weapon's attack power. When an attack activates Wind, the attack reduces [[Knockdown|knockdown]] by -10 (will take the lower value if the attack reduces [[Knockdown|knockdown]] as well). Increasing the enchantment level raises the chance of effect. This is not stacked very much on most of the servers, although there are people who heavily stack against this due to player preference. This enchantment works well on characters with high damage multipliers like [[Lord Knight|Lord Knights]],  [[Rena]], and [[Raven]] as well as multi-hitter specialists like [[Infinity Sword|Infinity Swords]], [[Code Nemesis|Code Nemesis]], and [[Crimson Avenger| Crimson Avenger]]. Combined with a high critical hit ratio, the raw power of Wind is a force to be reckoned with.<br>
Additionally, Wind Resistance will also increase player's resistance towards Bleeding.
Additionally, Wind Resistance will also increase player's resistance towards Bleeding.
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==== [[Image:LightELSTONE.png]]  Light (Petrifying) ====
==== [[File:LightELSTONE.png]]  Light (Petrifying) ====
Light petrifies enemies, stopping them mid animation leaving them open to attacks for a short period of time. Increasing its level of enchantment raises its chance of effect, and the amount of time enemies are petrified. In dungeons, Shock's effect will reset monsters' hit counter after it wears off, allowing for longer combos before knocking them down. Being petrified is similar to having Super Armor. Light works especially well with strong one-hit attackers or fast multi-hit attackers such as like [[Blade Master|Blade Masters]], [[Elemental Master|Elemental Masters]], and [[Add]]. However, this element can be disruptive and can cause early knockdowns in PvP due to bad timing, lag, or resistance.. Unfortunately, it does not take a high amount of light resistance to cause this effect. Light Element has most use in dungeons, where it can completely stop an enemy or boss from moving.<br>
Light petrifies enemies, stopping them mid animation leaving them open to attacks for a short period of time. Increasing its level of enchantment raises its chance of effect, and the amount of time enemies are petrified. In dungeons, Shock's effect will reset monsters' hit counter after it wears off, allowing for longer combos before knocking them down. Being petrified is similar to having Super Armor. Light works especially well with strong one-hit attackers or fast multi-hit attackers such as like [[Blade Master|Blade Masters]], [[Elemental Master|Elemental Masters]], and [[Add]]. However, this element can be disruptive and can cause early knockdowns in PvP due to bad timing, lag, or resistance.. Unfortunately, it does not take a high amount of light resistance to cause this effect. Light Element has most use in dungeons, where it can completely stop an enemy or boss from moving.<br>
Additionally, Light Resistance will also increase player's resistance towards Stun, and Blind in [[Photon Flare]].
Additionally, Light Resistance will also increase player's resistance towards Stun, and Blind in [[Photon Flare]].
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==== [[Image:DarkELSTONE.png]]  Dark (Plagued) ====
==== [[File:DarkELSTONE.png]]  Dark (Plagued) ====
Dark drains a certain amount of HP and MP from enemies. Increasing its level of enchantment raises its chance of effect and the amount of HP and MP it drains. Dark works well with all characters, but works especially well with characters that have multiple-hit moves ([[Blade Master]], [[Infinity Sword]], [[Optimus]] etc.) or have long-ranged attacks that hit multiple enemies (moves such as [[Armageddon Blade]], passives such as [[Vibe Shot]], etc.).
Dark drains a certain amount of HP and MP from enemies. Increasing its level of enchantment raises its chance of effect and the amount of HP and MP it drains. Dark works well with all characters, but works especially well with characters that have multiple-hit moves ([[Blade Master]], [[Infinity Sword]], [[Optimus]] etc.) or have long-ranged attacks that hit multiple enemies (moves such as [[Armageddon Blade]], passives such as [[Vibe Shot]], etc.).


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File:DarkElement.png|A weapon with Plagued IV
File:DarkElement.png|A weapon with Plagued IV
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== Tips & Details ==
*Poison resistance can be useful for a dungeon like [[4-X]], in which case the player will be able to avoid the auto-poisoning from the time limit running out.
*Fire resistance can be useful for dungeons like [[3-X]], that have a lot of fire-based obstacles and attacks.
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