Attributing Equipment: Difference between revisions
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Triple Master Poison (Lv3) 10% Chance of Effect | Triple Master Poison (Lv3) 10% Chance of Effect | ||
Stacked 1 Time: Deals ??% of the weapon's attack power over 10 seconds. Lowers | Stacked 1 Time: Deals ??% of the weapon's attack power over 10 seconds. Lowers Attack speed by ??% for 10 seconds. | ||
Stacked 2 Times: Deals ??% of the weapon's attack power over 10 seconds. Lowers | Stacked 2 Times: Deals ??% of the weapon's attack power over 10 seconds. Lowers Attack speed by ??% for 10 seconds. | ||
Stacked 3 Times: Deals ??% of the weapon's attack power over 10 seconds. Lowers | Stacked 3 Times: Deals ??% of the weapon's attack power over 10 seconds. Lowers Attack speed by ??% for 10 seconds. | ||
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==== Wind (Piercing) ==== | ==== Wind (Piercing) ==== | ||
Wind ignores the enemy's defense, and deals | Wind ignores the enemy's defense, and deals 40% more damage. This also applies when an enemy is knocked down. Increasing the enchantment level raises the chance of effect. This enchantment works well on characters with high damage multipliers like Elsword, Rena, and Raven. Combined with a high critical hit ratio, the raw power of Wind is a force to be reckoned with. | ||
Piercing (Lv1) 6% Chance of Effect | Piercing (Lv1) 6% Chance of Effect | ||
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Shock (Lv1) 5% Chance of Effect, petrifies enemies for 2 seconds. Petrified enemies gain 10% defense. | Shock (Lv1) 5% Chance of Effect, petrifies enemies for 2 seconds. Petrified enemies gain 10% defense. | ||
Master Shock (Lv2) 8% Chance of Effect, petrifies enemies for | Master Shock (Lv2) 8% Chance of Effect, petrifies enemies for 2.5(may be wrong) seconds. Petrified enemies gain 10% defense. | ||
Triple Master Shock (Lv3) 10% Chance of Effect, petrifies enemies for | Triple Master Shock (Lv3) 10% Chance of Effect, petrifies enemies for 3 seconds. Petrified enemies gain 10% defense. | ||
==== Dark (Snatch) ==== | ==== Dark (Snatch) ==== |