Awakening Mode: Difference between revisions

i think it had been fixed
(i think it had been fixed)
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*Without any stats invested to the Awakening Charge Speed stat, 100 hits are required to charge one Awakening Orb.  
*Without any stats invested to the Awakening Charge Speed stat, 100 hits are required to charge one Awakening Orb.  
*Note that the awakening sequence can fail when you are moving to another map, meaning some characters have delay before they are awakened (around 0.5s) so if the screen freeze before they could awaken, you will lose your orbs without being able to awakening at all.
*Note that the awakening sequence can fail when you are moving to another map, meaning some characters have delay before they are awakened (around 0.5s) so if the screen freeze before they could awaken, you will lose your orbs without being able to awakening at all.
*There is a way to conserve your orbs by picking an awakening potion, if you pick up the potion and awaken right at the time the potion take effect, your orbs will remain and you will be able to awaken with your awakening time + the granted potion awakening time.
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{{Guides}}
{{Guides}}
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