Awakening Mode: Difference between revisions

Line 49: Line 49:
== Tips and Details ==
== Tips and Details ==
*Without any stats invested in the Awakening Charge Speed stat, one Awakening Bead can be charged by performing 100 hits or being attacked with 50 hits.
*Without any stats invested in the Awakening Charge Speed stat, one Awakening Bead can be charged by performing 100 hits or being attacked with 50 hits.
*Most characters have a delay when awakening that freezes the screen (around 0.7 secs.), which can be used to gain an advantage in combat.
*Most characters (except [[Laby]]) have a delay when awakening that freezes the screen (around 0.7 secs.), which can be used to gain an advantage in combat.
**When awakening on a [[Mount System|Mount]], there is no delay whatsoever, making it instantaneous.
**When awakening on a [[Mount System|Mount]], there is no delay whatsoever, making it instantaneous, but you still can't move for certain duration.
*Previously, awakening just before transitioning into another area in a dungeon, would result in your beads being consumed, and awakening not activating. This was later fixed, as your awakening will activate accordingly once the next area finishes loading.
*Previously, awakening just before transitioning into another area in a dungeon, would result in your beads being consumed, and awakening not activating. This was later fixed, as your awakening will activate accordingly once the next area finishes loading.
**Awakening can still be interrupted on rare occasions, either by being attacked or scripted events.
**Awakening can still be interrupted on rare occasions, either by being attacked or scripted events.