Backstep: Difference between revisions

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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{|cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{|cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
! Class          !! Level Required
|-
|-
| [[Rose|Gunner]] || 5
! Class !! Level Required
|-
| [[Rose]] || 5
|}
|}
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<br>


== Skill Information ==
== Skill Information ==
{| cellpadding="4" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! Mode !! Backstep (Physical) !! ECP Usage !! Cooldown
! Mode !! Backstep (Physical) !! ECP Usage !! Cooldown
|-
! colspan=4 | Normal
|-
|-
| '''{{PvE}}''' || 639% || rowspan=2 | 35 ECP || 30 Seconds
| colspan="4" | '''Normal'''
|-
|-
| '''{{PvP}}''' || 254% || 180 Seconds
| {{PvE}} || 639% || rowspan=2 | 30 ECP || 30 Seconds
|-
! colspan=4 | [Enhanced]
|-
|-
| '''{{PvE}}''' || 766% || rowspan=2 | 35 ECP || 30 Seconds
| {{PvP}} || 254% || 180 Seconds  
|-
|-
| '''{{PvP}}''' || 305% || 180 Seconds  
| colspan="4" | '''[Enhanced]'''
|-
| {{PvE}} || 766% || rowspan=2 | 35 ECP || 30 Seconds
|-
| {{PvP}} || 305% || 180 Seconds  
|}
|}
*{{PvP}} cooldown is fixed and cannot be reduced.
*{{PvP}} cooldown is fixed and cannot be reduced.
*Can be used during Over Strike.
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Rose|Backstep|Empowered, Persistent|120|30}}
|- style="background:{{ColorSel|CharLight|Rose}}"
! Empowered Backstep !! Persistent Backstep
|- style="background:{{ColorSel|CharLight|Rose}}"
! Attribute Effect !! Attribute Effect
|-
| {{SkillText|Empowered|120}} || {{SkillText|Persistent|30}}
|}
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== Total Damage ==
== Extra Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
=== Total Damage ===
|- style="background:{{ColorSel|CharLight|Rose}}"
{{Damage|true|Rose
! rowspan=2 | Mode !! colspan=2 | Regular
|dmg=766
|- style="background:{{ColorSel|CharLight|Rose}}"
|pvp_dmg=305
! Normal !! Empowered
|empowered=true
|-  
}}
! {{PvE}}
 
| 766% || {{formatnum:{{#expr: 766*1.2}}}}%
=== Miscellaneous ===
|-
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
! {{PvP}}
|-
| 305% || {{formatnum:{{#expr: 305*1.2}}}}%
! Affected By Action Speed
|-
| {{Check|N}}
|}
|}
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== Related Skills ==
== Related Skills ==
{| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;"
{| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;"
| valign="top" |  
|-
| valign="top" |
===[[Tempest Burster]]===
===[[Tempest Burster]]===
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|i=1|
| width="40" | [[File:HeavyBarrel9.png]]
StormTrooper3.png; Shear Plate;
| align="center" width="150" |  [[Miracle Vision]]
}}
|-
| valign="top" |
| width="40" | [[File:StormTrooper3.png]]
| align="center" width="150" |  [[Shear Plate]]
|-
| width="40" | [[File:StormTrooper9.png]]
| align="center" width="150" |  [[Heavy Weapon Mastery]]
|}
| valign="top" |  
===[[Black Massacre]]===
===[[Black Massacre]]===
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|i=1|
| width="40" | [[File:CrRTrans5.png]]
CrRTrans5.png; Frenzy Locked-Trans2;
| align="center" width="150" | [[Frenzy]] {{Locked Skill|Trans2}}
}}
|}
| valign="top" |
===[[Minerva]]===
{| style="border-collapse: collapse;" border="1" cellpadding="1"
| width="40" | [[File:VakPassive.png]]
| align="center" width="150" | [[Battlefield Angel]]
|}
| valign="top" |  
| valign="top" |  
===[[Prime Operator]]===
===[[Prime Operator]]===
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|i=1|
| width="40" | [[File:MHPassive.png]]
Prime Operator - Passive 1.png; Mecha Control;
| align="center" width="150" | [[Mechanic Mastery]]
}}
|-
|}<br>
| width="40" | [[Image:MHBuff.png]]
| align="center"  width="150" | [[Limit Over]]
|- <!--
| width="40" | [[Image:OptTrans4.png]]
| align="center"  width="150" | [[Awakened Will: Optimus]]
|-
| width="40" | [[Image:Prime Operator - Passive 1.png]]
| align="center"  width="150" | [[Mecha Control]] -->
|}
|}
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== Tips and Details ==
== Tips and Details ==
*You will be able to perform an air dash after the evasion's jump.
*You will be able to perform an air dash after the evasion's jump.
*The jump is completely optional, unlike the jump caused by [[Ara]]'s skill, [[Tempest Dance]].
*The jump is completely optional, unlike the jump caused by [[Ara]]'s escape skill, [[Tempest Dance]].
*Even though the skill can be used during Over Strike, you can't cast it if you don't have enough ECP.
*Even though the skill can be used during [[Over Strike]], you can't cast it if you don't have enough ECP.
*This is currently one of only two evasive skills that are able to deal damage, the other being [[Dritt · Stilett]].
*This is currently one of only two evasive skills that are able to deal damage, the other being [[Dritt · Stilett]].
*Currently, this skill has a bug where it may not have a cooldown for unexplained reasons.
*Before '''[Enhanced]''', this skill consumes only 30 ECP for some reason, which is not listed in its tooltip at all and might possibly be related to the old version that used 30 ECP all the time.
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== Trivia ==
== Trivia ==
*This skill is based on DFO's shared class skill [https://wiki.dfo-world.com/view/Backstep Backstep], which all characters including Gunner have access to.
*This skill is based on DFO's shared class skill [https://wiki.dfo-world.com/view/Backstep Backstep], which all characters including Gunner have access to.
*This is the only evasion skill that uses character's separate gauge instead of MP.
*This is the only evasion skill that uses a character's secondary resource instead of MP.
*This is the only evasion skill that doesn't have the '''Light''' and '''Regenerating (1)''' traits.
*This is the only evasion skill that doesn't have the '''Light''' and '''Regenerating (1)''' traits.
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== Old Version ==
== Old Version ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|-
|-
! width="300px" | Video
! width="300px" | Video
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== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose updates-table"
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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*'''Backstep''' added.
*'''Backstep''' added.
|-
|-
| 12/29/2016 || - || colspan=2 align="left" |  
| 12/29/2016 || 01/11/2017 || colspan=2 align="left" |  
*{{buff|Musket damage increased.}}
*{{buff|Musket damage increased.}}
*{{nerf|Revolver damage decreased.}}
*{{nerf|Revolver damage decreased.}}
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*{{nerf|Hand Cannon damage decreased.}}
*{{nerf|Hand Cannon damage decreased.}}
|-
|-
| 04/27/2017 || - || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*None
*None
|-
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 08/01/2019 || rowspan=2 | 08/28/2019 || colspan=2 align="left" |
| 08/01/2019 || rowspan=2 | 08/28/2019 || colspan=2 align="left" |
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*{{buff|ECP Usage increased.}}
*{{buff|ECP Usage increased.}}
*[Enhanced] effect changed.
*[Enhanced] effect changed.
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
| - || 11/18/2020 || colspan=2 align="left" |
*Fixed cooldown not activating after using the skill sometimes.
|}
|}
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}}
}}
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{{SkillNav - Rose}}
{{RoseSkills}}
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